Honing +1…+20
Honing items +1…+20: scrolls by step, chances, guarantee, breaking, overheating and cracks, +10/+15/+20 milestones, transfer, the Seal and marks.
Loot referenceItem atlasWhat drops whereOpen the atlasHoning makes weapons, armor and jewelry stronger: the item gets a “+N” — from +1 to +20. Every step adds Power, Health and Hardiness to the item, and at +10, +15 and +20 special milestone bonuses unlock. Below is everything: which scrolls for which steps, chances, what failure does, overheating, cracks, transfer, the guarantee, where reagents come from and how a honed item looks. Reagents in detail — Honing: reagents and recipes; step by step — the guide Your first honing.
In short
- What can be honed: weapons (everything in hand and ranged; a shield counts as a weapon) and armor with jewelry (neck, rings, trinkets, cloak). Shirts, tabards and bags cannot be honed.
- Level 60 only. Only an item that requires level 60 to wear can be honed (item level does not matter). Heirloom and account-bound (turquoise) items cannot be honed at all — neither by an attempt nor by transfer. Honing, transferring, cooling, making and learning honing scrolls — only for a level 60 hero; honing items say “Requires level 60” in their tooltip.
- How: item menu → “Hone”. You need the scroll for that step, reagents and a gold fee. The old “honing” with whetstones and kits is now called “Overlay” and lives separately.
- Power: every step adds Power, Health and Hardiness to the item itself — the stronger the item, the more. Armor and jewelry gain half as much as weapons at the same step, but their chance is higher. Numbers — in Power by step.
- +1…+9 — guaranteed: success by attempt 4 at the latest. Failure — the item breaks (repair at a vendor, the pluses stay).
- +10…+19 — two paths: with risk (runes) or without risk with a Seal of Steadfastness — 100%. Failure — overheating, from +16 also a crack.
- +20 — only the Ascension ritual: 10% / 15% (weapon / armor), 1 attempt per week per hero.
- The item never disappears and never loses pluses from a failure (except cracks: 3 cracks — minus 1 step, never below +15).
- Honing power and milestones work only against creatures (lands, dungeons, raids, keys). In PvP (arena, battleground, duels, tournaments) it is appearance only.
- A honed item becomes soulbound.
Scrolls and steps
Every step has its own scroll: one scroll — one attempt, used up whatever the result. Weapons and armor have different scrolls. An enchanter (Enchanting, skill 300) makes them from trainer recipes.
| Steps | Weapon | Armor and jewelry | Recipe |
|---|---|---|---|
| +1…+9 | Weapon Honing Scroll | Armor Reinforcement Scroll | 500g |
| +10 | Blade Threshold Scroll | Armor Threshold Scroll | 1,000g |
| +11…+14 | Greater Weapon Honing Scroll | Greater Armor Reinforcement Scroll | 1,500g |
| +15 | Flame Blade Scroll | Flame Armor Scroll | 2,000g |
| +16…+19 | Starlit Weapon Honing Scroll | Starlit Armor Reinforcement Scroll | 3,000g |
| +20 | Scroll of Ascension: Blade | Scroll of Ascension: Armor | 5,000g |
The price in the “Recipe” column is the price of the recipe at the trainer (learned once), not of the scroll. Scrolls themselves are not sold for gold: an enchanter makes them from materials.
What else the attempt takes
Besides the scroll, an attempt takes reagents (the risky path) and a gold fee. At +10…+19 you can put in a Seal of Steadfastness instead of runes.
| Steps | Weapon | Armor and jewelry |
|---|---|---|
| +1…+3 | nothing | nothing |
| +4…+6 | Tempering Essence ×1 | Tempering Essence ×1 |
| +7…+9 | Tempering Essence ×2, Nexus Crystal ×1 | Tempering Essence ×1, Nexus Crystal ×1 |
| +10…+15 | Unstable Rune ×2 | Unstable Rune ×1 |
| +16…+19 | Unstable Rune ×3, Unstable Crystal ×1 | Unstable Rune ×2 |
| +20 | nothing | nothing |
What a scroll gives on success
The item goes up one step and its bonus to Power, Health and Hardiness grows (see the “Power by step” tables below). The bonus is counted from the item itself without enchantments and overlays. Enchantments, overlays and gems add up with honing, they do not multiply.
What failure does
| Steps | On failure |
|---|---|
| +1…+3 | cannot fail |
| +4…+9 | the item breaks — repair it at a vendor, the pluses stay |
| +10 | the item overheats for 1 h |
| +11…+15 | the item overheats for 5 h |
| +16…+19 | the item overheats for 5 h and cracks (every 3th crack — minus 1 step, never below +15) |
| +20 | the scroll burns, the item overheats for 24 h |
The scroll and the attempt’s reagents are used up on failure too. Pluses never drop off from a failure (except the step lost to cracks).
Power by step
How much honing adds to this item in total at this step — in points: “+Power / +Health / +Hardiness”. The numbers are for real 245 crafted items. The stronger the item itself, the bigger the bonus; for your own item the honing window shows the exact “was → becomes”.
In numbers: 245 weapons
- One-handed — Blade of the Molten Dawn: 59 Power · 124 Health · 22 Hardiness
- Two-handed — Greatsword of the Depths’ Wrath: 118 Power · 249 Health · 44 Hardiness
| Step | One-handed | Two-handed |
|---|---|---|
| +1 | +1 / +2 / +0 | +2 / +3 / +0 |
| +2 | +2 / +3 / +0 | +3 / +5 / +0 |
| +3 | +2 / +4 / +0 | +4 / +8 / +0 |
| +4 | +3 / +6 / +0 | +6 / +12 / +0 |
| +5 | +4 / +8 / +2 | +8 / +15 / +3 |
| +6 | +5 / +10 / +2 | +9 / +19 / +4 |
| +7 | +6 / +12 / +2 | +11 / +23 / +4 |
| +8 | +7 / +14 / +3 | +13 / +28 / +5 |
| +9 | +8 / +17 / +3 | +16 / +33 / +6 |
| +10 — milestone «Keen Edge», hero bonus on top: +1% Power for each weapon at +10 or higher (up to +3%) | +9 / +19 / +4 | +18 / +38 / +7 |
| +11 | +11 / +22 / +4 | +21 / +43 / +8 |
| +12 | +12 / +24 / +5 | +23 / +48 / +9 |
| +13 | +13 / +27 / +5 | +25 / +53 / +10 |
| +14 | +14 / +29 / +6 | +28 / +58 / +11 |
| +15 — milestone «Flame Strike», hero bonus on top: every 4th attack hits 20% harder | +15 / +31 / +6 | +30 / +63 / +11 |
| +16 | +16 / +33 / +6 | +32 / +66 / +12 |
| +17 | +17 / +35 / +7 | +34 / +70 / +13 |
| +18 | +18 / +38 / +7 | +36 / +75 / +14 |
| +19 | +19 / +40 / +8 | +38 / +80 / +15 |
| +20 — milestone «Tyrant Breaker», hero bonus on top: +6% damage to bosses | +24 / +50 / +9 | +48 / +100 / +18 |
In numbers: 245 armor and jewelry
- Chest — Starforged Anvil Breastplate: 47 Power · 98 Health · 22 Hardiness
- Ring — Ring of Arcane Might: 26 Power · 43 Health · 22 Hardiness
- Trinket — Enchanter’s Resonator: 29 Power · 62 Health · 22 Hardiness
| Step | Chest | Ring | Trinket |
|---|---|---|---|
| +1 | +0 / +1 / +0 | +0 / +1 / +0 | +0 / +1 / +0 |
| +2 | +0 / +2 / +0 | +0 / +2 / +0 | +0 / +2 / +0 |
| +3 | +1 / +3 / +0 | +1 / +3 / +0 | +1 / +3 / +0 |
| +4 | +1 / +4 / +0 | +1 / +4 / +0 | +1 / +4 / +0 |
| +5 | +2 / +5 / +1 | +1 / +5 / +1 | +1 / +5 / +1 |
| +6 | +2 / +6 / +1 | +2 / +6 / +1 | +2 / +6 / +1 |
| +7 | +3 / +7 / +1 | +2 / +7 / +1 | +2 / +7 / +1 |
| +8 | +3 / +8 / +2 | +2 / +8 / +2 | +2 / +8 / +2 |
| +9 | +4 / +9 / +2 | +2 / +9 / +2 | +2 / +9 / +2 |
| +10 — milestone «Fortitude», hero bonus on top: 7 armor and jewelry items at +10 — +4% Health; 14 items — +7% | +4 / +10 / +2 | +2 / +10 / +2 | +3 / +10 / +2 |
| +11 | +4 / +11 / +2 | +3 / +11 / +2 | +3 / +11 / +2 |
| +12 | +5 / +12 / +3 | +3 / +12 / +3 | +3 / +12 / +3 |
| +13 | +5 / +13 / +3 | +3 / +13 / +3 | +4 / +13 / +3 |
| +14 | +6 / +14 / +3 | +3 / +14 / +3 | +4 / +14 / +3 |
| +15 — milestone «Bastion», hero bonus on top: 14 armor and jewelry items at +15 — another +7% Health | +6 / +15 / +3 | +4 / +15 / +3 | +4 / +15 / +3 |
| +16 | +7 / +16 / +3 | +4 / +16 / +3 | +4 / +16 / +3 |
| +17 | +7 / +17 / +4 | +4 / +17 / +4 | +5 / +17 / +4 |
| +18 | +8 / +18 / +4 | +4 / +18 / +4 | +5 / +18 / +4 |
| +19 | +8 / +19 / +4 | +5 / +19 / +4 | +5 / +19 / +4 |
| +20 — milestone «Undying», hero bonus on top: once per battle, after a killing blow you rise with 20% Health | +10 / +20 / +5 | +6 / +20 / +5 | +6 / +20 / +5 |
Milestones +10, +15, +20 are bonuses on top of the item’s own bonus. They work in battles against creatures; in PvP — appearance only.
- Weapons get Power from +1, armor and jewelry from +3; Hardiness from +5.
- Never zero: every step gives at least +1 Health over the previous one. Nothing ever goes down.
- A two-handed weapon carries the stats of two hands — so its honing bonus is twice as big in numbers.
- A broken or overheated item gives nothing — no own stats, no honing, no milestones.
Chances and risk
The success chance of one attempt — separately for weapons and for armor with jewelry. “Guarantee” is the latest attempt in a row by which success is certain; “Seal” — the risk-free way with a Seal of Steadfastness (100%). What failure does — the What failure does table.
| Step | Weapon | Armor | Guarantee | Fee |
|---|---|---|---|---|
| +1 | 100% | 100% | always | 10g |
| +2 | 100% | 100% | always | 10g |
| +3 | 100% | 100% | always | 15g |
| +4 | 80% | 85% | by attempt 2 | 15g |
| +5 | 70% | 80% | by attempt 2 | 20g |
| +6 | 60% | 70% | by attempt 3 | 20g |
| +7 | 50% | 60% | by attempt 3 | 30g |
| +8 | 40% | 50% | by attempt 4 | 40g |
| +9 | 33% | 45% | by attempt 4 | 50g |
| +10 | 25% | 35% | Seal | 100g |
| +11 | 50% | 60% | Seal | 120g |
| +12 | 45% | 55% | Seal | 140g |
| +13 | 40% | 50% | Seal | 160g |
| +14 | 35% | 45% | Seal | 180g |
| +15 | 30% | 40% | Seal | 250g |
| +16 | 30% | 40% | Seal | 300g |
| +17 | 25% | 35% | Seal | 400g |
| +18 | 20% | 30% | Seal | 500g |
| +19 | 15% | 25% | Seal | 1,000g |
| +20 | 10% | 15% | — | 1,500g |
Guarantee +1…+9
At +1…+9 the game counts failures in a row on the current step. By the attempt in the “Guarantee” column at the latest, success is certain. So going from +0 to +9 takes no more than 21 scrolls. The count is stored on the item and resets after a success.
Breaking (+1…+9)
A failure at +4…+9 breaks the item: durability drops to zero (+1…+3 cannot fail). Repair it at a vendor for gold — the pluses stay, keep honing.
Overheating and cooling (+10…+20)
- A failure at +10 — overheating for 1 h, at +11…+19 — 5 h, at +20 — 24 h.
- An overheated item gives nothing (in PvP too); it cannot be honed, sold, disenchanted or traded.
- Cooling never starts by itself. Press “Cool down” — one Scroll of Restoration is used and the timer starts. When the time is up, overheating is removed by itself (even if you logged out).
Cracks (+16…+19)
- Every failure at +16…+19 also adds a crack (shown in the item tooltip: ●●○).
- On the 3th crack the item loses 1 step, but never drops below +15; the cracks reset.
- A success does not remove cracks — they pile up until a step is lost.
The Ascension ritual (+20)
- Only a Scroll of Ascension: 10% for weapons, 15% for armor and jewelry. No guarantee, the Seal does not work.
- 1 attempt per week per hero. It can be done anywhere — from the honing window.
- Failure: the scroll burns completely, the item overheats for 24 h.
- Success: the item says forever “Ascended to +20 by …”, and the whole world hears about it in the World chat.
Weekly attempt limits
Counted by the step you hone to; an attempt with a Seal counts toward its step. Reset — Monday 03:00 Moscow time, together with lockouts. Overheat comes on top. How many attempts are left this week and when they refresh — in the honing window, under the fee.
| Steps | Attempts per week per hero |
|---|---|
| +1…+9 | no limit |
| +10…+14 | 10 |
| +15…+19 | 5 |
| +20 (ritual) | 1 |
Double warning
Before a risky attempt (+10 and higher without a Seal) the game asks twice: first it shows what failure will do, then it asks you to type “HONE” or hold the button for 2 seconds. The “don’t ask again” box works only until the end of the session and only on steps up to +15.
Milestone bonuses
At +10, +15 and +20 honing gives a special bonus. Weapons count each (1–3 in hand, a shield is a weapon too), armor and jewelry count as a set (how many items have reached the milestone).
| Milestone | Weapon | Armor and jewelry |
|---|---|---|
| +10 | Keen Edge — +1% Power for each weapon at +10 or higher (up to +3%) · per weapon in hand | Fortitude — 7 armor and jewelry items at +10 — +4% Health; 14 items — +7% · by set (how many +10 items you wear) |
| +15 | Flame Strike — every 4th attack hits 20% harder · any weapon at +15 | Bastion — 14 armor and jewelry items at +15 — another +7% Health · by set |
| +20 | Tyrant Breaker — +6% damage to bosses · any weapon at +20 | Undying — once per battle, after a killing blow you rise with 20% Health · any armor or jewelry item at +20 |
- “Keen Edge”, “Fortitude” and “Bastion” show right on the character sheet as Power and Health percentages. “Flame Strike”, “Tyrant Breaker” and “Undying” trigger in battle.
- “Fortitude”: 7 and 14 armor and jewelry items at +10 or higher. “Bastion”: 14 items at +15 or higher — on top of “Fortitude”.
- Milestones work only against creatures. Broken and overheated items do not count.
- There are no role bonuses (tank, healer, damage) — milestones are the same for everyone.
How milestones stack
In short: only “Keen Edge” (for each weapon) and “Bastion” (on top of “Fortitude”) grow with the number of items. For the other milestones one weapon or one set is enough — a second or third item does not double them.
| Milestone | Does it stack? | Example |
|---|---|---|
| +10 “Keen Edge” · weapon | yes — for each weapon at +10 or higher, up to +3% Power | 1 weapon +10 — +1% hero Power; 3 weapons — +3% |
| +15 “Flame Strike” · weapon | no — one weapon at +15 or higher is enough | 3 weapons +20 — still every 4th attack +20%, not +60% |
| +20 “Tyrant Breaker” · weapon | no — one weapon at +20 is enough | 3 weapons +20 — still +6% damage to bosses |
| +10 “Fortitude” · armor and jewelry | no — by set: the bigger step replaces the smaller one | 7 items +10 — +4% hero Health; 14 items — +7% (instead of 4%, not 11%) |
| +15 “Bastion” · armor and jewelry | yes — on top of “Fortitude” | 14 items +15 — “Fortitude” +7% and “Bastion” +7%: +14% hero Health in total |
| +20 “Undying” · armor and jewelry | no — once per battle | 2 items +20 — still one rise per battle |
- Steps add up. One weapon at +20 gives 3 milestones at once: “Keen Edge”, “Flame Strike”, “Tyrant Breaker”; a weapon at +15 — 2: “Keen Edge”, “Flame Strike”.
- An armor item at +15 or +20 counts for both “Fortitude” and “Bastion”; an item at +20 also for “Undying”.
- On the 4th attack against a boss “Flame Strike” and “Tyrant Breaker” trigger together. Both are part of your strike boosts: your own boosts on one strike are capped at ×5, together with the target’s weaknesses at ×8. If the strike is already at the cap, the milestone adds nothing on top — see The ×8 boost cap.
- An overheated or broken item counts for no milestone at all — until you cool it down or repair it.
- All of this works only in battles against creatures. In PvP milestones are appearance only.
Reagents: where from and what they are worth
An enchanter makes scrolls from crafting materials, and the high steps need rare reagents from heroics, mythics and keys. Every hero alive rolls their own chance — reagents are not rolled for. They do not drop on normal difficulty.
| Reagent | Where from | Chance |
|---|---|---|
| Unstable Rune | bosses of heroic dungeons and heroic raids | 5% for each player alive, once per day per boss |
| Unstable Rune | any mythic boss: raid bosses, raid finales, world bosses | 10% for each player alive, once per week per boss |
| Unstable Rune | Mythic+ key chest +7…+10 | for sure: 1–2 each to everyone who gets the chest |
| Unstable Rune | elites of level 55 and higher in the lands | 1% per victory |
| Constellation Tear | mythic raid finales and world bosses on mythic | 10% for each player alive, once per week per boss |
| Constellation Tear | timed Mythic+ key +10 | 5% for each player |
| Constellation Tear | weekly Mythic+ chest for a key +7 or higher | 25% |
| Heart of a Fallen Star | raid bosses on mythic (not world bosses) | 2% for each player alive, once per week per boss |
| Star Serpent Scale | raid bosses on mythic (not world bosses) | 3% for each player alive, once per week per boss |
| Tempering Essence | crafted — Enchanting, skill 300; recipe from the enchanting trainer (300g) | for sure |
| Seal of Steadfastness | crafted — Enchanting, skill 300; recipe from the enchanting trainer | for sure |
| Scroll of Restoration | crafted — Enchanting, skill 300; recipe from the enchanting trainer (300g) | for sure |
| Scroll of Transference | crafted — Enchanting, skill 300; recipe from the enchanting trainer (3,000g) | for sure |
| Greater Magic Essence | disenchanting blue (1), epic (1) items — Enchanting | for sure |
| Greater Magic Essence | enemies in dungeons from level 40 | 100% after each won fight |
| Arcane Dust | disenchanting green (1–2), blue (1) items — Enchanting | for sure |
| Arcane Dust | enemies in dungeons from level 10 | 100% after each won fight |
| Thorium Bar | crafted — Engineering, skill 255 | for sure |
| Thorium Bar | crafted — Blacksmithing, skill 275 | for sure |
| Runecloth | enemies in dungeons from level 34 | 100% after each won fight |
| Reinforced Leather | crafted — Leatherworking, skill 175 | for sure |
| Mythic Spark | mythic raid bosses | 50%: 1 each to every player alive, once per week per boss |
| Mythic Spark | mythic raid finales and world bosses on mythic | 50%: 2 each to every player alive, once per week |
| Mythic Spark | timed Mythic+ keys | 50%: 1 each, no more than 3 per week |
| Nexus Crystal | disenchanting epic (1–2) items — Enchanting | for sure |
| Nexus Crystal | transmutation — Alchemy, skill 275 | once per day |
| Unstable Crystal | dungeon bosses from level 20 | 14% |
Value and use
| Item | Value | Used in honing for |
|---|---|---|
| Unstable Rune | epic item · can be traded and sold · suggested auction price 10g | recipe “Greater Weapon Honing Scroll” — ×2; recipe “Greater Armor Reinforcement Scroll” — ×2; recipe “Blade Threshold Scroll” — ×3; recipe “Armor Threshold Scroll” — ×3; recipe “Flame Blade Scroll” — ×4; recipe “Flame Armor Scroll” — ×4; recipe “Starlit Weapon Honing Scroll” — ×4; recipe “Starlit Armor Reinforcement Scroll” — ×4; recipe “Seal of Steadfastness” — ×10; recipe “Scroll of Ascension: Blade” — ×10; recipe “Scroll of Ascension: Armor” — ×6; recipe “Scroll of Transference” — ×5; weapon honing attempt +10…+15 with risk — ×2; weapon honing attempt +16…+19 with risk — ×3; armor and jewelry honing attempt +10…+15 with risk — ×1; armor and jewelry honing attempt +16…+19 with risk — ×2 |
| Constellation Tear | epic item · can be traded and sold | recipe “Flame Blade Scroll” — ×1; recipe “Flame Armor Scroll” — ×1; recipe “Starlit Weapon Honing Scroll” — ×1; recipe “Starlit Armor Reinforcement Scroll” — ×1; recipe “Seal of Steadfastness” — ×1; recipe “Scroll of Ascension: Blade” — ×1; recipe “Scroll of Ascension: Armor” — ×1; recipe “Scroll of Transference” — ×2 |
| Heart of a Fallen Star | legendary item · soulbound — cannot be traded or sold | recipe “Scroll of Ascension: Blade” — ×1 |
| Star Serpent Scale | legendary item · soulbound — cannot be traded or sold | recipe “Seal of Steadfastness” — ×1; recipe “Scroll of Ascension: Armor” — ×1; moving honing from +16 and higher — ×1 |
| Tempering Essence | rare item · can be traded and sold · suggested auction price 3g | recipe “Scroll of Restoration” — ×1; recipe “Greater Weapon Honing Scroll” — ×2; recipe “Greater Armor Reinforcement Scroll” — ×2; recipe “Blade Threshold Scroll” — ×2; recipe “Armor Threshold Scroll” — ×2; recipe “Flame Blade Scroll” — ×4; recipe “Flame Armor Scroll” — ×4; recipe “Starlit Weapon Honing Scroll” — ×4; recipe “Starlit Armor Reinforcement Scroll” — ×4; weapon honing attempt +4…+6 — ×1; weapon honing attempt +7…+9 — ×2; armor and jewelry honing attempt +4…+9 — ×1 |
| Seal of Steadfastness | legendary item · soulbound — cannot be traded or sold | weapon honing attempt +10…+19 with a Seal — ×1; armor and jewelry honing attempt +10…+19 with a Seal — ×1 |
| Scroll of Restoration | rare item · can be traded and sold · suggested auction price 3g | cooling down an overheated item — ×1 |
| Scroll of Transference | legendary item · soulbound — cannot be traded or sold | moving honing onto another item — ×1 |
| Greater Magic Essence | rare item · can be traded and sold · suggested auction price 26g | recipe “Tempering Essence” — ×3 |
| Arcane Dust | common item · can be traded and sold · suggested auction price 6g | recipe “Tempering Essence” — ×1; recipe “Scroll of Restoration” — ×2; recipe “Weapon Honing Scroll” — ×2; recipe “Armor Reinforcement Scroll” — ×2 |
| Thorium Bar | rare item · can be traded and sold · suggested auction price 40g | recipe “Weapon Honing Scroll” — ×1; recipe “Greater Weapon Honing Scroll” — ×2; recipe “Blade Threshold Scroll” — ×2; recipe “Flame Blade Scroll” — ×4; recipe “Starlit Weapon Honing Scroll” — ×4 |
| Runecloth | common item · can be traded and sold · suggested auction price 12g | recipe “Armor Reinforcement Scroll” — ×1; recipe “Greater Armor Reinforcement Scroll” — ×2; recipe “Armor Threshold Scroll” — ×2; recipe “Flame Armor Scroll” — ×4; recipe “Starlit Armor Reinforcement Scroll” — ×4 |
| Reinforced Leather | rare item · can be traded and sold · suggested auction price 26g | recipe “Armor Reinforcement Scroll” — ×1; recipe “Greater Armor Reinforcement Scroll” — ×2; recipe “Armor Threshold Scroll” — ×2; recipe “Flame Armor Scroll” — ×4; recipe “Starlit Armor Reinforcement Scroll” — ×4 |
| Mythic Spark | epic item · can be traded and sold · suggested auction price 50g | recipe “Greater Weapon Honing Scroll” — ×1; recipe “Greater Armor Reinforcement Scroll” — ×1; recipe “Starlit Weapon Honing Scroll” — ×2; recipe “Starlit Armor Reinforcement Scroll” — ×2; recipe “Seal of Steadfastness” — ×3; recipe “Scroll of Ascension: Blade” — ×5; recipe “Scroll of Ascension: Armor” — ×3; recipe “Scroll of Transference” — ×1; weapon honing attempt +16…+19 with a Seal — ×1; armor and jewelry honing attempt +16…+19 with a Seal — ×1 |
| Nexus Crystal | epic item · can be traded and sold · suggested auction price 70g | recipe “Greater Weapon Honing Scroll” — ×1; recipe “Greater Armor Reinforcement Scroll” — ×1; recipe “Blade Threshold Scroll” — ×1; recipe “Armor Threshold Scroll” — ×1; recipe “Flame Blade Scroll” — ×2; recipe “Flame Armor Scroll” — ×2; recipe “Starlit Weapon Honing Scroll” — ×2; recipe “Starlit Armor Reinforcement Scroll” — ×2; weapon honing attempt +7…+9 — ×1; armor and jewelry honing attempt +7…+9 — ×1 |
| Unstable Crystal | rare item · can be traded and sold · suggested auction price 45g | recipe “Starlit Weapon Honing Scroll” — ×1; recipe “Starlit Armor Reinforcement Scroll” — ×1; weapon honing attempt +16…+19 with risk — ×1 |
Who makes the components, every recipe and what each attempt takes — Honing: reagents and recipes.
Transfer
Honing can be moved onto a new item — for example, from a 245 item to a stronger one.
- Only onto an item of the same slot: a ring onto a ring, a trinket onto a trinket, a helm onto a helm.
- Both items must be level 60 items; honing never moves from or onto heirloom and account-bound (turquoise) items. A level 60 hero does the transfer.
- The new item gets 2 steps less: +20 becomes +18.
- 1 per week per hero.
- Cost: a Scroll of Transference (an enchanter recipe) + 2,000g; from +16 and higher — also Star Serpent Scale ×1.
- Neither item may be overheated, the new one may not be broken; the new item’s step must be lower than the one it will get.
- The old item loses its honing completely. Cracks, the failure count and “Ascended to +20” do not move over. The new item becomes soulbound.
| Was | Becomes | Cost |
|---|---|---|
| +3 | +1 | Scroll of Transference ×1, 2,000g |
| +10 | +8 | Scroll of Transference ×1, 2,000g |
| +15 | +13 | Scroll of Transference ×1, 2,000g |
| +16 | +14 | Scroll of Transference ×1, 2,000g, Star Serpent Scale ×1 |
| +20 | +18 | Scroll of Transference ×1, 2,000g, Star Serpent Scale ×1 |
Guarantee
There are two kinds of guarantee.
Built-in guarantee (+1…+9)
Nothing extra is needed: at +1…+9 success comes by the attempt in the “Chances and risk” table.
Seal of Steadfastness (+10…+19)
- Goes into the attempt instead of runes — success 100%: no overheating, no cracks.
- At +16…+19 the Seal also needs: Mythic Spark ×1.
- At +20 the Seal does not work — only the Ascension ritual.
- One Seal — one attempt. The Seal is soulbound: it cannot be traded or sold.
- Made by an enchanter: Constellation Tear ×1, Star Serpent Scale ×1, Unstable Rune ×10, Mythic Spark ×3. Recipe — not sold by the trainer: loot only — 2% from mythic raid finales and mythic world bosses, the recipe scroll is personal, a duplicate breaks into 2 First Forge Shards. Crafting also costs 3,000g.
Marks and look
The honing mark shows on the item icon (paper doll, bag, bank, tooltip, Armory) and in its name. Marks are free — the step itself gives them.
| Steps | What it looks like |
|---|---|
| +1…+4 | a small grey “+N” in the top left corner of the icon |
| +5…+9 | a white “+N” and a white frame |
| +10…+14 | a golden “+N”, a golden frame and a glow |
| +15…+19 | a fiery orange “+N” and frame, sparks with a pattern of their own for each kind of item, and a strike trail in battle |
| +20 | a blood-red pulsing frame with constant sparks, a crimson glow on the hero’s paper doll, a shimmering blood-red item name in chat and the line “Ascended to +20 by …” |
| overheated | an ash-grey frame with slanted stripes and a grey “+N” (cooling metal) |
Every kind of item has its own spark pattern:
| Item | Sparks |
|---|---|
| sword | a slanting sweep of sparks along the blade |
| axe | chopping flashes from top to bottom |
| mace | a steady pulse of glow |
| dagger | a thrust of light along the item |
| staff | sparks circling in a ring |
| bow and gun | a thrust of light along the item |
| polearm | a thrust of light along the item |
| wand | twinkling star points |
| fist weapon | chopping flashes from top to bottom |
| shield | a wave of light along the edge |
| tome | sparks rising upwards |
| orb | sparks circling in a ring |
| libram | sparks rising upwards |
| sigil | a steady pulse of glow |
| totem | sparks rising upwards |
| idol | twinkling star points |
| head | a steady pulse of glow |
| shoulders | a wave of light along the edge |
| chest | a wave of light along the edge |
| wrists | twinkling star points |
| hands | chopping flashes from top to bottom |
| waist | a wave of light along the edge |
| legs | sparks rising upwards |
| feet | sparks rising upwards |
| neck | twinkling star points |
| ring | sparks circling in a ring |
| trinket | a steady pulse of glow |
| cloak | a wave of light along the edge |
With “reduce motion” on in your system the sparks stand still, the frame stays.
Frequently asked questions
Three weapons at +20 — does “Flame Strike” give 20% or 60%?
20%. “Flame Strike” does not stack: one weapon at +15 or higher is enough, and with three weapons at +20 every 4th attack hits 20% harder, not 60%. “Tyrant Breaker” does not stack either — +6% damage to bosses. Only “Keen Edge” stacks: three weapons — +3% hero Power. Details — How milestones stack.
A full armor set at +15 — how much Health?
+14% hero Health: “Fortitude” +7% and “Bastion” another +7% (14 items at +15). That is on top of each item’s own bonus — the Power by step tables.
Two armor items at +20 — does “Undying” trigger twice?
No — once per battle, however many items at +20 you wear. One armor or jewelry item at +20 is enough.
What bonuses do the pluses give?
Every step adds Power, Health and Hardiness to the item itself — how much, in points, is in the Power by step tables. At +10, +15 and +20 — milestones: weapons — “Keen Edge”, “Flame Strike”, “Tyrant Breaker”; armor and jewelry — “Fortitude”, “Bastion”, “Undying” (Milestone bonuses).
Can an item disappear or burn?
No. The item never disappears. At +4…+9 it can break (repair at a vendor), at +10 and higher it can overheat, from +16 it can crack. At +20 only the scroll burns.
How do I hone without risk?
At +1…+9 the risk is small — the built-in guarantee. At +10…+19 — a Seal of Steadfastness: 100%. At +20 there is no risk-free way.
Does honing work in PvP?
No: in the arena, battlegrounds, duels and tournaments honing is appearance only. An overheated item does not work there either.
Can I trade or sell a honed item?
An item at +1 or higher becomes soulbound: it cannot be traded, put on the auction or the Order Board. Ready step scrolls, the Constellation Tear, the Tempering Shard and other reagents can be traded (auction, Order Board, mail, trade); soulbound — the Seal of Steadfastness, Scrolls of Ascension, the Scroll of Transference, the Heart of a Fallen Star and the Star Serpent Scale. You can sell a honed item to a vendor or disenchant it, but the honing is lost (at a vendor — unless you buy the item back). Cool an overheated item down first.
My item overheated — what now?
Use a Scroll of Restoration (“Cool down” in the honing window) and wait for the timer: 1 h after +10, 5 h after +11…+19, 24 h after +20. Without the scroll cooling never starts.
From what level can I hone? And an heirloom item?
Honing is only for a level 60 hero and only for items that require level 60 to wear. Heirloom and account-bound (turquoise) items cannot be honed, and honing cannot be moved onto or off them.
Can I buy scrolls, runes or a Seal for real money?
No. Everything for honing is earned and made in the game.
I don’t have Enchanting. What do I do?
Honing scrolls (except the soulbound ones — Seals, Scrolls of Ascension and Transference) can be bought from other players on the auction or ordered from an enchanter at the Order Board.
How much do all the recipes cost?
All honing recipes from the trainer together — 24,600g, each once per hero. The list — Honing: reagents and recipes.
Read next
Honing: reagents and recipes
Every honing reagent: where it drops, chance, value and use. Enchanting recipes, trainer prices and what every attempt takes.
Guide: your first honing — from +1 to +10
A beginner honing guide: where to get scrolls, how many it takes to +9, how to hone, the +10 milestone with and without risk, overheating, next steps.
Loot atlas: what drops where
All 214 named items from dungeon, raid and world bosses: rarity, slot, type, level, which boss drops it and the chance per kill.
Item rarities: from grey to turquoise
Zarhold’s seven item rarities: colour, stat strength and where each one drops — from grey trophies to turquoise unique items.