Durability and repair

Items have 30 durability. How much a defeat takes, what happens to a broken item and what repairs cost at different levels.

Gear has durability — 30 points on a new item. It’s only spent on defeats and restored for copper.

When durability is spent

  • Every defeat in the open world takes 1 point of durability from each equipped item.
  • Wins don’t cost durability. Neither do fights in dungeons, in the arena or in duels.
  • So a new item survives 30 defeats in the open world.

Broken items

At 0 durability an item is broken: it stays equipped, but its stats stop working — both in combat and on your character sheet. Items never break for good: once repaired, they work at full strength again. The current durability is shown on the item card.

Repair costs

Each missing point costs (item’s level × 6 + 20) copper. Here the item’s level is the level it was made for (the tooltip’s “requires level N”), not “Item Level” on the scale up to 280:

Item made for levelPer pointFull repair (30 points)
126 copper7 s 80 c
20140 copper42 s
40260 copper78 s
60380 copper1 g 14 s

You can repair from your character sheet: “Repair” in a single item’s menu, or “Repair all” in the equipment header — the price is shown right away. The merchant repairs too. How money works: Money.

Tips

  • Repair your gear before a Dungeon and before a Zone Boss.
  • A losing streak is a sign to go back to an easier zone: the enemies are too strong, and repairs get pricier as your items’ level grows.

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