First Forge legendaries: Hammer, First Dawn, Ashen Star, Wild Hunt
Crafted legendaries with a power: who can wear each, how the powers work, where blueprints drop and with what chance, reagents, forging.
The First Forge series is crafted legendary weapons with a unique power: the Hammer of the First Forge, the First Dawn for healers (staff, Tear of Dawn dagger, Codex tome), the Ashen Star for spellcasters (staff, Fang of the Eclipse dagger, Heart orb) and the Bow of the Wild Hunt for the Ranger. Item level 280; powers work in PvE only — in PvP the items give their stats.
Rules for the whole series
- 🔒 For whom. Each item lists the classes whose power really works with it. Only they can wear it, forge it and receive its blueprint — even if the weapon type is otherwise allowed (a Barbarian can wear staves and bows, but not these).
- By class, not spec. A Lightbringer tank can carry the healer Codex — his class wears it; the power fires from the cards in the battle deck: heal, and the First Dawn works. The tooltip says honestly in which specs the power works best.
- ⚖ One legendary power per hero: if you wear two items with a legendary power, both give their stats, but only one power works — the main-hand or two-handed weapon’s (if there is none — the bow’s, then the off-hand item’s).
- Personal — cannot be passed on (no auction, mail, bank, trade or party members). The item, the blueprint and the reagents are personal.
Items
| Item | Power | Type | Only for | Profession | Legendary reagent |
|---|---|---|---|---|---|
| Hammer of the First Forge | Hammer of the First Forge | one-handed mace | Barbarian, Lightbringer, Rogue, Priest, Revenant, Stormbringer, Druid | Blacksmithing 300 | — |
| Staff of the First Dawn | First Dawn | two-handed staff | Priest, Stormbringer, Druid | Enchanting 300 | Dew of the First Dawn ×5 |
| Tear of Dawn | First Dawn | one-handed dagger | Priest, Stormbringer, Druid | Blacksmithing 300 | Dew of the First Dawn ×5 |
| Codex of the First Dawn | First Dawn | tome, off hand | Lightbringer, Priest, Stormbringer, Druid | Enchanting 300 | Dew of the First Dawn ×5 |
| Staff of the Ashen Star | Ashen Star | two-handed staff | Mage, Warlock, Priest, Stormbringer, Druid | Enchanting 300 | Ash of the Star ×5 |
| Fang of the Eclipse | Ashen Star | one-handed dagger | Mage, Warlock, Priest, Stormbringer, Druid | Blacksmithing 300 | Ash of the Star ×5 |
| Heart of the Ashen Star | Ashen Star | orb, off hand | Mage, Warlock, Priest, Stormbringer, Druid | Enchanting 300 | Ash of the Star ×5 |
| Bow of the Wild Hunt | Wild Hunt | bow, ranged | Ranger | Leatherworking 300 | Fang of the Wild Hunt ×5 |
Powers
The Hammer counts actions in a row (any other card breaks the rhythm). The new powers count every third heal, spell or shot over the whole battle.
Hammer of the First Forge
- Anvil Rhythm. Every third action in a row — a strike, a damaging spell or a heal — is 40% stronger. An action is a card that damages an enemy or heals; any other card resets the count.
- Heat of the First Forge. 20% of the damage your actions deal returns to you as a shield, and 20% of the health you restore becomes a shield on the one you healed.
- Who can use it: Barbarian, Lightbringer, Rogue, Priest, Revenant, Stormbringer, Druid
- Works best: Barbarian — all specs; Lightbringer — all specs; Rogue — all specs; Priest — all specs; Revenant — all specs; Stormbringer — all specs; Druid — all specs
First Dawn
- Grace of Dawn. Every third heal in a battle is 40% stronger (a heal is a card that restores health; other cards do not reset the count). Overhealing is never lost — it becomes a shield on the same ally.
- Unfading Light. Once per battle, an ally (or you) struck by a lethal blow stays at 1 Health and is instantly healed for 25% of their maximum Health.
- Who can use it: Lightbringer, Priest, Stormbringer, Druid
- Works best: Lightbringer — Righteousness; Priest — Holy, Discipline; Stormbringer — Restoration; Druid — Restoration
Ashen Star
- Stellar Resonance. Every third damaging spell in a battle is 40% stronger and flares: every other enemy takes 35% of the damage it dealt (a spell is a card that damages an enemy and is not an "attack"; other cards do not reset the count).
- Ash. 20% of the damage your spells deal returns to you as a shield.
- Who can use it: Mage, Warlock, Priest, Stormbringer, Druid
- Works best: Mage — all specs; Warlock — all specs; Priest — Shadow; Stormbringer — Elemental; Druid — Balance
Wild Hunt
- Song of the Bowstring. Every third shot in a battle is 40% stronger and pierces: one more enemy takes 50% of the damage it dealt (a shot is any card that damages an enemy: shots, traps, stings; other cards do not reset the count).
- Wind of the Hunt. 15% of the damage your shots deal returns to you as a shield.
- Who can use it: Ranger
- Works best: Ranger — all specs
Where blueprints drop
A personal roll for each party member, no need-or-greed; the roll only covers blueprints your class can wear. Normal difficulty — nowhere. Guarantee — 30 Shards of the First Forge in the shard exchange. A duplicate blueprint turns into 2 shards. The Hammer blueprint keeps its own places (1% from 3 world bosses and the Ragnamor and K’Tulz raid finals).
| Mode | Place | Boss | Chance per roll |
|---|---|---|---|
| heroic, last boss | The Fiery Maw | Bazzalan Bloodblade | 0.5% |
| heroic, last boss | Howling Caverns | Mutanus the Devourer | 0.5% |
| heroic, last boss | The Deadmines | Edwin Keenblade | 0.5% |
| heroic, last boss | Duskshadow Keep | Magister Whitewolf | 0.5% |
| heroic, last boss | The Blackwood Depths | Primordial Morok | 0.5% |
| heroic, last boss | Lion's Stronghold Dungeons | Mad Basil Thred | 0.5% |
| heroic, last boss | Gearnid - The Flooded Gnomegrad | High Technocrat Mechagar the Renegade | 0.5% |
| heroic, last boss | Quillspike — The Thorny Barrow | High Priestess of the Thorny Root — Thornmother Vyorna | 0.5% |
| heroic, last boss | Scarlet Monastery — Graveyard and Library | Master of Forbidden Knowledge - Archivist Morvent (Library Wing) | 0.5% |
| heroic, last boss | Needledell — Barrow of the Dead | Bone Colossus — Aman'Toth, Lord of the Barrow | 0.5% |
| heroic, last boss | Crimson Sanctuary — Armory and Cathedral | High Inquisitor Morayne | 0.5% |
| heroic, last boss | Uldaman — Halls of the Creators | Stone Keeper Archedus | 0.5% |
| heroic, last boss | Zul'Karrak — Sanctum of Sands | Sezz'ziz, Avatar of Sand | 0.5% |
| heroic, last boss | Maraudon — Tomb of the Forest Princess | Princess Terala, the Fallen Goddess | 0.5% |
| heroic, last boss | The Lost Temple of the Seven Stars | Blood Avatar of the Memory Devourer | 0.5% |
| heroic, last boss | Blackforge Depths: Detention Block | Pyromancer Loregrain | 0.5% |
| heroic, last boss | Blackforge Depths: Forge and Workshops | Ribbly Screwspigot, the Tipsy Smuggler | 0.5% |
| heroic, last boss | Blackforge Depths: Imperial Hall | Emperor Dagran Firebeard and Princess Moira | 0.5% |
| heroic, last boss | Lower Spire of Cindermount | Chieftain of the Black Clan, Garr Bloodfall | 0.5% |
| heroic, last boss | Upper Cindermount Spire | Dragon-Guardian of the Crimson Clutch, Flameborn | 0.5% |
| heroic, last boss | The Blighted Sanctum (East Wing — Prison of the Ancients) | Great Ancient Rootmane, Keeper of the Hall | 0.5% |
| heroic, last boss | The Dire Sanctum (West Wing — Corrupted Library) | Alzzin Fel-Face, Demon Keeper | 0.5% |
| heroic, last boss | The Dire Chamber (Northern Wing — Ogre Arena) | King Gordok Thundermash, Lord of the Arena | 0.5% |
| heroic, last boss | School of Dark Magic: Students' Halls | Voronan the Executioner | 0.5% |
| heroic, last boss | School of Dark Magic: Headmaster's Quarters | Darkmaster Gandling | 0.5% |
| heroic, last boss | Fallen Stratholme: Dead Side | Baron Rivendare | 0.5% |
| heroic, last boss | Fallen Stratholme: Living Side | Balnazzar the False Prophet | 0.5% |
| Mythic+, key +10 only | The Fiery Maw | Bazzalan Bloodblade | 1% |
| Mythic+, key +10 only | Howling Caverns | Mutanus the Devourer | 1% |
| Mythic+, key +10 only | The Deadmines | Edwin Keenblade | 1% |
| Mythic+, key +10 only | Duskshadow Keep | Magister Whitewolf | 1% |
| Mythic+, key +10 only | The Blackwood Depths | Primordial Morok | 1% |
| Mythic+, key +10 only | Lion's Stronghold Dungeons | Mad Basil Thred | 1% |
| Mythic+, key +10 only | Gearnid - The Flooded Gnomegrad | High Technocrat Mechagar the Renegade | 1% |
| Mythic+, key +10 only | Quillspike — The Thorny Barrow | High Priestess of the Thorny Root — Thornmother Vyorna | 1% |
| Mythic+, key +10 only | Scarlet Monastery — Graveyard and Library | Master of Forbidden Knowledge - Archivist Morvent (Library Wing) | 1% |
| Mythic+, key +10 only | Needledell — Barrow of the Dead | Bone Colossus — Aman'Toth, Lord of the Barrow | 1% |
| Mythic+, key +10 only | Crimson Sanctuary — Armory and Cathedral | High Inquisitor Morayne | 1% |
| Mythic+, key +10 only | Uldaman — Halls of the Creators | Stone Keeper Archedus | 1% |
| Mythic+, key +10 only | Zul'Karrak — Sanctum of Sands | Sezz'ziz, Avatar of Sand | 1% |
| Mythic+, key +10 only | Maraudon — Tomb of the Forest Princess | Princess Terala, the Fallen Goddess | 1% |
| Mythic+, key +10 only | The Lost Temple of the Seven Stars | Blood Avatar of the Memory Devourer | 1% |
| Mythic+, key +10 only | Blackforge Depths: Detention Block | Pyromancer Loregrain | 1% |
| Mythic+, key +10 only | Blackforge Depths: Forge and Workshops | Ribbly Screwspigot, the Tipsy Smuggler | 1% |
| Mythic+, key +10 only | Blackforge Depths: Imperial Hall | Emperor Dagran Firebeard and Princess Moira | 1% |
| Mythic+, key +10 only | Lower Spire of Cindermount | Chieftain of the Black Clan, Garr Bloodfall | 1% |
| Mythic+, key +10 only | Upper Cindermount Spire | Dragon-Guardian of the Crimson Clutch, Flameborn | 1% |
| Mythic+, key +10 only | The Blighted Sanctum (East Wing — Prison of the Ancients) | Great Ancient Rootmane, Keeper of the Hall | 1% |
| Mythic+, key +10 only | The Dire Sanctum (West Wing — Corrupted Library) | Alzzin Fel-Face, Demon Keeper | 1% |
| Mythic+, key +10 only | The Dire Chamber (Northern Wing — Ogre Arena) | King Gordok Thundermash, Lord of the Arena | 1% |
| Mythic+, key +10 only | School of Dark Magic: Students' Halls | Voronan the Executioner | 1% |
| Mythic+, key +10 only | School of Dark Magic: Headmaster's Quarters | Darkmaster Gandling | 1% |
| Mythic+, key +10 only | Fallen Stratholme: Dead Side | Baron Rivendare | 1% |
| Mythic+, key +10 only | Fallen Stratholme: Living Side | Balnazzar the False Prophet | 1% |
| mythic, raid final boss | Molten Core | Ragnamor, Lord of Fire | 1% |
| mythic, raid final boss | Lair of the Black Queen | Onyxara, the Black Sovereign | 1% |
| mythic, raid final boss | Crimsonwing Lair | Chromatus, Stitched of Five Bloods | 1% |
| mythic, raid final boss | The Lost City of Zul-Garud | Hakkari, the Blood God | 1% |
| mythic, raid final boss | Ruins of An-Kevash | Ossirian the Scaleless | 1% |
| mythic, raid final boss | Temple of An-Kevash | K'thulz, Avatar of Madness | 1% |
| world boss, any difficulty | Kazzagar, Voidlord | Kazzagar, Voidlord | 1% |
| world boss, any difficulty | Azurex, Azure Warden of the Void | Azurex, Azure Warden | 1% |
| world boss, any difficulty | Emerald Nightmares—The Four Fallen Dragons | Taerar, Shattered by Madness | 1% |
How to get each item
Hammer of the First Forge
- 🔒 Only for: Barbarian, Lightbringer, Rogue, Priest, Revenant, Stormbringer, Druid. Only they can wear it, forge it and receive its blueprint.
- Profession: Blacksmithing 300; the recipe is learned from a personal blueprint.
- Blueprint: 1% from world bosses (Kazzagar, Azurex, Taerar) and raid final bosses (Ragnamor, K’Tulz) — listed classes only.
- 🛡 Blueprint guarantee: 30 Shards of the First Forge → any blueprint of your class (Professions → shard exchange). A duplicate blueprint (already learned or in your bags) turns into 2 shards.
- 12 Shards of the First Forge — 1–3% from raid and world bosses (about 0.4 a day on average with a full daily round).
- Flame of the First Forge ×1 — 10% from the Hammer blueprint bosses, no more than once a week (one flame for the whole series).
- One forging a week per hero. The forged item is personal at once.
Staff of the First Dawn
- 🔒 Only for: Priest, Stormbringer, Druid. Only they can wear it, forge it and receive its blueprint.
- Profession: Enchanting 300; the recipe is learned from a personal blueprint.
- Blueprint — a personal roll, no need-or-greed: heroic dungeons — 0.5% from the last boss of every dungeon; mythic raids — 1% from the final boss; Mythic+ — key +10 only, 1% from the last boss; world bosses (Kazzagar, Azurex, Taerar) — 1%; normal difficulty — nowhere.
- The roll only covers blueprints your class can wear: if it drops, it is one of them.
- 🛡 Blueprint guarantee: 30 Shards of the First Forge → any blueprint of your class (Professions → shard exchange). A duplicate blueprint (already learned or in your bags) turns into 2 shards.
- 12 Shards of the First Forge — 1–3% from raid and world bosses (about 0.4 a day on average with a full daily round).
- “Dew of the First Dawn” ×5 — 3% from the final bosses of 6 raids and world bosses (any difficulty, once a day per boss), only for the power’s classes. Guarantee: every 20 rolls without luck, the next one is certain.
- Flame of the First Forge ×1 — 10% from the Hammer blueprint bosses, no more than once a week (one flame for the whole series).
- Epic reagents: Nexus Crystal ×4, Greater Magic Essence ×2, Radiant Shard ×6. One forging a week per hero. The forged item is personal at once.
Tear of Dawn
- 🔒 Only for: Priest, Stormbringer, Druid. Only they can wear it, forge it and receive its blueprint.
- Profession: Blacksmithing 300; the recipe is learned from a personal blueprint.
- Blueprint — a personal roll, no need-or-greed: heroic dungeons — 0.5% from the last boss of every dungeon; mythic raids — 1% from the final boss; Mythic+ — key +10 only, 1% from the last boss; world bosses (Kazzagar, Azurex, Taerar) — 1%; normal difficulty — nowhere.
- The roll only covers blueprints your class can wear: if it drops, it is one of them.
- 🛡 Blueprint guarantee: 30 Shards of the First Forge → any blueprint of your class (Professions → shard exchange). A duplicate blueprint (already learned or in your bags) turns into 2 shards.
- 12 Shards of the First Forge — 1–3% from raid and world bosses (about 0.4 a day on average with a full daily round).
- “Dew of the First Dawn” ×5 — 3% from the final bosses of 6 raids and world bosses (any difficulty, once a day per boss), only for the power’s classes. Guarantee: every 20 rolls without luck, the next one is certain.
- Flame of the First Forge ×1 — 10% from the Hammer blueprint bosses, no more than once a week (one flame for the whole series).
- Epic reagents: Nexus Crystal ×4, Greater Magic Essence ×2, Radiant Shard ×6. One forging a week per hero. The forged item is personal at once.
Codex of the First Dawn
- 🔒 Only for: Lightbringer, Priest, Stormbringer, Druid. Only they can wear it, forge it and receive its blueprint.
- Profession: Enchanting 300; the recipe is learned from a personal blueprint.
- Blueprint — a personal roll, no need-or-greed: heroic dungeons — 0.5% from the last boss of every dungeon; mythic raids — 1% from the final boss; Mythic+ — key +10 only, 1% from the last boss; world bosses (Kazzagar, Azurex, Taerar) — 1%; normal difficulty — nowhere.
- The roll only covers blueprints your class can wear: if it drops, it is one of them.
- 🛡 Blueprint guarantee: 30 Shards of the First Forge → any blueprint of your class (Professions → shard exchange). A duplicate blueprint (already learned or in your bags) turns into 2 shards.
- 12 Shards of the First Forge — 1–3% from raid and world bosses (about 0.4 a day on average with a full daily round).
- “Dew of the First Dawn” ×5 — 3% from the final bosses of 6 raids and world bosses (any difficulty, once a day per boss), only for the power’s classes. Guarantee: every 20 rolls without luck, the next one is certain.
- Flame of the First Forge ×1 — 10% from the Hammer blueprint bosses, no more than once a week (one flame for the whole series).
- Epic reagents: Nexus Crystal ×4, Greater Magic Essence ×2, Radiant Shard ×6. One forging a week per hero. The forged item is personal at once.
Staff of the Ashen Star
- 🔒 Only for: Mage, Warlock, Priest, Stormbringer, Druid. Only they can wear it, forge it and receive its blueprint.
- Profession: Enchanting 300; the recipe is learned from a personal blueprint.
- Blueprint — a personal roll, no need-or-greed: heroic dungeons — 0.5% from the last boss of every dungeon; mythic raids — 1% from the final boss; Mythic+ — key +10 only, 1% from the last boss; world bosses (Kazzagar, Azurex, Taerar) — 1%; normal difficulty — nowhere.
- The roll only covers blueprints your class can wear: if it drops, it is one of them.
- 🛡 Blueprint guarantee: 30 Shards of the First Forge → any blueprint of your class (Professions → shard exchange). A duplicate blueprint (already learned or in your bags) turns into 2 shards.
- 12 Shards of the First Forge — 1–3% from raid and world bosses (about 0.4 a day on average with a full daily round).
- “Ash of the Star” ×5 — 3% from the final bosses of 6 raids and world bosses (any difficulty, once a day per boss), only for the power’s classes. Guarantee: every 20 rolls without luck, the next one is certain.
- Flame of the First Forge ×1 — 10% from the Hammer blueprint bosses, no more than once a week (one flame for the whole series).
- Epic reagents: Nexus Crystal ×4, Greater Magic Essence ×2, Arc Spark ×3. One forging a week per hero. The forged item is personal at once.
Fang of the Eclipse
- 🔒 Only for: Mage, Warlock, Priest, Stormbringer, Druid. Only they can wear it, forge it and receive its blueprint.
- Profession: Blacksmithing 300; the recipe is learned from a personal blueprint.
- Blueprint — a personal roll, no need-or-greed: heroic dungeons — 0.5% from the last boss of every dungeon; mythic raids — 1% from the final boss; Mythic+ — key +10 only, 1% from the last boss; world bosses (Kazzagar, Azurex, Taerar) — 1%; normal difficulty — nowhere.
- The roll only covers blueprints your class can wear: if it drops, it is one of them.
- 🛡 Blueprint guarantee: 30 Shards of the First Forge → any blueprint of your class (Professions → shard exchange). A duplicate blueprint (already learned or in your bags) turns into 2 shards.
- 12 Shards of the First Forge — 1–3% from raid and world bosses (about 0.4 a day on average with a full daily round).
- “Ash of the Star” ×5 — 3% from the final bosses of 6 raids and world bosses (any difficulty, once a day per boss), only for the power’s classes. Guarantee: every 20 rolls without luck, the next one is certain.
- Flame of the First Forge ×1 — 10% from the Hammer blueprint bosses, no more than once a week (one flame for the whole series).
- Epic reagents: Nexus Crystal ×4, Greater Magic Essence ×2, Arc Spark ×3. One forging a week per hero. The forged item is personal at once.
Heart of the Ashen Star
- 🔒 Only for: Mage, Warlock, Priest, Stormbringer, Druid. Only they can wear it, forge it and receive its blueprint.
- Profession: Enchanting 300; the recipe is learned from a personal blueprint.
- Blueprint — a personal roll, no need-or-greed: heroic dungeons — 0.5% from the last boss of every dungeon; mythic raids — 1% from the final boss; Mythic+ — key +10 only, 1% from the last boss; world bosses (Kazzagar, Azurex, Taerar) — 1%; normal difficulty — nowhere.
- The roll only covers blueprints your class can wear: if it drops, it is one of them.
- 🛡 Blueprint guarantee: 30 Shards of the First Forge → any blueprint of your class (Professions → shard exchange). A duplicate blueprint (already learned or in your bags) turns into 2 shards.
- 12 Shards of the First Forge — 1–3% from raid and world bosses (about 0.4 a day on average with a full daily round).
- “Ash of the Star” ×5 — 3% from the final bosses of 6 raids and world bosses (any difficulty, once a day per boss), only for the power’s classes. Guarantee: every 20 rolls without luck, the next one is certain.
- Flame of the First Forge ×1 — 10% from the Hammer blueprint bosses, no more than once a week (one flame for the whole series).
- Epic reagents: Nexus Crystal ×4, Greater Magic Essence ×2, Arc Spark ×3. One forging a week per hero. The forged item is personal at once.
Bow of the Wild Hunt
- 🔒 Only for: Ranger. Only they can wear it, forge it and receive its blueprint.
- Profession: Leatherworking 300; the recipe is learned from a personal blueprint.
- Blueprint — a personal roll, no need-or-greed: heroic dungeons — 0.5% from the last boss of every dungeon; mythic raids — 1% from the final boss; Mythic+ — key +10 only, 1% from the last boss; world bosses (Kazzagar, Azurex, Taerar) — 1%; normal difficulty — nowhere.
- The roll only covers blueprints your class can wear: if it drops, it is one of them.
- 🛡 Blueprint guarantee: 30 Shards of the First Forge → any blueprint of your class (Professions → shard exchange). A duplicate blueprint (already learned or in your bags) turns into 2 shards.
- 12 Shards of the First Forge — 1–3% from raid and world bosses (about 0.4 a day on average with a full daily round).
- “Fang of the Wild Hunt” ×5 — 3% from the final bosses of 6 raids and world bosses (any difficulty, once a day per boss), only for the power’s classes. Guarantee: every 20 rolls without luck, the next one is certain.
- Flame of the First Forge ×1 — 10% from the Hammer blueprint bosses, no more than once a week (one flame for the whole series).
- Epic reagents: Nexus Crystal ×4, Greater Magic Essence ×2, Arc Spark ×3. One forging a week per hero. The forged item is personal at once.
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