Honing: reagents and recipes
Every honing reagent: where it drops, chance, value and use. Enchanting recipes, trainer prices and what every attempt takes.
Loot referenceItem atlasWhat drops whereOpen the atlasEverything honing is made of: loot reagents, crafting materials, Enchanting recipes and what every attempt takes. How honing itself works — Honing +1…+20.
Who makes what
- An enchanter (Enchanting, skill 300, a level 60 hero) makes everything of their own for honing: scrolls for every step, Tempering Essence, the Scroll of Restoration, the Seal of Steadfastness, the Scrolls of Ascension and the Scroll of Transference. Recipes — from the enchanting trainer for gold, once per hero.
- The armor scroll of every step comes in two variants: from runecloth or from reinforced leather. Both open with one purchase.
- Components come from other crafts and from loot:
| Component | Who makes it and where from |
|---|---|
| Greater Magic Essence | disenchanting blue (1), epic (1) items — Enchanting (for sure); enemies in dungeons from level 40 (100% after each won fight) |
| Arcane Dust | disenchanting green (1–2), blue (1) items — Enchanting (for sure); enemies in dungeons from level 10 (100% after each won fight) |
| Thorium Bar | crafted — Engineering, skill 255 (for sure); crafted — Blacksmithing, skill 275 (for sure) |
| Runecloth | enemies in dungeons from level 34 (100% after each won fight) |
| Reinforced Leather | crafted — Leatherworking, skill 175 (for sure) |
| Mythic Spark | mythic raid bosses (50%: 1 each to every player alive, once per week per boss); mythic raid finales and world bosses on mythic (50%: 2 each to every player alive, once per week); timed Mythic+ keys (50%: 1 each, no more than 3 per week) |
| Nexus Crystal | disenchanting epic (1–2) items — Enchanting (for sure); transmutation — Alchemy, skill 275 (once per day) |
| Unstable Crystal | dungeon bosses from level 20 (14%) |
Loot reagents
Every hero alive rolls their own chance — reagents are not rolled for between players. They do not drop on normal difficulty.
| Reagent | Where from | Chance |
|---|---|---|
| Unstable Rune | bosses of heroic dungeons and heroic raids | 5% for each player alive, once per day per boss |
| Unstable Rune | any mythic boss: raid bosses, raid finales, world bosses | 10% for each player alive, once per week per boss |
| Unstable Rune | Mythic+ key chest +7…+10 | for sure: 1–2 each to everyone who gets the chest |
| Unstable Rune | elites of level 55 and higher in the lands | 1% per victory |
| Constellation Tear | mythic raid finales and world bosses on mythic | 10% for each player alive, once per week per boss |
| Constellation Tear | timed Mythic+ key +10 | 5% for each player |
| Constellation Tear | weekly Mythic+ chest for a key +7 or higher | 25% |
| Heart of a Fallen Star | raid bosses on mythic (not world bosses) | 2% for each player alive, once per week per boss |
| Star Serpent Scale | raid bosses on mythic (not world bosses) | 3% for each player alive, once per week per boss |
| Greater Magic Essence | disenchanting blue (1), epic (1) items — Enchanting | for sure |
| Greater Magic Essence | enemies in dungeons from level 40 | 100% after each won fight |
| Arcane Dust | disenchanting green (1–2), blue (1) items — Enchanting | for sure |
| Arcane Dust | enemies in dungeons from level 10 | 100% after each won fight |
| Thorium Bar | crafted — Engineering, skill 255 | for sure |
| Thorium Bar | crafted — Blacksmithing, skill 275 | for sure |
| Runecloth | enemies in dungeons from level 34 | 100% after each won fight |
| Reinforced Leather | crafted — Leatherworking, skill 175 | for sure |
| Mythic Spark | mythic raid bosses | 50%: 1 each to every player alive, once per week per boss |
| Mythic Spark | mythic raid finales and world bosses on mythic | 50%: 2 each to every player alive, once per week |
| Mythic Spark | timed Mythic+ keys | 50%: 1 each, no more than 3 per week |
| Nexus Crystal | disenchanting epic (1–2) items — Enchanting | for sure |
| Nexus Crystal | transmutation — Alchemy, skill 275 | once per day |
| Unstable Crystal | dungeon bosses from level 20 | 14% |
Value and use
| Item | Value | Used in honing for |
|---|---|---|
| Unstable Rune | epic item · can be traded and sold · suggested auction price 10g | recipe “Greater Weapon Honing Scroll” — ×2; recipe “Greater Armor Reinforcement Scroll” — ×2; recipe “Blade Threshold Scroll” — ×3; recipe “Armor Threshold Scroll” — ×3; recipe “Flame Blade Scroll” — ×4; recipe “Flame Armor Scroll” — ×4; recipe “Starlit Weapon Honing Scroll” — ×4; recipe “Starlit Armor Reinforcement Scroll” — ×4; recipe “Seal of Steadfastness” — ×10; recipe “Scroll of Ascension: Blade” — ×10; recipe “Scroll of Ascension: Armor” — ×6; recipe “Scroll of Transference” — ×5; weapon honing attempt +10…+15 with risk — ×2; weapon honing attempt +16…+19 with risk — ×3; armor and jewelry honing attempt +10…+15 with risk — ×1; armor and jewelry honing attempt +16…+19 with risk — ×2 |
| Constellation Tear | epic item · can be traded and sold | recipe “Flame Blade Scroll” — ×1; recipe “Flame Armor Scroll” — ×1; recipe “Starlit Weapon Honing Scroll” — ×1; recipe “Starlit Armor Reinforcement Scroll” — ×1; recipe “Seal of Steadfastness” — ×1; recipe “Scroll of Ascension: Blade” — ×1; recipe “Scroll of Ascension: Armor” — ×1; recipe “Scroll of Transference” — ×2 |
| Heart of a Fallen Star | legendary item · soulbound — cannot be traded or sold | recipe “Scroll of Ascension: Blade” — ×1 |
| Star Serpent Scale | legendary item · soulbound — cannot be traded or sold | recipe “Seal of Steadfastness” — ×1; recipe “Scroll of Ascension: Armor” — ×1; moving honing from +16 and higher — ×1 |
| Tempering Essence | rare item · can be traded and sold · suggested auction price 3g | recipe “Scroll of Restoration” — ×1; recipe “Greater Weapon Honing Scroll” — ×2; recipe “Greater Armor Reinforcement Scroll” — ×2; recipe “Blade Threshold Scroll” — ×2; recipe “Armor Threshold Scroll” — ×2; recipe “Flame Blade Scroll” — ×4; recipe “Flame Armor Scroll” — ×4; recipe “Starlit Weapon Honing Scroll” — ×4; recipe “Starlit Armor Reinforcement Scroll” — ×4; weapon honing attempt +4…+6 — ×1; weapon honing attempt +7…+9 — ×2; armor and jewelry honing attempt +4…+9 — ×1 |
| Scroll of Restoration | rare item · can be traded and sold · suggested auction price 3g | cooling down an overheated item — ×1 |
| Seal of Steadfastness | legendary item · soulbound — cannot be traded or sold | weapon honing attempt +10…+19 with a Seal — ×1; armor and jewelry honing attempt +10…+19 with a Seal — ×1 |
| Scroll of Transference | legendary item · soulbound — cannot be traded or sold | moving honing onto another item — ×1 |
| Weapon Honing Scroll | rare item · can be traded and sold · suggested auction price 5g | weapon honing attempt +1…+9 — ×1 |
| Armor Reinforcement Scroll | rare item · can be traded and sold · suggested auction price 5g | armor and jewelry honing attempt +1…+9 — ×1 |
| Greater Weapon Honing Scroll | epic item · can be traded and sold · suggested auction price 20g | weapon honing attempt +11…+14 with risk — ×1; weapon honing attempt +11…+14 with a Seal — ×1 |
| Greater Armor Reinforcement Scroll | epic item · can be traded and sold · suggested auction price 20g | armor and jewelry honing attempt +11…+14 with risk — ×1; armor and jewelry honing attempt +11…+14 with a Seal — ×1 |
| Blade Threshold Scroll | epic item · can be traded and sold · suggested auction price 15g | weapon honing attempt +10 with risk — ×1; weapon honing attempt +10 with a Seal — ×1 |
| Armor Threshold Scroll | epic item · can be traded and sold · suggested auction price 15g | armor and jewelry honing attempt +10 with risk — ×1; armor and jewelry honing attempt +10 with a Seal — ×1 |
| Flame Blade Scroll | epic item · can be traded and sold · suggested auction price 30g | weapon honing attempt +15 with risk — ×1; weapon honing attempt +15 with a Seal — ×1 |
| Flame Armor Scroll | epic item · can be traded and sold · suggested auction price 30g | armor and jewelry honing attempt +15 with risk — ×1; armor and jewelry honing attempt +15 with a Seal — ×1 |
| Starlit Weapon Honing Scroll | epic item · can be traded and sold · suggested auction price 40g | weapon honing attempt +16…+19 with risk — ×1; weapon honing attempt +16…+19 with a Seal — ×1 |
| Starlit Armor Reinforcement Scroll | epic item · can be traded and sold · suggested auction price 40g | armor and jewelry honing attempt +16…+19 with risk — ×1; armor and jewelry honing attempt +16…+19 with a Seal — ×1 |
| Scroll of Ascension: Blade | legendary item · soulbound — cannot be traded or sold | weapon honing attempt +20 (Ascension ritual) — ×1 |
| Scroll of Ascension: Armor | legendary item · soulbound — cannot be traded or sold | armor and jewelry honing attempt +20 (Ascension ritual) — ×1 |
| Tempering Shard | rare item · can be traded and sold | recipe “Weapon Honing Scroll” — ×1; recipe “Armor Reinforcement Scroll” — ×1; recipe “Blade Threshold Scroll” — ×2; recipe “Armor Threshold Scroll” — ×2 |
| Greater Magic Essence | rare item · can be traded and sold · suggested auction price 26g | recipe “Tempering Essence” — ×3 |
| Arcane Dust | common item · can be traded and sold · suggested auction price 6g | recipe “Tempering Essence” — ×1; recipe “Scroll of Restoration” — ×2; recipe “Weapon Honing Scroll” — ×2; recipe “Armor Reinforcement Scroll” — ×2 |
| Thorium Bar | rare item · can be traded and sold · suggested auction price 40g | recipe “Weapon Honing Scroll” — ×1; recipe “Greater Weapon Honing Scroll” — ×2; recipe “Blade Threshold Scroll” — ×2; recipe “Flame Blade Scroll” — ×4; recipe “Starlit Weapon Honing Scroll” — ×4 |
| Runecloth | common item · can be traded and sold · suggested auction price 12g | recipe “Armor Reinforcement Scroll” — ×1; recipe “Greater Armor Reinforcement Scroll” — ×2; recipe “Armor Threshold Scroll” — ×2; recipe “Flame Armor Scroll” — ×4; recipe “Starlit Armor Reinforcement Scroll” — ×4 |
| Reinforced Leather | rare item · can be traded and sold · suggested auction price 26g | recipe “Armor Reinforcement Scroll” — ×1; recipe “Greater Armor Reinforcement Scroll” — ×2; recipe “Armor Threshold Scroll” — ×2; recipe “Flame Armor Scroll” — ×4; recipe “Starlit Armor Reinforcement Scroll” — ×4 |
| Mythic Spark | epic item · can be traded and sold · suggested auction price 50g | recipe “Greater Weapon Honing Scroll” — ×1; recipe “Greater Armor Reinforcement Scroll” — ×1; recipe “Starlit Weapon Honing Scroll” — ×2; recipe “Starlit Armor Reinforcement Scroll” — ×2; recipe “Seal of Steadfastness” — ×3; recipe “Scroll of Ascension: Blade” — ×5; recipe “Scroll of Ascension: Armor” — ×3; recipe “Scroll of Transference” — ×1; weapon honing attempt +16…+19 with a Seal — ×1; armor and jewelry honing attempt +16…+19 with a Seal — ×1 |
| Nexus Crystal | epic item · can be traded and sold · suggested auction price 70g | recipe “Greater Weapon Honing Scroll” — ×1; recipe “Greater Armor Reinforcement Scroll” — ×1; recipe “Blade Threshold Scroll” — ×1; recipe “Armor Threshold Scroll” — ×1; recipe “Flame Blade Scroll” — ×2; recipe “Flame Armor Scroll” — ×2; recipe “Starlit Weapon Honing Scroll” — ×2; recipe “Starlit Armor Reinforcement Scroll” — ×2; weapon honing attempt +7…+9 — ×1; armor and jewelry honing attempt +7…+9 — ×1 |
| Unstable Crystal | rare item · can be traded and sold · suggested auction price 45g | recipe “Starlit Weapon Honing Scroll” — ×1; recipe “Starlit Armor Reinforcement Scroll” — ×1; weapon honing attempt +16…+19 with risk — ×1 |
Recipes and prices
Learn them from the enchanting trainer, skill 300, once per hero. The “cloth” and “leather” variants come in one purchase. All recipes together — 24,600g.
| Recipe | Made from (per 1 piece) | Recipe price |
|---|---|---|
| Tempering Essence | Greater Magic Essence ×3, Arcane Dust ×1 | 300g |
| Scroll of Restoration | Tempering Essence ×1, Arcane Dust ×2 | 300g |
| Weapon Honing Scroll | Tempering Shard ×1, Arcane Dust ×2, Thorium Bar ×1 | 500g |
| Armor Reinforcement Scroll (cloth) | Tempering Shard ×1, Arcane Dust ×2, Runecloth ×1 | 500g |
| Armor Reinforcement Scroll (leather) | Tempering Shard ×1, Arcane Dust ×2, Reinforced Leather ×1 | 500g |
| Greater Weapon Honing Scroll | Unstable Rune ×2, Mythic Spark ×1, Tempering Essence ×2, Nexus Crystal ×1, Thorium Bar ×2 | 1,500g |
| Greater Armor Reinforcement Scroll (cloth) | Unstable Rune ×2, Mythic Spark ×1, Tempering Essence ×2, Nexus Crystal ×1, Runecloth ×2 | 1,500g |
| Greater Armor Reinforcement Scroll (leather) | Unstable Rune ×2, Mythic Spark ×1, Tempering Essence ×2, Nexus Crystal ×1, Reinforced Leather ×2 | 1,500g |
| Blade Threshold Scroll | Unstable Rune ×3, Tempering Shard ×2, Tempering Essence ×2, Nexus Crystal ×1, Thorium Bar ×2 | 1,000g |
| Armor Threshold Scroll (cloth) | Unstable Rune ×3, Tempering Shard ×2, Tempering Essence ×2, Nexus Crystal ×1, Runecloth ×2 | 1,000g |
| Armor Threshold Scroll (leather) | Unstable Rune ×3, Tempering Shard ×2, Tempering Essence ×2, Nexus Crystal ×1, Reinforced Leather ×2 | 1,000g |
| Flame Blade Scroll | Constellation Tear ×1, Unstable Rune ×4, Tempering Essence ×4, Nexus Crystal ×2, Thorium Bar ×4 | 2,000g |
| Flame Armor Scroll (cloth) | Constellation Tear ×1, Unstable Rune ×4, Tempering Essence ×4, Nexus Crystal ×2, Runecloth ×4 | 2,000g |
| Flame Armor Scroll (leather) | Constellation Tear ×1, Unstable Rune ×4, Tempering Essence ×4, Nexus Crystal ×2, Reinforced Leather ×4 | 2,000g |
| Starlit Weapon Honing Scroll | Constellation Tear ×1, Mythic Spark ×2, Unstable Rune ×4, Unstable Crystal ×1, Tempering Essence ×4, Nexus Crystal ×2, Thorium Bar ×4 | 3,000g |
| Starlit Armor Reinforcement Scroll (cloth) | Constellation Tear ×1, Mythic Spark ×2, Unstable Rune ×4, Unstable Crystal ×1, Tempering Essence ×4, Nexus Crystal ×2, Runecloth ×4 | 3,000g |
| Starlit Armor Reinforcement Scroll (leather) | Constellation Tear ×1, Mythic Spark ×2, Unstable Rune ×4, Unstable Crystal ×1, Tempering Essence ×4, Nexus Crystal ×2, Reinforced Leather ×4 | 3,000g |
| Seal of Steadfastness | Constellation Tear ×1, Star Serpent Scale ×1, Unstable Rune ×10, Mythic Spark ×3 | not sold |
| Scroll of Ascension: Blade | Heart of a Fallen Star ×1, Constellation Tear ×1, Mythic Spark ×5, Unstable Rune ×10 | 5,000g |
| Scroll of Ascension: Armor | Star Serpent Scale ×1, Constellation Tear ×1, Mythic Spark ×3, Unstable Rune ×6 | 5,000g |
| Scroll of Transference | Mythic Spark ×1, Constellation Tear ×2, Unstable Rune ×5 | 3,000g |
What every attempt takes
Besides the scroll, an attempt takes its own reagents and a gold fee. The “with a Seal” path exists only at +10…+19.
Weapons
| Step | With risk | With a Seal | Fee |
|---|---|---|---|
| +1 | Weapon Honing Scroll ×1 | — | 10g |
| +2 | Weapon Honing Scroll ×1 | — | 10g |
| +3 | Weapon Honing Scroll ×1 | — | 15g |
| +4 | Weapon Honing Scroll ×1, Tempering Essence ×1 | — | 15g |
| +5 | Weapon Honing Scroll ×1, Tempering Essence ×1 | — | 20g |
| +6 | Weapon Honing Scroll ×1, Tempering Essence ×1 | — | 20g |
| +7 | Weapon Honing Scroll ×1, Tempering Essence ×2, Nexus Crystal ×1 | — | 30g |
| +8 | Weapon Honing Scroll ×1, Tempering Essence ×2, Nexus Crystal ×1 | — | 40g |
| +9 | Weapon Honing Scroll ×1, Tempering Essence ×2, Nexus Crystal ×1 | — | 50g |
| +10 | Blade Threshold Scroll ×1, Unstable Rune ×2 | Blade Threshold Scroll ×1, Seal of Steadfastness ×1 | 100g |
| +11 | Greater Weapon Honing Scroll ×1, Unstable Rune ×2 | Greater Weapon Honing Scroll ×1, Seal of Steadfastness ×1 | 120g |
| +12 | Greater Weapon Honing Scroll ×1, Unstable Rune ×2 | Greater Weapon Honing Scroll ×1, Seal of Steadfastness ×1 | 140g |
| +13 | Greater Weapon Honing Scroll ×1, Unstable Rune ×2 | Greater Weapon Honing Scroll ×1, Seal of Steadfastness ×1 | 160g |
| +14 | Greater Weapon Honing Scroll ×1, Unstable Rune ×2 | Greater Weapon Honing Scroll ×1, Seal of Steadfastness ×1 | 180g |
| +15 | Flame Blade Scroll ×1, Unstable Rune ×2 | Flame Blade Scroll ×1, Seal of Steadfastness ×1 | 250g |
| +16 | Starlit Weapon Honing Scroll ×1, Unstable Rune ×3, Unstable Crystal ×1 | Starlit Weapon Honing Scroll ×1, Seal of Steadfastness ×1, Mythic Spark ×1 | 300g |
| +17 | Starlit Weapon Honing Scroll ×1, Unstable Rune ×3, Unstable Crystal ×1 | Starlit Weapon Honing Scroll ×1, Seal of Steadfastness ×1, Mythic Spark ×1 | 400g |
| +18 | Starlit Weapon Honing Scroll ×1, Unstable Rune ×3, Unstable Crystal ×1 | Starlit Weapon Honing Scroll ×1, Seal of Steadfastness ×1, Mythic Spark ×1 | 500g |
| +19 | Starlit Weapon Honing Scroll ×1, Unstable Rune ×3, Unstable Crystal ×1 | Starlit Weapon Honing Scroll ×1, Seal of Steadfastness ×1, Mythic Spark ×1 | 1,000g |
| +20 | Scroll of Ascension: Blade ×1 | — | 1,500g |
Armor and jewelry
| Step | With risk | With a Seal | Fee |
|---|---|---|---|
| +1 | Armor Reinforcement Scroll ×1 | — | 10g |
| +2 | Armor Reinforcement Scroll ×1 | — | 10g |
| +3 | Armor Reinforcement Scroll ×1 | — | 15g |
| +4 | Armor Reinforcement Scroll ×1, Tempering Essence ×1 | — | 15g |
| +5 | Armor Reinforcement Scroll ×1, Tempering Essence ×1 | — | 20g |
| +6 | Armor Reinforcement Scroll ×1, Tempering Essence ×1 | — | 20g |
| +7 | Armor Reinforcement Scroll ×1, Tempering Essence ×1, Nexus Crystal ×1 | — | 30g |
| +8 | Armor Reinforcement Scroll ×1, Tempering Essence ×1, Nexus Crystal ×1 | — | 40g |
| +9 | Armor Reinforcement Scroll ×1, Tempering Essence ×1, Nexus Crystal ×1 | — | 50g |
| +10 | Armor Threshold Scroll ×1, Unstable Rune ×1 | Armor Threshold Scroll ×1, Seal of Steadfastness ×1 | 100g |
| +11 | Greater Armor Reinforcement Scroll ×1, Unstable Rune ×1 | Greater Armor Reinforcement Scroll ×1, Seal of Steadfastness ×1 | 120g |
| +12 | Greater Armor Reinforcement Scroll ×1, Unstable Rune ×1 | Greater Armor Reinforcement Scroll ×1, Seal of Steadfastness ×1 | 140g |
| +13 | Greater Armor Reinforcement Scroll ×1, Unstable Rune ×1 | Greater Armor Reinforcement Scroll ×1, Seal of Steadfastness ×1 | 160g |
| +14 | Greater Armor Reinforcement Scroll ×1, Unstable Rune ×1 | Greater Armor Reinforcement Scroll ×1, Seal of Steadfastness ×1 | 180g |
| +15 | Flame Armor Scroll ×1, Unstable Rune ×1 | Flame Armor Scroll ×1, Seal of Steadfastness ×1 | 250g |
| +16 | Starlit Armor Reinforcement Scroll ×1, Unstable Rune ×2 | Starlit Armor Reinforcement Scroll ×1, Seal of Steadfastness ×1, Mythic Spark ×1 | 300g |
| +17 | Starlit Armor Reinforcement Scroll ×1, Unstable Rune ×2 | Starlit Armor Reinforcement Scroll ×1, Seal of Steadfastness ×1, Mythic Spark ×1 | 400g |
| +18 | Starlit Armor Reinforcement Scroll ×1, Unstable Rune ×2 | Starlit Armor Reinforcement Scroll ×1, Seal of Steadfastness ×1, Mythic Spark ×1 | 500g |
| +19 | Starlit Armor Reinforcement Scroll ×1, Unstable Rune ×2 | Starlit Armor Reinforcement Scroll ×1, Seal of Steadfastness ×1, Mythic Spark ×1 | 1,000g |
| +20 | Scroll of Ascension: Armor ×1 | — | 1,500g |
Every item in detail
Weapon Honing Scroll
- Steps: +1…+9 · weapons (everything in hand and ranged)
- On success: +1 step — the item’s bonus to Power, Health and Hardiness grows; the exact “was → becomes” is in the honing window and the item tooltip
- Chance: +1…+3 — 100%, +4 — 80%, +5 — 70%, +6 — 60%, +7 — 50%, +8 — 40%, +9 — 33%
- Guarantee: success +1…+3 — on the first attempt, +4…+5 — by attempt 2, +6…+7 — by attempt 3, +8…+9 — by attempt 4
- On failure: +1…+3 — cannot fail; +4…+9 — the item breaks — repair it at a vendor, the pluses stay
- The attempt also takes: +4…+6 — Tempering Essence ×1; +7…+9 — Tempering Essence ×2, Nexus Crystal ×1
- Fee per attempt: 10g…50g
- One scroll — one attempt; it is used up whatever the result.
- Made by: Enchanting, skill 300 · recipe from the enchanting trainer — 500g, once per hero
- Made from: Tempering Shard ×1, Arcane Dust ×2, Thorium Bar ×1
Armor Reinforcement Scroll
- Steps: +1…+9 · armor and jewelry (neck, rings, trinkets, cloak)
- On success: +1 step — the item’s bonus to Power, Health and Hardiness grows; the exact “was → becomes” is in the honing window and the item tooltip
- Chance: +1…+3 — 100%, +4 — 85%, +5 — 80%, +6 — 70%, +7 — 60%, +8 — 50%, +9 — 45%
- Guarantee: success +1…+3 — on the first attempt, +4…+5 — by attempt 2, +6…+7 — by attempt 3, +8…+9 — by attempt 4
- On failure: +1…+3 — cannot fail; +4…+9 — the item breaks — repair it at a vendor, the pluses stay
- The attempt also takes: +4…+6 — Tempering Essence ×1; +7…+9 — Tempering Essence ×1, Nexus Crystal ×1
- Fee per attempt: 10g…50g
- One scroll — one attempt; it is used up whatever the result.
- Made by: Enchanting, skill 300 · recipe from the enchanting trainer — 500g, once per hero (all variants in one purchase)
- Made from (cloth): Tempering Shard ×1, Arcane Dust ×2, Runecloth ×1
- Made from (leather): Tempering Shard ×1, Arcane Dust ×2, Reinforced Leather ×1
Tempering Essence
- Used in honing: recipe “Scroll of Restoration” — ×1; recipe “Greater Weapon Honing Scroll” — ×2; recipe “Greater Armor Reinforcement Scroll” — ×2; recipe “Blade Threshold Scroll” — ×2; recipe “Armor Threshold Scroll” — ×2; recipe “Flame Blade Scroll” — ×4; recipe “Flame Armor Scroll” — ×4; recipe “Starlit Weapon Honing Scroll” — ×4; recipe “Starlit Armor Reinforcement Scroll” — ×4; weapon honing attempt +4…+6 — ×1; weapon honing attempt +7…+9 — ×2; armor and jewelry honing attempt +4…+9 — ×1
- Made by: Enchanting, skill 300 · recipe from the enchanting trainer — 300g, once per hero
- Made from: Greater Magic Essence ×3, Arcane Dust ×1
Greater Weapon Honing Scroll
- Steps: +11…+14 · weapons (everything in hand and ranged)
- On success: +1 step — the item’s bonus to Power, Health and Hardiness grows; the exact “was → becomes” is in the honing window and the item tooltip
- Chance: +11 — 50%, +12 — 45%, +13 — 40%, +14 — 35%
- No guarantee. Without risk — a Seal of Steadfastness (100%)
- On failure: the item overheats for 5 h
- With risk the attempt also takes: Unstable Rune ×2
- Without risk the attempt also takes: Seal of Steadfastness ×1
- Fee per attempt: 120g…180g
- One scroll — one attempt; it is used up whatever the result.
- Made by: Enchanting, skill 300 · recipe from the enchanting trainer — 1,500g, once per hero
- Made from: Unstable Rune ×2, Mythic Spark ×1, Tempering Essence ×2, Nexus Crystal ×1, Thorium Bar ×2
Greater Armor Reinforcement Scroll
- Steps: +11…+14 · armor and jewelry (neck, rings, trinkets, cloak)
- On success: +1 step — the item’s bonus to Power, Health and Hardiness grows; the exact “was → becomes” is in the honing window and the item tooltip
- Chance: +11 — 60%, +12 — 55%, +13 — 50%, +14 — 45%
- No guarantee. Without risk — a Seal of Steadfastness (100%)
- On failure: the item overheats for 5 h
- With risk the attempt also takes: Unstable Rune ×1
- Without risk the attempt also takes: Seal of Steadfastness ×1
- Fee per attempt: 120g…180g
- One scroll — one attempt; it is used up whatever the result.
- Made by: Enchanting, skill 300 · recipe from the enchanting trainer — 1,500g, once per hero (all variants in one purchase)
- Made from (cloth): Unstable Rune ×2, Mythic Spark ×1, Tempering Essence ×2, Nexus Crystal ×1, Runecloth ×2
- Made from (leather): Unstable Rune ×2, Mythic Spark ×1, Tempering Essence ×2, Nexus Crystal ×1, Reinforced Leather ×2
Blade Threshold Scroll
- Steps: +10 · weapons (everything in hand and ranged)
- On success: +1 step — the item’s bonus to Power, Health and Hardiness grows; the exact “was → becomes” is in the honing window and the item tooltip
- Chance: +10 — 25%
- No guarantee. Without risk — a Seal of Steadfastness (100%)
- On failure: the item overheats for 1 h
- With risk the attempt also takes: Unstable Rune ×2
- Without risk the attempt also takes: Seal of Steadfastness ×1
- Fee per attempt: 100g
- One scroll — one attempt; it is used up whatever the result.
- Made by: Enchanting, skill 300 · recipe from the enchanting trainer — 1,000g, once per hero
- Made from: Unstable Rune ×3, Tempering Shard ×2, Tempering Essence ×2, Nexus Crystal ×1, Thorium Bar ×2
Armor Threshold Scroll
- Steps: +10 · armor and jewelry (neck, rings, trinkets, cloak)
- On success: +1 step — the item’s bonus to Power, Health and Hardiness grows; the exact “was → becomes” is in the honing window and the item tooltip
- Chance: +10 — 35%
- No guarantee. Without risk — a Seal of Steadfastness (100%)
- On failure: the item overheats for 1 h
- With risk the attempt also takes: Unstable Rune ×1
- Without risk the attempt also takes: Seal of Steadfastness ×1
- Fee per attempt: 100g
- One scroll — one attempt; it is used up whatever the result.
- Made by: Enchanting, skill 300 · recipe from the enchanting trainer — 1,000g, once per hero (all variants in one purchase)
- Made from (cloth): Unstable Rune ×3, Tempering Shard ×2, Tempering Essence ×2, Nexus Crystal ×1, Runecloth ×2
- Made from (leather): Unstable Rune ×3, Tempering Shard ×2, Tempering Essence ×2, Nexus Crystal ×1, Reinforced Leather ×2
Flame Blade Scroll
- Steps: +15 · weapons (everything in hand and ranged)
- On success: +1 step — the item’s bonus to Power, Health and Hardiness grows; the exact “was → becomes” is in the honing window and the item tooltip
- Chance: +15 — 30%
- No guarantee. Without risk — a Seal of Steadfastness (100%)
- On failure: the item overheats for 5 h
- With risk the attempt also takes: Unstable Rune ×2
- Without risk the attempt also takes: Seal of Steadfastness ×1
- Fee per attempt: 250g
- One scroll — one attempt; it is used up whatever the result.
- Made by: Enchanting, skill 300 · recipe from the enchanting trainer — 2,000g, once per hero
- Made from: Constellation Tear ×1, Unstable Rune ×4, Tempering Essence ×4, Nexus Crystal ×2, Thorium Bar ×4
Flame Armor Scroll
- Steps: +15 · armor and jewelry (neck, rings, trinkets, cloak)
- On success: +1 step — the item’s bonus to Power, Health and Hardiness grows; the exact “was → becomes” is in the honing window and the item tooltip
- Chance: +15 — 40%
- No guarantee. Without risk — a Seal of Steadfastness (100%)
- On failure: the item overheats for 5 h
- With risk the attempt also takes: Unstable Rune ×1
- Without risk the attempt also takes: Seal of Steadfastness ×1
- Fee per attempt: 250g
- One scroll — one attempt; it is used up whatever the result.
- Made by: Enchanting, skill 300 · recipe from the enchanting trainer — 2,000g, once per hero (all variants in one purchase)
- Made from (cloth): Constellation Tear ×1, Unstable Rune ×4, Tempering Essence ×4, Nexus Crystal ×2, Runecloth ×4
- Made from (leather): Constellation Tear ×1, Unstable Rune ×4, Tempering Essence ×4, Nexus Crystal ×2, Reinforced Leather ×4
Starlit Weapon Honing Scroll
- Steps: +16…+19 · weapons (everything in hand and ranged)
- On success: +1 step — the item’s bonus to Power, Health and Hardiness grows; the exact “was → becomes” is in the honing window and the item tooltip
- Chance: +16 — 30%, +17 — 25%, +18 — 20%, +19 — 15%
- No guarantee. Without risk — a Seal of Steadfastness (100%)
- On failure: the item overheats for 5 h and cracks (every 3th crack — minus 1 step, never below +15)
- With risk the attempt also takes: Unstable Rune ×3, Unstable Crystal ×1
- Without risk the attempt also takes: Seal of Steadfastness ×1, Mythic Spark ×1
- Fee per attempt: 300g…1,000g
- One scroll — one attempt; it is used up whatever the result.
- Made by: Enchanting, skill 300 · recipe from the enchanting trainer — 3,000g, once per hero
- Made from: Constellation Tear ×1, Mythic Spark ×2, Unstable Rune ×4, Unstable Crystal ×1, Tempering Essence ×4, Nexus Crystal ×2, Thorium Bar ×4
Starlit Armor Reinforcement Scroll
- Steps: +16…+19 · armor and jewelry (neck, rings, trinkets, cloak)
- On success: +1 step — the item’s bonus to Power, Health and Hardiness grows; the exact “was → becomes” is in the honing window and the item tooltip
- Chance: +16 — 40%, +17 — 35%, +18 — 30%, +19 — 25%
- No guarantee. Without risk — a Seal of Steadfastness (100%)
- On failure: the item overheats for 5 h and cracks (every 3th crack — minus 1 step, never below +15)
- With risk the attempt also takes: Unstable Rune ×2
- Without risk the attempt also takes: Seal of Steadfastness ×1, Mythic Spark ×1
- Fee per attempt: 300g…1,000g
- One scroll — one attempt; it is used up whatever the result.
- Made by: Enchanting, skill 300 · recipe from the enchanting trainer — 3,000g, once per hero (all variants in one purchase)
- Made from (cloth): Constellation Tear ×1, Mythic Spark ×2, Unstable Rune ×4, Unstable Crystal ×1, Tempering Essence ×4, Nexus Crystal ×2, Runecloth ×4
- Made from (leather): Constellation Tear ×1, Mythic Spark ×2, Unstable Rune ×4, Unstable Crystal ×1, Tempering Essence ×4, Nexus Crystal ×2, Reinforced Leather ×4
Unstable Rune
- Used in honing: recipe “Greater Weapon Honing Scroll” — ×2; recipe “Greater Armor Reinforcement Scroll” — ×2; recipe “Blade Threshold Scroll” — ×3; recipe “Armor Threshold Scroll” — ×3; recipe “Flame Blade Scroll” — ×4; recipe “Flame Armor Scroll” — ×4; recipe “Starlit Weapon Honing Scroll” — ×4; recipe “Starlit Armor Reinforcement Scroll” — ×4; recipe “Seal of Steadfastness” — ×10; recipe “Scroll of Ascension: Blade” — ×10; recipe “Scroll of Ascension: Armor” — ×6; recipe “Scroll of Transference” — ×5; weapon honing attempt +10…+15 with risk — ×2; weapon honing attempt +16…+19 with risk — ×3; armor and jewelry honing attempt +10…+15 with risk — ×1; armor and jewelry honing attempt +16…+19 with risk — ×2
Constellation Tear
- Used in honing: recipe “Flame Blade Scroll” — ×1; recipe “Flame Armor Scroll” — ×1; recipe “Starlit Weapon Honing Scroll” — ×1; recipe “Starlit Armor Reinforcement Scroll” — ×1; recipe “Seal of Steadfastness” — ×1; recipe “Scroll of Ascension: Blade” — ×1; recipe “Scroll of Ascension: Armor” — ×1; recipe “Scroll of Transference” — ×2
Seal of Steadfastness
- Steps +10…+19: put it in instead of runes — success 100%, no overheating, no cracks
- Together with it: +16…+19 — Mythic Spark ×1
- Does not work on +20. One Seal — one attempt.
- Made by: Enchanting, skill 300 · recipe from the enchanting trainer
- Made from: Constellation Tear ×1, Star Serpent Scale ×1, Unstable Rune ×10, Mythic Spark ×3
- Soulbound: cannot be traded or sold.
Scroll of Restoration
- Overheating lasts: +10 — 1 h, +11…+19 — 5 h, +20 — 24 h (counted from the moment you use this scroll)
- Without it cooling never starts. One scroll — one item. While overheated the item gives nothing at all.
- Used in honing: cooling down an overheated item — ×1
- Made by: Enchanting, skill 300 · recipe from the enchanting trainer — 300g, once per hero
- Made from: Tempering Essence ×1, Arcane Dust ×2
Heart of a Fallen Star
- Used in honing: recipe “Scroll of Ascension: Blade” — ×1
- Soulbound: cannot be traded or sold.
Star Serpent Scale
- Used in honing: recipe “Seal of Steadfastness” — ×1; recipe “Scroll of Ascension: Armor” — ×1; moving honing from +16 and higher — ×1
- Soulbound: cannot be traded or sold.
Scroll of Ascension: Blade
- Steps: +20 · weapons (everything in hand and ranged)
- On success: +1 step — the item’s bonus to Power, Health and Hardiness grows; the exact “was → becomes” is in the honing window and the item tooltip
- Chance: +20 — 10%
- No guarantee and no Seal: 1 attempt per week per hero
- On failure: the scroll burns, the item overheats for 24 h
- Fee per attempt: 1,500g
- One scroll — one attempt; it is used up whatever the result.
- Made by: Enchanting, skill 300 · recipe from the enchanting trainer — 5,000g, once per hero
- Made from: Heart of a Fallen Star ×1, Constellation Tear ×1, Mythic Spark ×5, Unstable Rune ×10
- Soulbound: cannot be traded or sold.
Scroll of Ascension: Armor
- Steps: +20 · armor and jewelry (neck, rings, trinkets, cloak)
- On success: +1 step — the item’s bonus to Power, Health and Hardiness grows; the exact “was → becomes” is in the honing window and the item tooltip
- Chance: +20 — 15%
- No guarantee and no Seal: 1 attempt per week per hero
- On failure: the scroll burns, the item overheats for 24 h
- Fee per attempt: 1,500g
- One scroll — one attempt; it is used up whatever the result.
- Made by: Enchanting, skill 300 · recipe from the enchanting trainer — 5,000g, once per hero
- Made from: Star Serpent Scale ×1, Constellation Tear ×1, Mythic Spark ×3, Unstable Rune ×6
- Soulbound: cannot be traded or sold.
Tempering Shard
- Used in honing: recipe “Weapon Honing Scroll” — ×1; recipe “Armor Reinforcement Scroll” — ×1; recipe “Blade Threshold Scroll” — ×2; recipe “Armor Threshold Scroll” — ×2
Scroll of Transference
- Moves honing onto an item of the same slot (a ring onto a ring, a trinket onto a trinket): minus 2 steps (+20 becomes +18)
- 1 per week per hero. Also 2,000g; from +16 — Star Serpent Scale ×1.
- The old item loses its honing; the new one becomes soulbound. Cracks and the failure count do not move over.
- Used in honing: moving honing onto another item — ×1
- Made by: Enchanting, skill 300 · recipe from the enchanting trainer — 3,000g, once per hero
- Made from: Mythic Spark ×1, Constellation Tear ×2, Unstable Rune ×5
- Soulbound: cannot be traded or sold.
Read next
Honing +1…+20
Honing items +1…+20: scrolls by step, chances, guarantee, breaking, overheating and cracks, +10/+15/+20 milestones, transfer, the Seal and marks.
Guide: your first honing — from +1 to +10
A beginner honing guide: where to get scrolls, how many it takes to +9, how to hone, the +10 milestone with and without risk, overheating, next steps.
Loot atlas: what drops where
All 214 named items from dungeon, raid and world bosses: rarity, slot, type, level, which boss drops it and the chance per kill.
Item rarities: from grey to turquoise
Zarhold’s seven item rarities: colour, stat strength and where each one drops — from grey trophies to turquoise unique items.