Honing: reagents and recipes

Every honing reagent: where it drops, chance, value and use. Enchanting recipes, trainer prices and what every attempt takes.

Loot referenceItem atlasWhat drops whereOpen the atlas

Everything honing is made of: loot reagents, crafting materials, Enchanting recipes and what every attempt takes. How honing itself works — Honing +1…+20.

Who makes what

  • An enchanter (Enchanting, skill 300, a level 60 hero) makes everything of their own for honing: scrolls for every step, Tempering Essence, the Scroll of Restoration, the Seal of Steadfastness, the Scrolls of Ascension and the Scroll of Transference. Recipes — from the enchanting trainer for gold, once per hero.
  • The armor scroll of every step comes in two variants: from runecloth or from reinforced leather. Both open with one purchase.
  • Components come from other crafts and from loot:
ComponentWho makes it and where from
Greater Magic Essencedisenchanting blue (1), epic (1) items — Enchanting (for sure); enemies in dungeons from level 40 (100% after each won fight)
Arcane Dustdisenchanting green (1–2), blue (1) items — Enchanting (for sure); enemies in dungeons from level 10 (100% after each won fight)
Thorium Barcrafted — Engineering, skill 255 (for sure); crafted — Blacksmithing, skill 275 (for sure)
Runeclothenemies in dungeons from level 34 (100% after each won fight)
Reinforced Leathercrafted — Leatherworking, skill 175 (for sure)
Mythic Sparkmythic raid bosses (50%: 1 each to every player alive, once per week per boss); mythic raid finales and world bosses on mythic (50%: 2 each to every player alive, once per week); timed Mythic+ keys (50%: 1 each, no more than 3 per week)
Nexus Crystaldisenchanting epic (1–2) items — Enchanting (for sure); transmutation — Alchemy, skill 275 (once per day)
Unstable Crystaldungeon bosses from level 20 (14%)

Loot reagents

Every hero alive rolls their own chance — reagents are not rolled for between players. They do not drop on normal difficulty.

ReagentWhere fromChance
Unstable Runebosses of heroic dungeons and heroic raids5% for each player alive, once per day per boss
Unstable Runeany mythic boss: raid bosses, raid finales, world bosses10% for each player alive, once per week per boss
Unstable RuneMythic+ key chest +7…+10for sure: 1–2 each to everyone who gets the chest
Unstable Runeelites of level 55 and higher in the lands1% per victory
Constellation Tearmythic raid finales and world bosses on mythic10% for each player alive, once per week per boss
Constellation Teartimed Mythic+ key +105% for each player
Constellation Tearweekly Mythic+ chest for a key +7 or higher25%
Heart of a Fallen Starraid bosses on mythic (not world bosses)2% for each player alive, once per week per boss
Star Serpent Scaleraid bosses on mythic (not world bosses)3% for each player alive, once per week per boss
Greater Magic Essencedisenchanting blue (1), epic (1) items — Enchantingfor sure
Greater Magic Essenceenemies in dungeons from level 40100% after each won fight
Arcane Dustdisenchanting green (1–2), blue (1) items — Enchantingfor sure
Arcane Dustenemies in dungeons from level 10100% after each won fight
Thorium Barcrafted — Engineering, skill 255for sure
Thorium Barcrafted — Blacksmithing, skill 275for sure
Runeclothenemies in dungeons from level 34100% after each won fight
Reinforced Leathercrafted — Leatherworking, skill 175for sure
Mythic Sparkmythic raid bosses50%: 1 each to every player alive, once per week per boss
Mythic Sparkmythic raid finales and world bosses on mythic50%: 2 each to every player alive, once per week
Mythic Sparktimed Mythic+ keys50%: 1 each, no more than 3 per week
Nexus Crystaldisenchanting epic (1–2) items — Enchantingfor sure
Nexus Crystaltransmutation — Alchemy, skill 275once per day
Unstable Crystaldungeon bosses from level 2014%

Value and use

ItemValueUsed in honing for
Unstable Runeepic item · can be traded and sold · suggested auction price 10grecipe “Greater Weapon Honing Scroll” — ×2; recipe “Greater Armor Reinforcement Scroll” — ×2; recipe “Blade Threshold Scroll” — ×3; recipe “Armor Threshold Scroll” — ×3; recipe “Flame Blade Scroll” — ×4; recipe “Flame Armor Scroll” — ×4; recipe “Starlit Weapon Honing Scroll” — ×4; recipe “Starlit Armor Reinforcement Scroll” — ×4; recipe “Seal of Steadfastness” — ×10; recipe “Scroll of Ascension: Blade” — ×10; recipe “Scroll of Ascension: Armor” — ×6; recipe “Scroll of Transference” — ×5; weapon honing attempt +10…+15 with risk — ×2; weapon honing attempt +16…+19 with risk — ×3; armor and jewelry honing attempt +10…+15 with risk — ×1; armor and jewelry honing attempt +16…+19 with risk — ×2
Constellation Tearepic item · can be traded and soldrecipe “Flame Blade Scroll” — ×1; recipe “Flame Armor Scroll” — ×1; recipe “Starlit Weapon Honing Scroll” — ×1; recipe “Starlit Armor Reinforcement Scroll” — ×1; recipe “Seal of Steadfastness” — ×1; recipe “Scroll of Ascension: Blade” — ×1; recipe “Scroll of Ascension: Armor” — ×1; recipe “Scroll of Transference” — ×2
Heart of a Fallen Starlegendary item · soulbound — cannot be traded or soldrecipe “Scroll of Ascension: Blade” — ×1
Star Serpent Scalelegendary item · soulbound — cannot be traded or soldrecipe “Seal of Steadfastness” — ×1; recipe “Scroll of Ascension: Armor” — ×1; moving honing from +16 and higher — ×1
Tempering Essencerare item · can be traded and sold · suggested auction price 3grecipe “Scroll of Restoration” — ×1; recipe “Greater Weapon Honing Scroll” — ×2; recipe “Greater Armor Reinforcement Scroll” — ×2; recipe “Blade Threshold Scroll” — ×2; recipe “Armor Threshold Scroll” — ×2; recipe “Flame Blade Scroll” — ×4; recipe “Flame Armor Scroll” — ×4; recipe “Starlit Weapon Honing Scroll” — ×4; recipe “Starlit Armor Reinforcement Scroll” — ×4; weapon honing attempt +4…+6 — ×1; weapon honing attempt +7…+9 — ×2; armor and jewelry honing attempt +4…+9 — ×1
Scroll of Restorationrare item · can be traded and sold · suggested auction price 3gcooling down an overheated item — ×1
Seal of Steadfastnesslegendary item · soulbound — cannot be traded or soldweapon honing attempt +10…+19 with a Seal — ×1; armor and jewelry honing attempt +10…+19 with a Seal — ×1
Scroll of Transferencelegendary item · soulbound — cannot be traded or soldmoving honing onto another item — ×1
Weapon Honing Scrollrare item · can be traded and sold · suggested auction price 5gweapon honing attempt +1…+9 — ×1
Armor Reinforcement Scrollrare item · can be traded and sold · suggested auction price 5garmor and jewelry honing attempt +1…+9 — ×1
Greater Weapon Honing Scrollepic item · can be traded and sold · suggested auction price 20gweapon honing attempt +11…+14 with risk — ×1; weapon honing attempt +11…+14 with a Seal — ×1
Greater Armor Reinforcement Scrollepic item · can be traded and sold · suggested auction price 20garmor and jewelry honing attempt +11…+14 with risk — ×1; armor and jewelry honing attempt +11…+14 with a Seal — ×1
Blade Threshold Scrollepic item · can be traded and sold · suggested auction price 15gweapon honing attempt +10 with risk — ×1; weapon honing attempt +10 with a Seal — ×1
Armor Threshold Scrollepic item · can be traded and sold · suggested auction price 15garmor and jewelry honing attempt +10 with risk — ×1; armor and jewelry honing attempt +10 with a Seal — ×1
Flame Blade Scrollepic item · can be traded and sold · suggested auction price 30gweapon honing attempt +15 with risk — ×1; weapon honing attempt +15 with a Seal — ×1
Flame Armor Scrollepic item · can be traded and sold · suggested auction price 30garmor and jewelry honing attempt +15 with risk — ×1; armor and jewelry honing attempt +15 with a Seal — ×1
Starlit Weapon Honing Scrollepic item · can be traded and sold · suggested auction price 40gweapon honing attempt +16…+19 with risk — ×1; weapon honing attempt +16…+19 with a Seal — ×1
Starlit Armor Reinforcement Scrollepic item · can be traded and sold · suggested auction price 40garmor and jewelry honing attempt +16…+19 with risk — ×1; armor and jewelry honing attempt +16…+19 with a Seal — ×1
Scroll of Ascension: Bladelegendary item · soulbound — cannot be traded or soldweapon honing attempt +20 (Ascension ritual) — ×1
Scroll of Ascension: Armorlegendary item · soulbound — cannot be traded or soldarmor and jewelry honing attempt +20 (Ascension ritual) — ×1
Tempering Shardrare item · can be traded and soldrecipe “Weapon Honing Scroll” — ×1; recipe “Armor Reinforcement Scroll” — ×1; recipe “Blade Threshold Scroll” — ×2; recipe “Armor Threshold Scroll” — ×2
Greater Magic Essencerare item · can be traded and sold · suggested auction price 26grecipe “Tempering Essence” — ×3
Arcane Dustcommon item · can be traded and sold · suggested auction price 6grecipe “Tempering Essence” — ×1; recipe “Scroll of Restoration” — ×2; recipe “Weapon Honing Scroll” — ×2; recipe “Armor Reinforcement Scroll” — ×2
Thorium Barrare item · can be traded and sold · suggested auction price 40grecipe “Weapon Honing Scroll” — ×1; recipe “Greater Weapon Honing Scroll” — ×2; recipe “Blade Threshold Scroll” — ×2; recipe “Flame Blade Scroll” — ×4; recipe “Starlit Weapon Honing Scroll” — ×4
Runeclothcommon item · can be traded and sold · suggested auction price 12grecipe “Armor Reinforcement Scroll” — ×1; recipe “Greater Armor Reinforcement Scroll” — ×2; recipe “Armor Threshold Scroll” — ×2; recipe “Flame Armor Scroll” — ×4; recipe “Starlit Armor Reinforcement Scroll” — ×4
Reinforced Leatherrare item · can be traded and sold · suggested auction price 26grecipe “Armor Reinforcement Scroll” — ×1; recipe “Greater Armor Reinforcement Scroll” — ×2; recipe “Armor Threshold Scroll” — ×2; recipe “Flame Armor Scroll” — ×4; recipe “Starlit Armor Reinforcement Scroll” — ×4
Mythic Sparkepic item · can be traded and sold · suggested auction price 50grecipe “Greater Weapon Honing Scroll” — ×1; recipe “Greater Armor Reinforcement Scroll” — ×1; recipe “Starlit Weapon Honing Scroll” — ×2; recipe “Starlit Armor Reinforcement Scroll” — ×2; recipe “Seal of Steadfastness” — ×3; recipe “Scroll of Ascension: Blade” — ×5; recipe “Scroll of Ascension: Armor” — ×3; recipe “Scroll of Transference” — ×1; weapon honing attempt +16…+19 with a Seal — ×1; armor and jewelry honing attempt +16…+19 with a Seal — ×1
Nexus Crystalepic item · can be traded and sold · suggested auction price 70grecipe “Greater Weapon Honing Scroll” — ×1; recipe “Greater Armor Reinforcement Scroll” — ×1; recipe “Blade Threshold Scroll” — ×1; recipe “Armor Threshold Scroll” — ×1; recipe “Flame Blade Scroll” — ×2; recipe “Flame Armor Scroll” — ×2; recipe “Starlit Weapon Honing Scroll” — ×2; recipe “Starlit Armor Reinforcement Scroll” — ×2; weapon honing attempt +7…+9 — ×1; armor and jewelry honing attempt +7…+9 — ×1
Unstable Crystalrare item · can be traded and sold · suggested auction price 45grecipe “Starlit Weapon Honing Scroll” — ×1; recipe “Starlit Armor Reinforcement Scroll” — ×1; weapon honing attempt +16…+19 with risk — ×1

Recipes and prices

Learn them from the enchanting trainer, skill 300, once per hero. The “cloth” and “leather” variants come in one purchase. All recipes together — 24,600g.

RecipeMade from (per 1 piece)Recipe price
Tempering EssenceGreater Magic Essence ×3, Arcane Dust ×1300g
Scroll of RestorationTempering Essence ×1, Arcane Dust ×2300g
Weapon Honing ScrollTempering Shard ×1, Arcane Dust ×2, Thorium Bar ×1500g
Armor Reinforcement Scroll (cloth)Tempering Shard ×1, Arcane Dust ×2, Runecloth ×1500g
Armor Reinforcement Scroll (leather)Tempering Shard ×1, Arcane Dust ×2, Reinforced Leather ×1500g
Greater Weapon Honing ScrollUnstable Rune ×2, Mythic Spark ×1, Tempering Essence ×2, Nexus Crystal ×1, Thorium Bar ×21,500g
Greater Armor Reinforcement Scroll (cloth)Unstable Rune ×2, Mythic Spark ×1, Tempering Essence ×2, Nexus Crystal ×1, Runecloth ×21,500g
Greater Armor Reinforcement Scroll (leather)Unstable Rune ×2, Mythic Spark ×1, Tempering Essence ×2, Nexus Crystal ×1, Reinforced Leather ×21,500g
Blade Threshold ScrollUnstable Rune ×3, Tempering Shard ×2, Tempering Essence ×2, Nexus Crystal ×1, Thorium Bar ×21,000g
Armor Threshold Scroll (cloth)Unstable Rune ×3, Tempering Shard ×2, Tempering Essence ×2, Nexus Crystal ×1, Runecloth ×21,000g
Armor Threshold Scroll (leather)Unstable Rune ×3, Tempering Shard ×2, Tempering Essence ×2, Nexus Crystal ×1, Reinforced Leather ×21,000g
Flame Blade ScrollConstellation Tear ×1, Unstable Rune ×4, Tempering Essence ×4, Nexus Crystal ×2, Thorium Bar ×42,000g
Flame Armor Scroll (cloth)Constellation Tear ×1, Unstable Rune ×4, Tempering Essence ×4, Nexus Crystal ×2, Runecloth ×42,000g
Flame Armor Scroll (leather)Constellation Tear ×1, Unstable Rune ×4, Tempering Essence ×4, Nexus Crystal ×2, Reinforced Leather ×42,000g
Starlit Weapon Honing ScrollConstellation Tear ×1, Mythic Spark ×2, Unstable Rune ×4, Unstable Crystal ×1, Tempering Essence ×4, Nexus Crystal ×2, Thorium Bar ×43,000g
Starlit Armor Reinforcement Scroll (cloth)Constellation Tear ×1, Mythic Spark ×2, Unstable Rune ×4, Unstable Crystal ×1, Tempering Essence ×4, Nexus Crystal ×2, Runecloth ×43,000g
Starlit Armor Reinforcement Scroll (leather)Constellation Tear ×1, Mythic Spark ×2, Unstable Rune ×4, Unstable Crystal ×1, Tempering Essence ×4, Nexus Crystal ×2, Reinforced Leather ×43,000g
Seal of SteadfastnessConstellation Tear ×1, Star Serpent Scale ×1, Unstable Rune ×10, Mythic Spark ×3not sold
Scroll of Ascension: BladeHeart of a Fallen Star ×1, Constellation Tear ×1, Mythic Spark ×5, Unstable Rune ×105,000g
Scroll of Ascension: ArmorStar Serpent Scale ×1, Constellation Tear ×1, Mythic Spark ×3, Unstable Rune ×65,000g
Scroll of TransferenceMythic Spark ×1, Constellation Tear ×2, Unstable Rune ×53,000g

What every attempt takes

Besides the scroll, an attempt takes its own reagents and a gold fee. The “with a Seal” path exists only at +10…+19.

Weapons

StepWith riskWith a SealFee
+1Weapon Honing Scroll ×1—10g
+2Weapon Honing Scroll ×1—10g
+3Weapon Honing Scroll ×1—15g
+4Weapon Honing Scroll ×1, Tempering Essence ×1—15g
+5Weapon Honing Scroll ×1, Tempering Essence ×1—20g
+6Weapon Honing Scroll ×1, Tempering Essence ×1—20g
+7Weapon Honing Scroll ×1, Tempering Essence ×2, Nexus Crystal ×1—30g
+8Weapon Honing Scroll ×1, Tempering Essence ×2, Nexus Crystal ×1—40g
+9Weapon Honing Scroll ×1, Tempering Essence ×2, Nexus Crystal ×1—50g
+10Blade Threshold Scroll ×1, Unstable Rune ×2Blade Threshold Scroll ×1, Seal of Steadfastness ×1100g
+11Greater Weapon Honing Scroll ×1, Unstable Rune ×2Greater Weapon Honing Scroll ×1, Seal of Steadfastness ×1120g
+12Greater Weapon Honing Scroll ×1, Unstable Rune ×2Greater Weapon Honing Scroll ×1, Seal of Steadfastness ×1140g
+13Greater Weapon Honing Scroll ×1, Unstable Rune ×2Greater Weapon Honing Scroll ×1, Seal of Steadfastness ×1160g
+14Greater Weapon Honing Scroll ×1, Unstable Rune ×2Greater Weapon Honing Scroll ×1, Seal of Steadfastness ×1180g
+15Flame Blade Scroll ×1, Unstable Rune ×2Flame Blade Scroll ×1, Seal of Steadfastness ×1250g
+16Starlit Weapon Honing Scroll ×1, Unstable Rune ×3, Unstable Crystal ×1Starlit Weapon Honing Scroll ×1, Seal of Steadfastness ×1, Mythic Spark ×1300g
+17Starlit Weapon Honing Scroll ×1, Unstable Rune ×3, Unstable Crystal ×1Starlit Weapon Honing Scroll ×1, Seal of Steadfastness ×1, Mythic Spark ×1400g
+18Starlit Weapon Honing Scroll ×1, Unstable Rune ×3, Unstable Crystal ×1Starlit Weapon Honing Scroll ×1, Seal of Steadfastness ×1, Mythic Spark ×1500g
+19Starlit Weapon Honing Scroll ×1, Unstable Rune ×3, Unstable Crystal ×1Starlit Weapon Honing Scroll ×1, Seal of Steadfastness ×1, Mythic Spark ×11,000g
+20Scroll of Ascension: Blade ×1—1,500g

Armor and jewelry

StepWith riskWith a SealFee
+1Armor Reinforcement Scroll ×1—10g
+2Armor Reinforcement Scroll ×1—10g
+3Armor Reinforcement Scroll ×1—15g
+4Armor Reinforcement Scroll ×1, Tempering Essence ×1—15g
+5Armor Reinforcement Scroll ×1, Tempering Essence ×1—20g
+6Armor Reinforcement Scroll ×1, Tempering Essence ×1—20g
+7Armor Reinforcement Scroll ×1, Tempering Essence ×1, Nexus Crystal ×1—30g
+8Armor Reinforcement Scroll ×1, Tempering Essence ×1, Nexus Crystal ×1—40g
+9Armor Reinforcement Scroll ×1, Tempering Essence ×1, Nexus Crystal ×1—50g
+10Armor Threshold Scroll ×1, Unstable Rune ×1Armor Threshold Scroll ×1, Seal of Steadfastness ×1100g
+11Greater Armor Reinforcement Scroll ×1, Unstable Rune ×1Greater Armor Reinforcement Scroll ×1, Seal of Steadfastness ×1120g
+12Greater Armor Reinforcement Scroll ×1, Unstable Rune ×1Greater Armor Reinforcement Scroll ×1, Seal of Steadfastness ×1140g
+13Greater Armor Reinforcement Scroll ×1, Unstable Rune ×1Greater Armor Reinforcement Scroll ×1, Seal of Steadfastness ×1160g
+14Greater Armor Reinforcement Scroll ×1, Unstable Rune ×1Greater Armor Reinforcement Scroll ×1, Seal of Steadfastness ×1180g
+15Flame Armor Scroll ×1, Unstable Rune ×1Flame Armor Scroll ×1, Seal of Steadfastness ×1250g
+16Starlit Armor Reinforcement Scroll ×1, Unstable Rune ×2Starlit Armor Reinforcement Scroll ×1, Seal of Steadfastness ×1, Mythic Spark ×1300g
+17Starlit Armor Reinforcement Scroll ×1, Unstable Rune ×2Starlit Armor Reinforcement Scroll ×1, Seal of Steadfastness ×1, Mythic Spark ×1400g
+18Starlit Armor Reinforcement Scroll ×1, Unstable Rune ×2Starlit Armor Reinforcement Scroll ×1, Seal of Steadfastness ×1, Mythic Spark ×1500g
+19Starlit Armor Reinforcement Scroll ×1, Unstable Rune ×2Starlit Armor Reinforcement Scroll ×1, Seal of Steadfastness ×1, Mythic Spark ×11,000g
+20Scroll of Ascension: Armor ×1—1,500g

Every item in detail

Weapon Honing Scroll

  • Steps: +1…+9 · weapons (everything in hand and ranged)
  • On success: +1 step — the item’s bonus to Power, Health and Hardiness grows; the exact “was → becomes” is in the honing window and the item tooltip
  • Chance: +1…+3 — 100%, +4 — 80%, +5 — 70%, +6 — 60%, +7 — 50%, +8 — 40%, +9 — 33%
  • Guarantee: success +1…+3 — on the first attempt, +4…+5 — by attempt 2, +6…+7 — by attempt 3, +8…+9 — by attempt 4
  • On failure: +1…+3 — cannot fail; +4…+9 — the item breaks — repair it at a vendor, the pluses stay
  • The attempt also takes: +4…+6 — Tempering Essence ×1; +7…+9 — Tempering Essence ×2, Nexus Crystal ×1
  • Fee per attempt: 10g…50g
  • One scroll — one attempt; it is used up whatever the result.
  • Made by: Enchanting, skill 300 · recipe from the enchanting trainer — 500g, once per hero
  • Made from: Tempering Shard ×1, Arcane Dust ×2, Thorium Bar ×1

Armor Reinforcement Scroll

  • Steps: +1…+9 · armor and jewelry (neck, rings, trinkets, cloak)
  • On success: +1 step — the item’s bonus to Power, Health and Hardiness grows; the exact “was → becomes” is in the honing window and the item tooltip
  • Chance: +1…+3 — 100%, +4 — 85%, +5 — 80%, +6 — 70%, +7 — 60%, +8 — 50%, +9 — 45%
  • Guarantee: success +1…+3 — on the first attempt, +4…+5 — by attempt 2, +6…+7 — by attempt 3, +8…+9 — by attempt 4
  • On failure: +1…+3 — cannot fail; +4…+9 — the item breaks — repair it at a vendor, the pluses stay
  • The attempt also takes: +4…+6 — Tempering Essence ×1; +7…+9 — Tempering Essence ×1, Nexus Crystal ×1
  • Fee per attempt: 10g…50g
  • One scroll — one attempt; it is used up whatever the result.
  • Made by: Enchanting, skill 300 · recipe from the enchanting trainer — 500g, once per hero (all variants in one purchase)
  • Made from (cloth): Tempering Shard ×1, Arcane Dust ×2, Runecloth ×1
  • Made from (leather): Tempering Shard ×1, Arcane Dust ×2, Reinforced Leather ×1

Tempering Essence

  • Used in honing: recipe “Scroll of Restoration” — ×1; recipe “Greater Weapon Honing Scroll” — ×2; recipe “Greater Armor Reinforcement Scroll” — ×2; recipe “Blade Threshold Scroll” — ×2; recipe “Armor Threshold Scroll” — ×2; recipe “Flame Blade Scroll” — ×4; recipe “Flame Armor Scroll” — ×4; recipe “Starlit Weapon Honing Scroll” — ×4; recipe “Starlit Armor Reinforcement Scroll” — ×4; weapon honing attempt +4…+6 — ×1; weapon honing attempt +7…+9 — ×2; armor and jewelry honing attempt +4…+9 — ×1
  • Made by: Enchanting, skill 300 · recipe from the enchanting trainer — 300g, once per hero
  • Made from: Greater Magic Essence ×3, Arcane Dust ×1

Greater Weapon Honing Scroll

  • Steps: +11…+14 · weapons (everything in hand and ranged)
  • On success: +1 step — the item’s bonus to Power, Health and Hardiness grows; the exact “was → becomes” is in the honing window and the item tooltip
  • Chance: +11 — 50%, +12 — 45%, +13 — 40%, +14 — 35%
  • No guarantee. Without risk — a Seal of Steadfastness (100%)
  • On failure: the item overheats for 5 h
  • With risk the attempt also takes: Unstable Rune ×2
  • Without risk the attempt also takes: Seal of Steadfastness ×1
  • Fee per attempt: 120g…180g
  • One scroll — one attempt; it is used up whatever the result.
  • Made by: Enchanting, skill 300 · recipe from the enchanting trainer — 1,500g, once per hero
  • Made from: Unstable Rune ×2, Mythic Spark ×1, Tempering Essence ×2, Nexus Crystal ×1, Thorium Bar ×2

Greater Armor Reinforcement Scroll

  • Steps: +11…+14 · armor and jewelry (neck, rings, trinkets, cloak)
  • On success: +1 step — the item’s bonus to Power, Health and Hardiness grows; the exact “was → becomes” is in the honing window and the item tooltip
  • Chance: +11 — 60%, +12 — 55%, +13 — 50%, +14 — 45%
  • No guarantee. Without risk — a Seal of Steadfastness (100%)
  • On failure: the item overheats for 5 h
  • With risk the attempt also takes: Unstable Rune ×1
  • Without risk the attempt also takes: Seal of Steadfastness ×1
  • Fee per attempt: 120g…180g
  • One scroll — one attempt; it is used up whatever the result.
  • Made by: Enchanting, skill 300 · recipe from the enchanting trainer — 1,500g, once per hero (all variants in one purchase)
  • Made from (cloth): Unstable Rune ×2, Mythic Spark ×1, Tempering Essence ×2, Nexus Crystal ×1, Runecloth ×2
  • Made from (leather): Unstable Rune ×2, Mythic Spark ×1, Tempering Essence ×2, Nexus Crystal ×1, Reinforced Leather ×2

Blade Threshold Scroll

  • Steps: +10 · weapons (everything in hand and ranged)
  • On success: +1 step — the item’s bonus to Power, Health and Hardiness grows; the exact “was → becomes” is in the honing window and the item tooltip
  • Chance: +10 — 25%
  • No guarantee. Without risk — a Seal of Steadfastness (100%)
  • On failure: the item overheats for 1 h
  • With risk the attempt also takes: Unstable Rune ×2
  • Without risk the attempt also takes: Seal of Steadfastness ×1
  • Fee per attempt: 100g
  • One scroll — one attempt; it is used up whatever the result.
  • Made by: Enchanting, skill 300 · recipe from the enchanting trainer — 1,000g, once per hero
  • Made from: Unstable Rune ×3, Tempering Shard ×2, Tempering Essence ×2, Nexus Crystal ×1, Thorium Bar ×2

Armor Threshold Scroll

  • Steps: +10 · armor and jewelry (neck, rings, trinkets, cloak)
  • On success: +1 step — the item’s bonus to Power, Health and Hardiness grows; the exact “was → becomes” is in the honing window and the item tooltip
  • Chance: +10 — 35%
  • No guarantee. Without risk — a Seal of Steadfastness (100%)
  • On failure: the item overheats for 1 h
  • With risk the attempt also takes: Unstable Rune ×1
  • Without risk the attempt also takes: Seal of Steadfastness ×1
  • Fee per attempt: 100g
  • One scroll — one attempt; it is used up whatever the result.
  • Made by: Enchanting, skill 300 · recipe from the enchanting trainer — 1,000g, once per hero (all variants in one purchase)
  • Made from (cloth): Unstable Rune ×3, Tempering Shard ×2, Tempering Essence ×2, Nexus Crystal ×1, Runecloth ×2
  • Made from (leather): Unstable Rune ×3, Tempering Shard ×2, Tempering Essence ×2, Nexus Crystal ×1, Reinforced Leather ×2

Flame Blade Scroll

  • Steps: +15 · weapons (everything in hand and ranged)
  • On success: +1 step — the item’s bonus to Power, Health and Hardiness grows; the exact “was → becomes” is in the honing window and the item tooltip
  • Chance: +15 — 30%
  • No guarantee. Without risk — a Seal of Steadfastness (100%)
  • On failure: the item overheats for 5 h
  • With risk the attempt also takes: Unstable Rune ×2
  • Without risk the attempt also takes: Seal of Steadfastness ×1
  • Fee per attempt: 250g
  • One scroll — one attempt; it is used up whatever the result.
  • Made by: Enchanting, skill 300 · recipe from the enchanting trainer — 2,000g, once per hero
  • Made from: Constellation Tear ×1, Unstable Rune ×4, Tempering Essence ×4, Nexus Crystal ×2, Thorium Bar ×4

Flame Armor Scroll

  • Steps: +15 · armor and jewelry (neck, rings, trinkets, cloak)
  • On success: +1 step — the item’s bonus to Power, Health and Hardiness grows; the exact “was → becomes” is in the honing window and the item tooltip
  • Chance: +15 — 40%
  • No guarantee. Without risk — a Seal of Steadfastness (100%)
  • On failure: the item overheats for 5 h
  • With risk the attempt also takes: Unstable Rune ×1
  • Without risk the attempt also takes: Seal of Steadfastness ×1
  • Fee per attempt: 250g
  • One scroll — one attempt; it is used up whatever the result.
  • Made by: Enchanting, skill 300 · recipe from the enchanting trainer — 2,000g, once per hero (all variants in one purchase)
  • Made from (cloth): Constellation Tear ×1, Unstable Rune ×4, Tempering Essence ×4, Nexus Crystal ×2, Runecloth ×4
  • Made from (leather): Constellation Tear ×1, Unstable Rune ×4, Tempering Essence ×4, Nexus Crystal ×2, Reinforced Leather ×4

Starlit Weapon Honing Scroll

  • Steps: +16…+19 · weapons (everything in hand and ranged)
  • On success: +1 step — the item’s bonus to Power, Health and Hardiness grows; the exact “was → becomes” is in the honing window and the item tooltip
  • Chance: +16 — 30%, +17 — 25%, +18 — 20%, +19 — 15%
  • No guarantee. Without risk — a Seal of Steadfastness (100%)
  • On failure: the item overheats for 5 h and cracks (every 3th crack — minus 1 step, never below +15)
  • With risk the attempt also takes: Unstable Rune ×3, Unstable Crystal ×1
  • Without risk the attempt also takes: Seal of Steadfastness ×1, Mythic Spark ×1
  • Fee per attempt: 300g…1,000g
  • One scroll — one attempt; it is used up whatever the result.
  • Made by: Enchanting, skill 300 · recipe from the enchanting trainer — 3,000g, once per hero
  • Made from: Constellation Tear ×1, Mythic Spark ×2, Unstable Rune ×4, Unstable Crystal ×1, Tempering Essence ×4, Nexus Crystal ×2, Thorium Bar ×4

Starlit Armor Reinforcement Scroll

  • Steps: +16…+19 · armor and jewelry (neck, rings, trinkets, cloak)
  • On success: +1 step — the item’s bonus to Power, Health and Hardiness grows; the exact “was → becomes” is in the honing window and the item tooltip
  • Chance: +16 — 40%, +17 — 35%, +18 — 30%, +19 — 25%
  • No guarantee. Without risk — a Seal of Steadfastness (100%)
  • On failure: the item overheats for 5 h and cracks (every 3th crack — minus 1 step, never below +15)
  • With risk the attempt also takes: Unstable Rune ×2
  • Without risk the attempt also takes: Seal of Steadfastness ×1, Mythic Spark ×1
  • Fee per attempt: 300g…1,000g
  • One scroll — one attempt; it is used up whatever the result.
  • Made by: Enchanting, skill 300 · recipe from the enchanting trainer — 3,000g, once per hero (all variants in one purchase)
  • Made from (cloth): Constellation Tear ×1, Mythic Spark ×2, Unstable Rune ×4, Unstable Crystal ×1, Tempering Essence ×4, Nexus Crystal ×2, Runecloth ×4
  • Made from (leather): Constellation Tear ×1, Mythic Spark ×2, Unstable Rune ×4, Unstable Crystal ×1, Tempering Essence ×4, Nexus Crystal ×2, Reinforced Leather ×4

Unstable Rune

  • Used in honing: recipe “Greater Weapon Honing Scroll” — ×2; recipe “Greater Armor Reinforcement Scroll” — ×2; recipe “Blade Threshold Scroll” — ×3; recipe “Armor Threshold Scroll” — ×3; recipe “Flame Blade Scroll” — ×4; recipe “Flame Armor Scroll” — ×4; recipe “Starlit Weapon Honing Scroll” — ×4; recipe “Starlit Armor Reinforcement Scroll” — ×4; recipe “Seal of Steadfastness” — ×10; recipe “Scroll of Ascension: Blade” — ×10; recipe “Scroll of Ascension: Armor” — ×6; recipe “Scroll of Transference” — ×5; weapon honing attempt +10…+15 with risk — ×2; weapon honing attempt +16…+19 with risk — ×3; armor and jewelry honing attempt +10…+15 with risk — ×1; armor and jewelry honing attempt +16…+19 with risk — ×2

Constellation Tear

  • Used in honing: recipe “Flame Blade Scroll” — ×1; recipe “Flame Armor Scroll” — ×1; recipe “Starlit Weapon Honing Scroll” — ×1; recipe “Starlit Armor Reinforcement Scroll” — ×1; recipe “Seal of Steadfastness” — ×1; recipe “Scroll of Ascension: Blade” — ×1; recipe “Scroll of Ascension: Armor” — ×1; recipe “Scroll of Transference” — ×2

Seal of Steadfastness

  • Steps +10…+19: put it in instead of runes — success 100%, no overheating, no cracks
  • Together with it: +16…+19 — Mythic Spark ×1
  • Does not work on +20. One Seal — one attempt.
  • Made by: Enchanting, skill 300 · recipe from the enchanting trainer
  • Made from: Constellation Tear ×1, Star Serpent Scale ×1, Unstable Rune ×10, Mythic Spark ×3
  • Soulbound: cannot be traded or sold.

Scroll of Restoration

  • Overheating lasts: +10 — 1 h, +11…+19 — 5 h, +20 — 24 h (counted from the moment you use this scroll)
  • Without it cooling never starts. One scroll — one item. While overheated the item gives nothing at all.
  • Used in honing: cooling down an overheated item — ×1
  • Made by: Enchanting, skill 300 · recipe from the enchanting trainer — 300g, once per hero
  • Made from: Tempering Essence ×1, Arcane Dust ×2

Heart of a Fallen Star

  • Used in honing: recipe “Scroll of Ascension: Blade” — ×1
  • Soulbound: cannot be traded or sold.

Star Serpent Scale

  • Used in honing: recipe “Seal of Steadfastness” — ×1; recipe “Scroll of Ascension: Armor” — ×1; moving honing from +16 and higher — ×1
  • Soulbound: cannot be traded or sold.

Scroll of Ascension: Blade

  • Steps: +20 · weapons (everything in hand and ranged)
  • On success: +1 step — the item’s bonus to Power, Health and Hardiness grows; the exact “was → becomes” is in the honing window and the item tooltip
  • Chance: +20 — 10%
  • No guarantee and no Seal: 1 attempt per week per hero
  • On failure: the scroll burns, the item overheats for 24 h
  • Fee per attempt: 1,500g
  • One scroll — one attempt; it is used up whatever the result.
  • Made by: Enchanting, skill 300 · recipe from the enchanting trainer — 5,000g, once per hero
  • Made from: Heart of a Fallen Star ×1, Constellation Tear ×1, Mythic Spark ×5, Unstable Rune ×10
  • Soulbound: cannot be traded or sold.

Scroll of Ascension: Armor

  • Steps: +20 · armor and jewelry (neck, rings, trinkets, cloak)
  • On success: +1 step — the item’s bonus to Power, Health and Hardiness grows; the exact “was → becomes” is in the honing window and the item tooltip
  • Chance: +20 — 15%
  • No guarantee and no Seal: 1 attempt per week per hero
  • On failure: the scroll burns, the item overheats for 24 h
  • Fee per attempt: 1,500g
  • One scroll — one attempt; it is used up whatever the result.
  • Made by: Enchanting, skill 300 · recipe from the enchanting trainer — 5,000g, once per hero
  • Made from: Star Serpent Scale ×1, Constellation Tear ×1, Mythic Spark ×3, Unstable Rune ×6
  • Soulbound: cannot be traded or sold.

Tempering Shard

  • Used in honing: recipe “Weapon Honing Scroll” — ×1; recipe “Armor Reinforcement Scroll” — ×1; recipe “Blade Threshold Scroll” — ×2; recipe “Armor Threshold Scroll” — ×2

Scroll of Transference

  • Moves honing onto an item of the same slot (a ring onto a ring, a trinket onto a trinket): minus 2 steps (+20 becomes +18)
  • 1 per week per hero. Also 2,000g; from +16 — Star Serpent Scale ×1.
  • The old item loses its honing; the new one becomes soulbound. Cracks and the failure count do not move over.
  • Used in honing: moving honing onto another item — ×1
  • Made by: Enchanting, skill 300 · recipe from the enchanting trainer — 3,000g, once per hero
  • Made from: Mythic Spark ×1, Constellation Tear ×2, Unstable Rune ×5
  • Soulbound: cannot be traded or sold.

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