Enchanting: recipes, levelling and materials

ReferenceBuilt from the game’s data

Enchanting in Zarhold: how to level 1–300, all 18 recipes with skill colours, materials and where to get them.

Enchanting is a crafting profession. Skill grows from 1 to 300; learning is free and has no level requirement. Recipes: 18.

  • Materials from Alchemy: Radiant Shard, Nexus Crystal.
  • Materials from no profession (enemies in the world and in dungeons, the merchant): Arcane Dust, Salt Crystal, Greater Magic Essence, Soul Dust, Fel Shard, Blank Vellum (Parchment).
  • Its output is used by Blacksmithing: Nexus Crystal.
  • Its output is used by Leatherworking: Nexus Crystal.
  • Its output is used by Tailoring: Arcane Dust, Greater Magic Essence, Nexus Crystal.
  • Its output is used by Alchemy: Greater Magic Essence, Soul Dust, Radiant Shard.

Levelling from 1 to 300

At every skill point the table picks the recipe that gives the most skill on average (orange and yellow always give points, green only with a 33% chance, grey never), cheapest first. Crafts are an average estimate.

SkillRecipeColour at startPoints per craftCrafts (avg.)Reagents per craft
1–60Scroll of Minor Enchantment: +Health (Armor)orange197Arcane Dust ×2
60–90Scroll of Minor Enchantment: +Power (Weapon)orange130Arcane Dust ×3
90–130Scroll of Enchantment: +Hardiness (Weapon)orange220Lesser Magic Essence ×1, Arcane Dust ×3
130–160Scroll of Enchantment: +Health (Armor)orange215Greater Magic Essence ×1, Arcane Dust ×4
160–175Scroll of Enchantment: +Power (Armor)orange28Soul Dust ×2, Enchanting Rod ×1
175–215Scroll of Enchantment: +Health (Weapon)orange220Soul Dust ×2, Greater Magic Essence ×1
215–240Scroll of Enchantment: +Resilience (Armor)orange213Greater Magic Essence ×2, Arcane Dust ×6
240–250Scroll of Greater Enchantment: +Power (Weapon)orange110Radiant Shard ×1, Enchanting Rod ×1
250–290Scroll of Greater Enchantment: +Resilience (Armor)orange140Radiant Shard ×1, Greater Magic Essence ×2
290–300Fel Scroll of Enchantment: +Power (Armor)yellow110Fel Shard ×3, Enchanting Rod ×1

In total about 262 crafts to reach 300. Materials for the whole path (approx.): Arcane Dust — 479, Lesser Magic Essence — 20, Greater Magic Essence — 140, Soul Dust — 55, Enchanting Rod — 28, Radiant Shard — 50, Fel Shard — 30.

Intermediate materials of the same profession (for example cloth you weave yourself) are extra crafts on top of this count — while their recipe is not grey, they raise the skill too.

Disenchanting

An enchanter breaks unneeded green, blue and purple gear into enchanting materials. What comes out depends on the quality and the level the item was made for (“requires level N”), not on its Item Level:

QualityReq. levelYou get
Uncommon1–40Arcane Dust ×1
Uncommon41+Arcane Dust ×2, Lesser Magic Essence ×1
Rare1–35Greater Magic Essence ×1, Arcane Dust ×1
Rare36–59Greater Magic Essence ×1, Soul Dust ×1
Rare60+Greater Magic Essence ×1, Radiant Shard ×1, Soul Dust ×1
Epic1–48Nexus Crystal ×1, Radiant Shard ×1, Greater Magic Essence ×1
Epic49+Nexus Crystal ×2, Radiant Shard ×1, Greater Magic Essence ×1

Can’t be broken down: grey and white items, bags, quest items, anything that isn’t gear (junk, reagents, Pouch stacks), heirloom items (they can only be deleted), unique (turquoise) items, account-bound items, personal legendary relics, legendary items.

Inscription

An enchanter can also write enchant scrolls onto blank vellum. Inscription does not raise the skill.

ScrollSkillReagents
Inscribe: Minor Enchant: +Health (Armor)1Blank Vellum (Parchment) ×1, Arcane Dust ×2, Lesser Magic Essence ×1
Inscribe: Minor Enchant: +Power (Weapon)60Blank Vellum (Parchment) ×1, Arcane Dust ×2, Lesser Magic Essence ×1
Inscribe: Enchant: +Hardiness (Weapon, PvE)90Blank Vellum (Parchment) ×1, Arcane Dust ×2, Lesser Magic Essence ×1
Inscribe: Enchant: +Health (Armor)120Blank Vellum (Parchment) ×1, Greater Magic Essence ×2, Soul Dust ×1
Inscribe: Enchant: +Power (Weapon)120Blank Vellum (Parchment) ×1, Greater Magic Essence ×2, Soul Dust ×1
Inscribe: Enchant: +Power (Armor)150Blank Vellum (Parchment) ×1, Greater Magic Essence ×2, Soul Dust ×1
Inscribe: Enchant: +Health (Weapon)175Blank Vellum (Parchment) ×1, Greater Magic Essence ×2, Soul Dust ×1
Inscribe: Enchant: +Resilience (Armor, PvP)200Blank Vellum (Parchment) ×1, Greater Magic Essence ×2, Soul Dust ×1
Inscribe: Greater Enchant: +Power (Weapon)230Blank Vellum (Parchment) ×1, Greater Magic Essence ×2, Soul Dust ×1
Inscribe: Greater Enchant: +Resilience (Armor, PvP)250Blank Vellum (Parchment) ×1, Greater Magic Essence ×2, Soul Dust ×1
Inscribe: Fel Enchant: +Power (Armor)260Blank Vellum (Parchment) ×1, Greater Magic Essence ×2, Soul Dust ×1
Inscribe: Greater Enchant: +Health (Armor)270Blank Vellum (Parchment) ×1, Greater Magic Essence ×2, Soul Dust ×1
Inscribe: Major Enchant: +Health/+Hardiness (Armor)300Blank Vellum (Parchment) ×1, Nexus Crystal ×1, Radiant Shard ×1
Inscribe: Major Enchant: +Power (Weapon)300Blank Vellum (Parchment) ×1, Nexus Crystal ×1, Radiant Shard ×1

Enchanter’s perk

Only an enchanter can enchant these slots on their own gear: Ring, ring1, ring2, Trinket, trinket1, Trinket (second), Neck.

Gear you can make

ItemSlotTypeLevelPowerHealthHardiness
Soul FocusoffhandOrb4471611
Runic FocusoffhandOrb60143014

All recipes

Yellow, green and grey: the skill at which the recipe changes colour. Recipe scrolls drop from bosses.

RecipeKindSkillYellowGreenGreyPointsReagentsWhere to learn
Scroll of Minor Enchantment: +Health (Armor)Enchant scroll12141611Arcane Dust ×2opens by skill
Create Lesser Magic EssenceMaterial12141611Salt Crystal ×1, Arcane Dust ×1opens by skill
Scroll of Minor Enchantment: +Power (Weapon)Enchant scroll60801001201Arcane Dust ×3opens by skill
Scroll of Enchantment: +Hardiness (Weapon)Enchant scroll901101301502Lesser Magic Essence ×1, Arcane Dust ×3opens by skill
Scroll of Enchantment: +Health (Armor)Enchant scroll1201401601802Greater Magic Essence ×1, Arcane Dust ×4opens by skill
Scroll of Enchantment: +Power (Weapon)Enchant scroll1201401601802Greater Magic Essence ×1, Arcane Dust ×4scroll — The Fiery Maw, 6%
Carve Runed RodMaterial1501701902101Soul Dust ×2, Arcane Dust ×4opens by skill
Scroll of Enchantment: +Power (Armor)Enchant scroll1501701902102Soul Dust ×2, Enchanting Rod ×1opens by skill
Soul FocusGear1651852052252Radiant Shard ×1, Soul Dust ×4scroll — Scarlet Monastery — Graveyard and Library, 4%
Scroll of Enchantment: +Health (Weapon)Enchant scroll1751952152352Soul Dust ×2, Greater Magic Essence ×1opens by skill
Scroll of Enchantment: +Resilience (Armor)Enchant scroll2002202402602Greater Magic Essence ×2, Arcane Dust ×6opens by skill
Scroll of Greater Enchantment: +Power (Weapon)Enchant scroll2302502702901Radiant Shard ×1, Enchanting Rod ×1opens by skill
Scroll of Greater Enchantment: +Resilience (Armor)Enchant scroll2502702903101Radiant Shard ×1, Greater Magic Essence ×2opens by skill
Fel Scroll of Enchantment: +Power (Armor)Enchant scroll2602803003201Fel Shard ×3, Enchanting Rod ×1opens by skill
Scroll of Greater Enchantment: +Health (Armor)Enchant scroll2702903103301Greater Magic Essence ×2, Arcane Dust ×8opens by skill
Runic FocusGear2903103303501Greater Magic Essence ×4, Arcane Dust ×8opens by skill
Scroll of Major Enchantment: +Health (Armor)Enchant scroll3003203403601Nexus Crystal ×1, Radiant Shard ×2scroll — Fallen Stratholme, 6%
Scroll of Major Enchantment: +Power (Weapon)Enchant scroll3003203403601Nexus Crystal ×1, Greater Magic Essence ×3scroll — Fallen Stratholme, 6%

Materials and where to get them

MaterialWhere to get it
Arcane DustEnchanting — disenchanting (uncommon, rare) · Dungeons, raids and world bosses — to everyone after every fight, no rolling: The Fiery Maw (10–15) — demons, 1–2 per fight; Duskshadow Keep (18–25) — undead, 1–2 per fight; Scarlet Monastery — Graveyard and Library (28–38) — undead, 1–2 per fight
Salt CrystalMerchant: 45c
Lesser Magic EssenceEnchanting — disenchanting (uncommon) · Enchanting: Create Lesser Magic Essence (1)
Blank Vellum (Parchment)Merchant: 25c
Greater Magic EssenceEnchanting — disenchanting (rare, epic) · Dungeons, raids and world bosses — to everyone after every fight, no rolling: Maraudon — Tomb of the Forest Princess (40–49) — elementals, 1–2 per fight; Zul'Karrak — Sanctum of Sands (42–50) — elementals, 1–2 per fight; Blackforge Depths (52–60) — elementals, 1–2 per fight and 2 more — all places
Soul DustEnchanting — disenchanting (rare) · Dungeons, raids and world bosses — to everyone after every fight, no rolling: Scarlet Monastery — Graveyard and Library (28–38) — undead, 1 per fight; The Blighted Sanctum (East Wing — Prison of the Ancients) (36–46) — demons, 1–2 per fight; Needledell — Barrow of the Dead (37–46) — undead, 1–2 per fight and 7 more — all places
Enchanting RodEnchanting: Carve Runed Rod (150)
Radiant ShardEnchanting — disenchanting (rare, epic) · Alchemy (transmutation): Transmutation: Essence → Radiant Shard (175)
Fel ShardDungeons, raids and world bosses — to everyone after every fight, no rolling: The Fiery Maw (10–15) — demons, 1–2 per fight; The Blighted Sanctum (East Wing — Prison of the Ancients) (36–46) — demons, 1–2 per fight; The Dire Sanctum (West Wing — Corrupted Library) (39–49) — demons, 1–2 per fight and 3 more — all places
Nexus CrystalEnchanting — disenchanting (epic) · Alchemy (transmutation): Transmutation: Shards → Nexus Crystal (275)

More: how professions work, recipe colours, all materials.

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