Enchanting: recipes, levelling and materials
Enchanting in Zarhold: how to level 1–300, all 18 recipes with skill colours, materials and where to get them.
Enchanting is a crafting profession. Skill grows from 1 to 300; learning is free and has no level requirement. Recipes: 18.
Links with other professions
- Materials from Alchemy: Radiant Shard, Nexus Crystal.
- Materials from no profession (enemies in the world and in dungeons, the merchant): Arcane Dust, Salt Crystal, Greater Magic Essence, Soul Dust, Fel Shard, Blank Vellum (Parchment).
- Its output is used by Blacksmithing: Nexus Crystal.
- Its output is used by Leatherworking: Nexus Crystal.
- Its output is used by Tailoring: Arcane Dust, Greater Magic Essence, Nexus Crystal.
- Its output is used by Alchemy: Greater Magic Essence, Soul Dust, Radiant Shard.
Levelling from 1 to 300
At every skill point the table picks the recipe that gives the most skill on average (orange and yellow always give points, green only with a 33% chance, grey never), cheapest first. Crafts are an average estimate.
| Skill | Recipe | Colour at start | Points per craft | Crafts (avg.) | Reagents per craft |
|---|---|---|---|---|---|
| 1–60 | Scroll of Minor Enchantment: +Health (Armor) | orange | 1 | 97 | Arcane Dust ×2 |
| 60–90 | Scroll of Minor Enchantment: +Power (Weapon) | orange | 1 | 30 | Arcane Dust ×3 |
| 90–130 | Scroll of Enchantment: +Hardiness (Weapon) | orange | 2 | 20 | Lesser Magic Essence ×1, Arcane Dust ×3 |
| 130–160 | Scroll of Enchantment: +Health (Armor) | orange | 2 | 15 | Greater Magic Essence ×1, Arcane Dust ×4 |
| 160–175 | Scroll of Enchantment: +Power (Armor) | orange | 2 | 8 | Soul Dust ×2, Enchanting Rod ×1 |
| 175–215 | Scroll of Enchantment: +Health (Weapon) | orange | 2 | 20 | Soul Dust ×2, Greater Magic Essence ×1 |
| 215–240 | Scroll of Enchantment: +Resilience (Armor) | orange | 2 | 13 | Greater Magic Essence ×2, Arcane Dust ×6 |
| 240–250 | Scroll of Greater Enchantment: +Power (Weapon) | orange | 1 | 10 | Radiant Shard ×1, Enchanting Rod ×1 |
| 250–290 | Scroll of Greater Enchantment: +Resilience (Armor) | orange | 1 | 40 | Radiant Shard ×1, Greater Magic Essence ×2 |
| 290–300 | Fel Scroll of Enchantment: +Power (Armor) | yellow | 1 | 10 | Fel Shard ×3, Enchanting Rod ×1 |
In total about 262 crafts to reach 300. Materials for the whole path (approx.): Arcane Dust — 479, Lesser Magic Essence — 20, Greater Magic Essence — 140, Soul Dust — 55, Enchanting Rod — 28, Radiant Shard — 50, Fel Shard — 30.
Intermediate materials of the same profession (for example cloth you weave yourself) are extra crafts on top of this count — while their recipe is not grey, they raise the skill too.
Disenchanting
An enchanter breaks unneeded green, blue and purple gear into enchanting materials. What comes out depends on the quality and the level the item was made for (“requires level N”), not on its Item Level:
| Quality | Req. level | You get |
|---|---|---|
| Uncommon | 1–40 | Arcane Dust ×1 |
| Uncommon | 41+ | Arcane Dust ×2, Lesser Magic Essence ×1 |
| Rare | 1–35 | Greater Magic Essence ×1, Arcane Dust ×1 |
| Rare | 36–59 | Greater Magic Essence ×1, Soul Dust ×1 |
| Rare | 60+ | Greater Magic Essence ×1, Radiant Shard ×1, Soul Dust ×1 |
| Epic | 1–48 | Nexus Crystal ×1, Radiant Shard ×1, Greater Magic Essence ×1 |
| Epic | 49+ | Nexus Crystal ×2, Radiant Shard ×1, Greater Magic Essence ×1 |
Can’t be broken down: grey and white items, bags, quest items, anything that isn’t gear (junk, reagents, Pouch stacks), heirloom items (they can only be deleted), unique (turquoise) items, account-bound items, personal legendary relics, legendary items.
Inscription
An enchanter can also write enchant scrolls onto blank vellum. Inscription does not raise the skill.
| Scroll | Skill | Reagents |
|---|---|---|
| Inscribe: Minor Enchant: +Health (Armor) | 1 | Blank Vellum (Parchment) ×1, Arcane Dust ×2, Lesser Magic Essence ×1 |
| Inscribe: Minor Enchant: +Power (Weapon) | 60 | Blank Vellum (Parchment) ×1, Arcane Dust ×2, Lesser Magic Essence ×1 |
| Inscribe: Enchant: +Hardiness (Weapon, PvE) | 90 | Blank Vellum (Parchment) ×1, Arcane Dust ×2, Lesser Magic Essence ×1 |
| Inscribe: Enchant: +Health (Armor) | 120 | Blank Vellum (Parchment) ×1, Greater Magic Essence ×2, Soul Dust ×1 |
| Inscribe: Enchant: +Power (Weapon) | 120 | Blank Vellum (Parchment) ×1, Greater Magic Essence ×2, Soul Dust ×1 |
| Inscribe: Enchant: +Power (Armor) | 150 | Blank Vellum (Parchment) ×1, Greater Magic Essence ×2, Soul Dust ×1 |
| Inscribe: Enchant: +Health (Weapon) | 175 | Blank Vellum (Parchment) ×1, Greater Magic Essence ×2, Soul Dust ×1 |
| Inscribe: Enchant: +Resilience (Armor, PvP) | 200 | Blank Vellum (Parchment) ×1, Greater Magic Essence ×2, Soul Dust ×1 |
| Inscribe: Greater Enchant: +Power (Weapon) | 230 | Blank Vellum (Parchment) ×1, Greater Magic Essence ×2, Soul Dust ×1 |
| Inscribe: Greater Enchant: +Resilience (Armor, PvP) | 250 | Blank Vellum (Parchment) ×1, Greater Magic Essence ×2, Soul Dust ×1 |
| Inscribe: Fel Enchant: +Power (Armor) | 260 | Blank Vellum (Parchment) ×1, Greater Magic Essence ×2, Soul Dust ×1 |
| Inscribe: Greater Enchant: +Health (Armor) | 270 | Blank Vellum (Parchment) ×1, Greater Magic Essence ×2, Soul Dust ×1 |
| Inscribe: Major Enchant: +Health/+Hardiness (Armor) | 300 | Blank Vellum (Parchment) ×1, Nexus Crystal ×1, Radiant Shard ×1 |
| Inscribe: Major Enchant: +Power (Weapon) | 300 | Blank Vellum (Parchment) ×1, Nexus Crystal ×1, Radiant Shard ×1 |
Enchanter’s perk
Only an enchanter can enchant these slots on their own gear: Ring, ring1, ring2, Trinket, trinket1, Trinket (second), Neck.
Gear you can make
| Item | Slot | Type | Level | Power | Health | Hardiness |
|---|---|---|---|---|---|---|
| Soul Focus | offhand | Orb | 44 | 7 | 16 | 11 |
| Runic Focus | offhand | Orb | 60 | 14 | 30 | 14 |
All recipes
Yellow, green and grey: the skill at which the recipe changes colour. Recipe scrolls drop from bosses.
| Recipe | Kind | Skill | Yellow | Green | Grey | Points | Reagents | Where to learn |
|---|---|---|---|---|---|---|---|---|
| Scroll of Minor Enchantment: +Health (Armor) | Enchant scroll | 1 | 21 | 41 | 61 | 1 | Arcane Dust ×2 | opens by skill |
| Create Lesser Magic Essence | Material | 1 | 21 | 41 | 61 | 1 | Salt Crystal ×1, Arcane Dust ×1 | opens by skill |
| Scroll of Minor Enchantment: +Power (Weapon) | Enchant scroll | 60 | 80 | 100 | 120 | 1 | Arcane Dust ×3 | opens by skill |
| Scroll of Enchantment: +Hardiness (Weapon) | Enchant scroll | 90 | 110 | 130 | 150 | 2 | Lesser Magic Essence ×1, Arcane Dust ×3 | opens by skill |
| Scroll of Enchantment: +Health (Armor) | Enchant scroll | 120 | 140 | 160 | 180 | 2 | Greater Magic Essence ×1, Arcane Dust ×4 | opens by skill |
| Scroll of Enchantment: +Power (Weapon) | Enchant scroll | 120 | 140 | 160 | 180 | 2 | Greater Magic Essence ×1, Arcane Dust ×4 | scroll — The Fiery Maw, 6% |
| Carve Runed Rod | Material | 150 | 170 | 190 | 210 | 1 | Soul Dust ×2, Arcane Dust ×4 | opens by skill |
| Scroll of Enchantment: +Power (Armor) | Enchant scroll | 150 | 170 | 190 | 210 | 2 | Soul Dust ×2, Enchanting Rod ×1 | opens by skill |
| Soul Focus | Gear | 165 | 185 | 205 | 225 | 2 | Radiant Shard ×1, Soul Dust ×4 | scroll — Scarlet Monastery — Graveyard and Library, 4% |
| Scroll of Enchantment: +Health (Weapon) | Enchant scroll | 175 | 195 | 215 | 235 | 2 | Soul Dust ×2, Greater Magic Essence ×1 | opens by skill |
| Scroll of Enchantment: +Resilience (Armor) | Enchant scroll | 200 | 220 | 240 | 260 | 2 | Greater Magic Essence ×2, Arcane Dust ×6 | opens by skill |
| Scroll of Greater Enchantment: +Power (Weapon) | Enchant scroll | 230 | 250 | 270 | 290 | 1 | Radiant Shard ×1, Enchanting Rod ×1 | opens by skill |
| Scroll of Greater Enchantment: +Resilience (Armor) | Enchant scroll | 250 | 270 | 290 | 310 | 1 | Radiant Shard ×1, Greater Magic Essence ×2 | opens by skill |
| Fel Scroll of Enchantment: +Power (Armor) | Enchant scroll | 260 | 280 | 300 | 320 | 1 | Fel Shard ×3, Enchanting Rod ×1 | opens by skill |
| Scroll of Greater Enchantment: +Health (Armor) | Enchant scroll | 270 | 290 | 310 | 330 | 1 | Greater Magic Essence ×2, Arcane Dust ×8 | opens by skill |
| Runic Focus | Gear | 290 | 310 | 330 | 350 | 1 | Greater Magic Essence ×4, Arcane Dust ×8 | opens by skill |
| Scroll of Major Enchantment: +Health (Armor) | Enchant scroll | 300 | 320 | 340 | 360 | 1 | Nexus Crystal ×1, Radiant Shard ×2 | scroll — Fallen Stratholme, 6% |
| Scroll of Major Enchantment: +Power (Weapon) | Enchant scroll | 300 | 320 | 340 | 360 | 1 | Nexus Crystal ×1, Greater Magic Essence ×3 | scroll — Fallen Stratholme, 6% |
Materials and where to get them
| Material | Where to get it |
|---|---|
| Arcane Dust | Enchanting — disenchanting (uncommon, rare) · Dungeons, raids and world bosses — to everyone after every fight, no rolling: The Fiery Maw (10–15) — demons, 1–2 per fight; Duskshadow Keep (18–25) — undead, 1–2 per fight; Scarlet Monastery — Graveyard and Library (28–38) — undead, 1–2 per fight |
| Salt Crystal | Merchant: 45c |
| Lesser Magic Essence | Enchanting — disenchanting (uncommon) · Enchanting: Create Lesser Magic Essence (1) |
| Blank Vellum (Parchment) | Merchant: 25c |
| Greater Magic Essence | Enchanting — disenchanting (rare, epic) · Dungeons, raids and world bosses — to everyone after every fight, no rolling: Maraudon — Tomb of the Forest Princess (40–49) — elementals, 1–2 per fight; Zul'Karrak — Sanctum of Sands (42–50) — elementals, 1–2 per fight; Blackforge Depths (52–60) — elementals, 1–2 per fight and 2 more — all places |
| Soul Dust | Enchanting — disenchanting (rare) · Dungeons, raids and world bosses — to everyone after every fight, no rolling: Scarlet Monastery — Graveyard and Library (28–38) — undead, 1 per fight; The Blighted Sanctum (East Wing — Prison of the Ancients) (36–46) — demons, 1–2 per fight; Needledell — Barrow of the Dead (37–46) — undead, 1–2 per fight and 7 more — all places |
| Enchanting Rod | Enchanting: Carve Runed Rod (150) |
| Radiant Shard | Enchanting — disenchanting (rare, epic) · Alchemy (transmutation): Transmutation: Essence → Radiant Shard (175) |
| Fel Shard | Dungeons, raids and world bosses — to everyone after every fight, no rolling: The Fiery Maw (10–15) — demons, 1–2 per fight; The Blighted Sanctum (East Wing — Prison of the Ancients) (36–46) — demons, 1–2 per fight; The Dire Sanctum (West Wing — Corrupted Library) (39–49) — demons, 1–2 per fight and 3 more — all places |
| Nexus Crystal | Enchanting — disenchanting (epic) · Alchemy (transmutation): Transmutation: Shards → Nexus Crystal (275) |
Read next
How professions work
12 professions of three kinds: up to two crafts, a free gathering profession with them, secondary ones for all. How to learn, unlock recipes and unlearn.
Recipe colours and skill-ups
Orange, yellow, green and grey: when a recipe gives a skill point, how many points a craft gives and how to level a profession to 300 without waste.
All materials: where to get them and what they are for
Every crafting material in the game: gathering, fishing, enemies, the merchant, disenchanting, crafting or bosses — and which professions use it.
Which professions to pick: good pairings
Tailor and enchanter, engineer and blacksmith, cooking and fishing, leatherworker, alchemist: which professions supply each other and why, by the recipes.