Recipe colours and skill-ups
Orange, yellow, green and grey: when a recipe gives a skill point, how many points a craft gives and how to level a profession to 300 without waste.
Profession skill doesn't grow from every craft — only from one that is hard enough. A recipe's colour shows how hard it is: how far your skill is above the recipe's requirement.
Four colours
| Colour | Skill above requirement by | Skill point |
|---|---|---|
| Orange | 0–19 | always |
| Yellow | 20–39 | always |
| Green | 40–59 | 1 chance in 3 |
| Grey | 60 or more | never |
You get the product at any colour — a grey recipe just teaches you nothing.
Points per craft
A successful craft gives 1, 2 or 3 points, as set in the recipe (113 recipes give 1, 52 give 2, 6 give 3). You can see the number in Supply on the recipe's card. Skill never goes above 300.
A worked example
The tailoring recipe "Weave Woolen Cloth": requirement 50, +1 point, 3 Linen Cloth per craft.
- skill 50–69 is orange, 70–89 is yellow: 40 crafts give 40 points and use 120 Linen Cloth;
- 90–109 is green: the next 20 points take about 60 crafts on average — three times the cost;
- from 110 it's grey: you still get the cloth, but no skill.
The "Woolen Mantle" (requirement 75, +2 points) stays orange and yellow from 75 to 114: those 40 points take about 20 mantles.
The rule of thumb is simple: level on orange and yellow recipes and keep green ones as a last resort. Ready-made 1–300 paths are in the references, for example Tailoring and Blacksmithing.
The same rule everywhere
- Gathering: a node's requirement = 1 + (land's base level − 1) × 5. A node always gives the material, and the point (+1) follows the colour.
- Skinning: the requirement is counted the same way, from the carcass's level — a beast, worgen or giant; that level also sets the hide tier.
- Fishing: by the colour of the fish that bites; but the best fish available to you always gives a point until the next tier opens somewhere.
- Disenchanting and scrapping: by the item's required level (not its Item Level); an item above your skill counts as orange.
What skill doesn't do
- It doesn't change the product: no better quality, no double output, no failures.
- It doesn't grow from Transmutation, Inscription, or applying enchantments and tempers.
- It doesn't depend on your hero's level.
Read next
How professions work
12 professions of three kinds: up to two crafts, a free gathering profession with them, secondary ones for all. How to learn, unlock recipes and unlearn.
Which professions to pick: good pairings
Tailor and enchanter, engineer and blacksmith, cooking and fishing, leatherworker, alchemist: which professions supply each other and why, by the recipes.
Tailoring: recipes, levelling and materials
Tailoring in Zarhold: how to level 1–300, all 20 recipes with skill colours, materials and where to get them.
Blacksmithing: recipes, levelling and materials
Blacksmithing in Zarhold: how to level 1–300, all 36 recipes with skill colours, materials and where to get them.