Merchant buyback: undo a sale
Sold the wrong thing? For a day it waits on the “↺ Buyback” tab: same price, the same item with enchants and sharpening, your last 30 sales.
Sold the wrong item to the Merchant? You can get it back: everything you sell waits in the shop for a day on the “↺ Buyback” tab.
How it works
- You buy it back at the same price you sold it for — no markup.
- You get the same item, not a copy: with its enchants, sharpening and durability, and a personal item stays personal.
- The Merchant keeps your hero’s last 30 sales of the day. The 31st pushes out the oldest, and after 24 hours a lot is gone for good.
- “Sell all grey junk” is one buyback line per press, so clearing junk never pushes real items out of the list.
What goes into buyback
Everything that went to the Merchant: items from your bag and Hero Bank, junk, stacks from the Pouch and the bank — however you sold them, from the item menu or in the shop. The auction, disenchanting, deleting and dropping aren’t sales to the Merchant, so they’re not in buyback.
Where it comes back
- An item goes to your bag, a stack to your Pouch.
- Only the hero who sold it can buy it back: every hero has their own list.
- No room or not enough money — the game tells you why, and the lot waits at the Merchant until the day is up.
FAQ
I sold a personal item — can I get it back?
Yes, if a day hasn’t passed and it’s among your last 30 sales: it returns to the same hero and stays personal. More in Personal items.
Can I make money this way?
No: buyback costs exactly what the Merchant paid. How the Merchant sets prices: The Merchant.
Read next
The Merchant: what to buy and what you get for selling
The Merchant’s shop: supplies at a ×2.5 markup, up to 200 per purchase, bags, repairs and the prices the Merchant pays for your items and materials.
Personal items: what you can and can’t do
Gear of green quality and up becomes personal when you get it: what you can do with it, why it can’t be passed on, crafted items and 2 hours to pass group loot.
Bags and inventory space
How much room your bag has: 50 slots plus 5 bag slots. The vendor’s satchel, bag and knapsack, what happens when it overflows and why bags can’t be traded.
Pouch: room for materials and consumables
What goes into the pouch, why one slot holds one stack of up to 20, how to expand the pouch from 100 to 200 slots and what happens when it is full.