Trading between players
Face-to-face Trade: up to 12 items and stacks and up to 1 million gold per side, the Ready and Trade buttons, timers and what can’t be traded.
Trade is a hand-to-hand swap of items and gold while both players are online. It all happens in one go: either each side gets what was offered, or the trade falls through and nothing changes hands.
How to trade
- Tap a player's name (in chat or your friends list) → "Trade".
- They get a card with "Accept / Decline" — it stays up for 90 seconds.
- In the trade window each of you puts in your part: items from the bag, stacks from the Pouch (the Pouch tab — you choose how many) and gold.
- Both press "Ready".
- Both press "Trade" — and the trade goes through.
Protection against swaps
Any change to the offer, on either side, removes "Ready" for both. You can never confirm something you haven't seen.
Limits and timers
| What | Limit |
|---|---|
| Items and stacks | up to 12 per side |
| Gold | up to 1 million per side |
| Asking the same player again | after 45 seconds |
| Idle window | closes after 5 minutes |
| Partner drops offline | trade cancelled after 60 seconds |
The trade won't go through if the recipient lacks room in their bag or Pouch. You can't trade with world inhabitants.
What can't be traded
- equipped items (take them off first) and items listed at the Auction House;
- quest items and bags;
- heirloom, personal, account-bound and unique items;
- items with "self only" enchantments and items granted by the administration;
- personal stacks — for example, the Shard of the First Forge.
If the other player is offline, send the item by Mail.
How to stop trade requests
- The request card has an "Ignore trade requests from this player" checkbox — for 15 minutes.
- In Settings: "Do not disturb" hides requests, and "Auto-decline trades" declines them for you.
Read next
Mail: letters, attachments, returns
How to send a letter, money and items: 1 silver per letter with attachments, up to 12 attachments, 30 days of storage and unclaimed mail returned.
Auction House: how to sell and buy
The Auction House: buyout prices, a 5-copper deposit, a 5% fee, 48-hour lots, no price below the Merchant’s, sales history and what can’t be listed.
Friends, chat and requests
How to add a friend, which chat channels exist, how long a message can be, how spam protection works and how to block requests from a player for 15 minutes.
Money: copper, silver and gold
Zarhold’s coin rates, how to read “1g 50s 12c”, where money comes from and where it goes. Each hero has a wallet of their own.