Hotkeys: the full list
Every default hotkey in Zarhold: ending a turn, Class Power, racial ability, cards, targets, the combat log and world windows.
Hotkeys work on a computer. Keys are physical: the key in the place of Q works in any keyboard layout. While hotkeys are on, Esc closes windows and cancels; it cannot be reassigned. Any other key can be changed in Settings → Controls → «Hotkeys: view and assign»; an action marked «not assigned» gets a key only if you set one there.
In combat
| Key | Action |
|---|---|
| Space | End turn |
| E | Class Power |
| Shift + E | Class power: on yourself |
| Q | Racial ability |
| Shift + Q | Racial: on yourself |
| Tab | Next target |
| Shift + Tab | Previous target |
| L | Combat log |
| not assigned | ⇅ Card order in hand |
| 1 | Card 1 in hand |
| 2 | Card 2 in hand |
| 3 | Card 3 in hand |
| 4 | Card 4 in hand |
| 5 | Card 5 in hand |
| 6 | Card 6 in hand |
| 7 | Card 7 in hand |
| 8 | Card 8 in hand |
| 9 | Card 9 in hand |
| 0 | Card 10 in hand |
| F1 | Heal target: you |
| F2 | Heal target: ally 1 |
| F3 | Heal target: ally 2 |
| F4 | Heal target: ally 3 |
| F5 | Heal target: ally 4 |
| Shift + 1 | Left slot 1 (bandages, potions) |
| Shift + 2 | Left slot 2 (bandages, potions) |
| Shift + 3 | Left slot 3 (bandages, potions) |
| Shift + 4 | Right slot 1 (trinkets, bombs) |
| Shift + 5 | Right slot 2 (trinkets, bombs) |
| Shift + 6 | Right slot 3 (trinkets, bombs) |
| not assigned | Leave combat: to the world |
After a fight
| Key | Action |
|---|---|
| not assigned | Leave combat: to the world |
| R | Fight again |
| Enter | To the quest board |
In the world
| Key | Action |
|---|---|
| B | Bag |
| C | Character sheet |
| M | World Map |
| N | Talents |
| P | Spellbook |
| K | Professions |
| J | Quest Log |
| O | Friends |
| G | Guild |
| Enter | Chat |
Read next
Settings: interface size, hotkeys and sound
What Zarhold’s Settings offer: sound by category, Enlarge interface up to 200%, hotkeys, Do Not Disturb, fullscreen mode and language.
How combat works: turns, Crystals and your hand
Combat in Zarhold is a card duel: 6 cards in hand, 1 to 10 Crystals, a coin for whoever goes second, a minute per turn — and what if the deck runs out.
Pouch: room for materials and consumables
What goes into the pouch, why one slot is one kind of item, how to expand the pouch from 50 to 150 slots and what happens when it is full.
Bags and inventory space
How much room your bag has: 50 slots plus 5 bag slots. The vendor’s satchel, bag and knapsack, what happens when it overflows and why bags can’t be traded.