Packs, elites and zone bosses
How a pack, an elite and a Zone Boss differ from a regular enemy: experience, copper, loot, when the boss unlocks and why copper drops on repeat fights.
Besides regular enemies, every zone has a pack, an elite and a boss. They’re tougher — and pay better.
Enemy comparison
| Enemy | Spot | Experience | Copper | Pass points |
|---|---|---|---|---|
| Regular | base level and +1 | ×1 | ×1 | 1 |
| Pack (3–5 enemies) | +1 | ×1.35 | ×1.5 | 2 |
| Elite | +2 | ×2.6 | ×3 | 4 |
| Zone Boss | +3 | ×3.6 | ×6 | 12 |
The multipliers apply to the reward for a regular enemy of the same level; pass points also get 0.15 per enemy level. Experience and copper vary a little from fight to fight, and experience is also adjusted by enemy colour: higher enemies give more, lower ones less, grey ones nothing.
Loot from elites and bosses
A regular enemy’s item chance per fight: grey 18%, green 2.5%, blue 0.6%. A pack is slightly better but never drops epics. Epics and legendaries come only from elites and bosses:
- Elites from level 20: an epic item at 1.2% per fight.
- Zone Bosses roll loot twice. Per roll: epic 2% (from level 20), legendary 0.4% (from level 30; the server makes this roll).
Full odds tables, plus cloth and meat from enemies, are in the Open-world loot reference.
The Zone Boss
- Unlocks once your level is at least the boss’s level — the zone’s base level plus 3.
- Every boss has a quest, and turning it in gives a separate item — see Quests.
- Elites and bosses are fought by hand only: auto-battle doesn’t work on them, and a boss has no “Fight again” button on the results screen.
Repeat fights and copper
The more often you fight the enemies at one spot, the less copper they give: ×0.8 for every earlier kill at that spot, but never below a quarter of the full amount and never below 3 copper. Experience and item odds don’t change with repeats. A green enemy gives 60% copper, a grey one 35%. So it pays to keep moving through spots and zones instead of standing in one place.
Read next
How Zarhold’s zones work
Zarhold has 26 zones, each with five spots: a regular enemy, a pack, a hunt, an elite and a boss. When a zone opens up and when it counts as cleared.
Loot in the open world
Chances of items from world enemies by kind and rarity, when epics and legendaries start dropping, and cloth and meat from humanoids and beasts.
Enemy colour: how the level gap changes XP
Six enemy colours from grey to skull: which level gap each means, how much XP it gives and when you cannot attack at all.
Quests: types, rewards and clearing a zone
312 quests, 12 in every zone: kill, collect, slay the boss, talk, find and deliver. What they give and why every quest is one-time only.