Enemy colour: how the level gap changes XP
Six enemy colours from grey to skull: which level gap each means, how much XP it gives and when you cannot attack at all.
The colour of an enemy’s name shows how dangerous it is compared to you. It also sets how much experience the fight gives: grey enemies give none, and a skull cannot be attacked at all.
Colours
| Colour | Enemy level minus yours | XP |
|---|---|---|
| grey | ≤ -5 | none |
| green | -4 … -2 | see below |
| yellow | -1 … +2 | see below |
| orange | +3 … +4 | see below |
| red | +5 … +6 | see below |
| skull | ≥ +7 | cannot attack |
XP multiplier at level 30
Exact multipliers depend slightly on your level; here is a level-30 hero against enemies of different levels.
| Level gap | Colour | XP |
|---|---|---|
| -6 | grey | ×0 |
| -5 | grey | ×0 |
| -4 | green | ×0.68 |
| -3 | green | ×0.76 |
| -2 | green | ×0.84 |
| -1 | yellow | ×0.92 |
| 0 | yellow | ×1 |
| +1 | yellow | ×1.05 |
| +2 | yellow | ×1.1 |
| +3 | orange | ×1.15 |
| +4 | orange | ×1.2 |
| +5 | red | ×1.25 |
| +6 | red | ×1.3 |
| +7 | skull | cannot attack |
Read next
Experience and levels: how much XP each level takes
XP needed for every level from 1 to 60 (1,335,900 in total), XP and copper for an even-level enemy, XP for a quest.
Packs, elites and zone bosses
How a pack, an elite and a Zone Boss differ from a regular enemy: experience, copper, loot, when the boss unlocks and why copper drops on repeat fights.
How to level up fast to 60
How to level fast in Zarhold: experience from quests, enemies and dungeons, enemy colours and heirloom gear. Level 60 takes 1,335,900 experience.
How Zarhold’s zones work
Zarhold has 26 zones, each with five spots: a regular enemy, a pack, a hunt, an elite and a boss. When a zone opens up and when it counts as cleared.