Enemy colour: how the level gap changes XP

ReferenceBuilt from the game’s data

Six enemy colours from grey to skull: which level gap each means, how much XP it gives and when you cannot attack at all.

The colour of an enemy’s name shows how dangerous it is compared to you. It also sets how much experience the fight gives: grey enemies give none, and a skull cannot be attacked at all.

Colours

ColourEnemy level minus yoursXP
grey≤ -5none
green-4 … -2see below
yellow-1 … +2see below
orange+3 … +4see below
red+5 … +6see below
skull≥ +7cannot attack

XP multiplier at level 30

Exact multipliers depend slightly on your level; here is a level-30 hero against enemies of different levels.

Level gapColourXP
-6grey×0
-5grey×0
-4green×0.68
-3green×0.76
-2green×0.84
-1yellow×0.92
0yellow×1
+1yellow×1.05
+2yellow×1.1
+3orange×1.15
+4orange×1.2
+5red×1.25
+6red×1.3
+7skullcannot attack

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