World and lands
Twenty-six lands by level, enemies, land bosses, quests, experience and enemy colours.
How Zarhold’s zones work
Zarhold has 26 zones, each with five spots: a regular enemy, a pack, a hunt, an elite and a boss. When a zone opens up and when it counts as cleared.
Quests: types, rewards and clearing a zone
312 quests, 12 in every zone: kill, collect, slay the boss, talk, find and deliver. What they give and why every quest is one-time only.
Packs, elites and zone bosses
How a pack, an elite and a Zone Boss differ from a regular enemy: experience, copper, loot, when the boss unlocks and why copper drops on repeat fights.
All lands of the world: levels, enemies and resources
26 lands from level 1 to 60: level ranges, when you can enter, enemies and land bosses, ore and herbs, where to fish.
World enemy atlas
All 130 enemies of the open world: land, kind (regular, pack, elite, land boss), levels and whether they drop linen cloth or meat.
Experience and levels: how much XP each level takes
XP needed for every level from 1 to 60 (1,335,900 in total), XP and copper for an even-level enemy, XP for a quest.
Enemy colour: how the level gap changes XP
Six enemy colours from grey to skull: which level gap each means, how much XP it gives and when you cannot attack at all.