Zarhold’s small places: the Well, the goblin market, the Court of Three Banners and more
Rules of the capital’s small places: Wishing Well, Goblin Night Market, Court of Three Banners, Banner over the City, Bell Tower, Annals, Portal, courier.
Wishing Well
The whole world’s goal in gold. Thrown gold is gone for good — it is neither a deposit nor a lottery.
- When the Well holds 3,000 g it is full: every hero gets +10% materials from gathering nodes and fishing and +10% gold from enemies for an hour.
- The Well itself mails the gold bonus after the hour: a tenth of what you earned from enemies during that hour, up to 50 g.
- One throw — up to 500 g, per day — up to 1,000 g per hero. While the Well is full it takes no coins, and it can be filled at most three times a day. The day starts at 03:00 MSK.
- The Well window shows today’s most generous heroes.
The server decides everything: it takes the gold, counts the hour and pays the bonus.
Goblin Night Market
At night, Moscow time (22:00–05:00), a goblin trades by the Market Row.
- Every night — one card back from the “Night Bazaar” series; they exist nowhere else — not in the shop, not in the pass. The eight card backs rotate: a new one each night.
- Price — 450 g (epic) or 800 g (legendary). 20 copies per night, one per account.
- A card back is cosmetic only and grants no power. The gold goes to the goblin for good.
Court of Three Banners
A week-long contest of three sides: the Order of the Silver Dawn, the Storm Tribe and the Untamed. A hero’s side is set by their race.
- Points come from living heroes’ victories: arena — 2, battleground — 3, duel — 1, raid boss and world boss — 4.
- The week starts on Monday at 03:00 MSK. The week’s winner repaints the capital’s flags for the next week and its heroes receive the title of the week (“Dawn Standard-Bearer”, “Tribe Standard-Bearer”, “Untamed Standard-Bearer”). A tie means no winner and white flags.
- It grants no combat power.
Banner over the City
The guild that first clears a heroic raid in the week (the raid’s last boss on heroic difficulty, a guild party) hangs its crest on the Great Hall’s main tower. Until someone claims the new week, last week’s banner stays.
Bell Tower
A bell for the whole city: a new place in the Hall of Fame, a world first kill, a new arena season, a hero’s birthday, a full Well. The mini-events’ “Lucky Hour” is shown here too while it lasts.
Board of Errands
It stands by the Great Hall’s stairs: daily, weekly and monthly errands rewarded with Forge Shards for the Regalia Forge. The Board starts working with the errands release; until then it says “Soon”.
Weekly Annals
In the Archive of Chronicles: on Sunday a sheet with the week’s highlights comes out — new level 60 heroes, Hall of Fame places, world first kills, the mightiest in raids and the best in the arena, the Court and the Banner, how many times the Well was filled. On other days last week’s sheet is shown.
Portal of Memories
At the Gate of Expeditions: a fight with a raid boss you have already defeated — with a party of residents, no loot, no experience and no ranking records. Practice for your party and a test of your deck.
Gryphon Courier
At the Gryphon Roost: a joke gift for a friend — a pie, a mug of ale or fireworks. No price, no use. The gryphon flies for 1–3 minutes; your friend sees the gift by mail and in a pop-up. 5 parcels a day, 2 to the same friend. Only friends from your list can receive them.
Lookout
A living world map: where a world boss is being fought right now, where a battleground is running, how many heroes are in each land. Tap a boss marker to open the expedition finder, a battleground marker to open the arena, an event marker to fly to its land.
Read next
Zarhold — the floating city of level 60 heroes
How to reach Zarhold at level 60, what the capital’s eleven quarters hold, and how the city changes by day, evening and night.
The Hall of Fame in the Great Hall — 31 statues
Who stands in the capital’s Hall of Fame: the first on the server and the first three of each class to reach 60. Statue material, look, vacant places.
How Zarhold’s zones work
Zarhold has 26 zones, each with five spots: a regular enemy, a pack, a hunt, an elite and a boss. When a zone opens up and when it counts as cleared.
Quests: types, rewards and clearing a zone
312 quests, 12 in every zone: kill, collect, slay the boss, talk, find and deliver. What they give and why every quest is one-time only.