Duels: challenges, the challenge board and rules
How to challenge any hero to a duel, how the challenge board works and the duel rules: a minute per turn, no consumables or mulligan, residents are training.
A duel is a live one-on-one fight against another player's hero: you take turns, each playing your own cards. You can challenge any hero of any level.
How to challenge
- Use the name menu in chat, the hero inspect window or the party frame — the "Challenge to a duel" option.
- A challenge waits 60 seconds for an answer, and the opponent must be online.
- You can send at most 6 challenges a minute.
- When declining, the opponent can tick "don't accept from this player" — then you can't challenge them for 15 minutes.
Challenge board
Nobody to fight? Open the Arena, the Duels tab and the Challenge board.
- It lists heroes looking for an opponent right now: online and not in a fight, up to 30 entries, newest first.
- Post yourself: an entry stays for 20 minutes and is removed once your duel ends.
- You can announce a stake straight away: none, or 1, 3, 5, 10, 25, 50 or 100 gold.
Duel rules
- Each turn lasts 60 seconds, the first one gets 20 extra while the board loads.
- 3 missed turns in a row mean defeat.
- 90 seconds without a connection means a technical defeat.
- The fight is a draw if it reaches 120 turns, 1,500 actions or 45 minutes.
- Consumables, activated items and the opening mulligan are not used: your deck, talents, gear, class power and racial ability decide.
- Your opponent's hand and deck are shown as card backs: you see how many cards they have, not which. The server handles every random roll.
- The general PvP combat rules apply.
Record and training
Every duel against a live opponent stays in both players' history forever: wins, losses, streaks, wins against each class. Any hero's record is also visible on the website in the Armory.
A fight against a world resident is training: the resident accepts within 5–10 seconds, but the fight counts for neither record nor rating, and has no rewards or stakes. It is handy for testing a deck.
The duel rating is the Honor Circle; playing for gold and items is covered in Duel stakes.
Read next
Honor Circle: duel rating, marks and Duelist of the Week
How the Honor Circle duel rating works: start at 500, a level adjustment, duelist marks and their shop, season rewards and the Duelist of the Week title.
Duel stakes: gold and items on the line
How to stake gold and items on a duel: up to 100 gold from each side and up to 3 items, a 5% fee, daily limits and which items can never be staked.
Special PvP combat rules
What changes in arena, battlegrounds and duels: max 60% of Health lost per round, healing fades from turn 10, 2-turn shields, fatigue, bandages only.
World residents: who they are and where you meet them
Who world residents are in Zarhold: allies in dungeons and parties, opponents in the arena and on battlegrounds, training duels and what they never receive.