Errand rewards: experience, choice, items, Forge Shards

Experience like a quest (×1, ×2, ×3), gold, reagents in stacks of 20, a blue item weekly, an epic monthly, 75 Forge Shards a week at level 60.

Experience (below level 60)

An errand gives experience like a regular quest of your level: errand of the day ×1, of the week ×2, the monthly deed ×3. Errands have no curve of their own: if quest experience changes, errands change with it.

LevelNeeded for the levelErrand of the dayOf the weekMonthly deed
104,5003767521,128
208,7006071,2141,821
3015,8008851,7702,655
4027,6001,1652,3303,495
5045,8001,3012,6023,903
5969,3001,1092,2183,327

Three errands a day are three regular quests. Even if you turn in everything in one day — the day, the week and the deed — it’s less than a level: errands won’t level you up in a day.

Reward of your choice

Each errand of the day and of the week comes with a choice:

  • gold — 2 fights of your level for a day, 12 for a week;
  • a small item of your level (day) — 3 bandages, 2 dishes and a potion; a blue item of your level (week) — chosen from the three slots where you’re weakest right now;
  • reagents of your profession — metal, fish, leather, cloth, herbs or dust: a stack of 20 for a day and a bundle of two stacks for a week. No profession — cloth.

A weekly crafting errand adds an «Unstable Crystal» (20–59) or an «Arc Spark» (60).

Month — a rare epic item

The last stage of the monthly deed gives an epic item: while levelling — for your current level (stats and item level from the game’s item table), at level 60 — item level 232 in a slot outside the tier set: cloak, necklace or ring — chosen from the three you need most. Also gold (40 fights), 40 Marks of Distinction and, while levelling, experience ×3.

Level 60: Forge Shards

Instead of experience — Forge Shards: 2 per errand of the day, 6 per errand of the week, 30 for the «Deed of the Hall» (5 + 5 + 10 + 10 by stage). Doing everything gives about 75 shards a week — a regalia every two weeks from Halvard the Sightless (150 shards). Raids stay 2–5 times faster.

No overfarming — what the simulation showed

PlayerTo 60 without errandsWith errandsErrands’ share of experience
1 hour a day≈87 days≈77 days≈13%
3 hours a day≈26 days≈24 days≈6%
10 hours a day≈7.5 days≈7.5 days≈2%

The number of errands per day is fixed, so whoever plays more doesn’t get more from them: they help those who drop in for a short while.

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