Errand rewards: experience, choice, items, Forge Shards
Experience like a quest (×1, ×2, ×3), gold, reagents in stacks of 20, a blue item weekly, an epic monthly, 75 Forge Shards a week at level 60.
Experience (below level 60)
An errand gives experience like a regular quest of your level: errand of the day ×1, of the week ×2, the monthly deed ×3. Errands have no curve of their own: if quest experience changes, errands change with it.
| Level | Needed for the level | Errand of the day | Of the week | Monthly deed |
|---|---|---|---|---|
| 10 | 4,500 | 376 | 752 | 1,128 |
| 20 | 8,700 | 607 | 1,214 | 1,821 |
| 30 | 15,800 | 885 | 1,770 | 2,655 |
| 40 | 27,600 | 1,165 | 2,330 | 3,495 |
| 50 | 45,800 | 1,301 | 2,602 | 3,903 |
| 59 | 69,300 | 1,109 | 2,218 | 3,327 |
Three errands a day are three regular quests. Even if you turn in everything in one day — the day, the week and the deed — it’s less than a level: errands won’t level you up in a day.
Reward of your choice
Each errand of the day and of the week comes with a choice:
- gold — 2 fights of your level for a day, 12 for a week;
- a small item of your level (day) — 3 bandages, 2 dishes and a potion; a blue item of your level (week) — chosen from the three slots where you’re weakest right now;
- reagents of your profession — metal, fish, leather, cloth, herbs or dust: a stack of 20 for a day and a bundle of two stacks for a week. No profession — cloth.
A weekly crafting errand adds an «Unstable Crystal» (20–59) or an «Arc Spark» (60).
Month — a rare epic item
The last stage of the monthly deed gives an epic item: while levelling — for your current level (stats and item level from the game’s item table), at level 60 — item level 232 in a slot outside the tier set: cloak, necklace or ring — chosen from the three you need most. Also gold (40 fights), 40 Marks of Distinction and, while levelling, experience ×3.
Level 60: Forge Shards
Instead of experience — Forge Shards: 2 per errand of the day, 6 per errand of the week, 30 for the «Deed of the Hall» (5 + 5 + 10 + 10 by stage). Doing everything gives about 75 shards a week — a regalia every two weeks from Halvard the Sightless (150 shards). Raids stay 2–5 times faster.
No overfarming — what the simulation showed
| Player | To 60 without errands | With errands | Errands’ share of experience |
|---|---|---|---|
| 1 hour a day | ≈87 days | ≈77 days | ≈13% |
| 3 hours a day | ≈26 days | ≈24 days | ≈6% |
| 10 hours a day | ≈7.5 days | ≈7.5 days | ≈2% |
The number of errands per day is fixed, so whoever plays more doesn’t get more from them: they help those who drop in for a short while.
Read next
Errands: day, week, month
The repeatable deeds of the lands: where to take and turn them in, how many per day and week, when they reset and why you can’t hoard them.
The Errand Board of the Hall (level 60)
Six tables a day, four big errands a week, the «Deed of the Hall» for the month — at the stairs of the Great Hall in the capital «Zarhold».
Tier 1 — Regalia and the Forge
Tier 1 class sets (item level 232): regalia from heroic raids and world bosses, the Regalia Forge, Forge Shards and bonuses for 2/4/6/8 pieces.
The «!» and «?» marks of three rhythms
The blue «!» of the day, the diamond of the week, the star of the month: what each mark means, dim and bright «?», and the event marks ☠ 🔥 ✦.