Daily events: «Lucky Hour», «Trial of the Day», «Battle of the Day»
+25% experience in the announced hour, a battle condition for all — 10 marks, the «Battle of the Day» puzzle — up to 8 marks and a title.
«Lucky Hour»
Every day at 03:00 MSK a lucky hour is announced: one hour on weekdays, two on weekends, starting between 12:00 and 22:00 MSK. During it:
- fights and expeditions give +25% experience to heroes below level 60;
- crafting skill rises twice as often — at every level.
No need to wait — just play at that time. While the hour lasts, a ✦ badge with a timer hangs in the bottom right, and one «[Herald]» line goes to the «World» chat. Lucky hour doesn’t change loot or gold.
«Trial of the Day»
Every day everyone gets the same unusual battle condition for an open-world fight against a foe of your level or higher. Meet it — 10 Marks of Distinction (once a day per account). Only the server’s fight replay counts. If the condition doesn’t suit your class — one free replacement a day.
Examples: «Miser Knight» — win playing 2 cards or fewer; «By a Hair» — win with less than 10% Health; «Blitz» — in 4 of your turns; «Not a Scratch» — defeat an elite without losing Health; «Bane of Elders» — a foe 3 levels above you; «Pacifist» — no damage in your first 3 turns.
«Battle of the Day»
The puzzle of the day — the same for everyone, and a level 5 hero is equal to a level 60 one here. You get a ready-made hero (the class of the day, level 30, an average player’s gear, talents and deck for that class) and one foe for everyone — an elite, a boss or a pack. The fight runs on the usual board, without a mulligan.
The goal is to win as fast as you can. Before the puzzle goes out, the AI auto-battle plays it — its turn count sets the thresholds:
| Result | Reward |
|---|---|
| a win | 3 marks |
| no slower than the AI (+1 turn of slack) | 5 marks |
| faster than the AI by at least a turn | 8 marks and the title «Tactician of the Day» |
Your best result of the day counts; marks are paid as the difference (3 → 5 → 8 is 8 in total). 30 tries a day. Your move log goes to the server, and the server replays the fight itself to decide whether you won and in how many turns. Where: journal → «Events» (everyone) and the Tavern table in Zarhold. The puzzle of the day and how many players have solved it are on the «Zarhold Events» page.
Read next
Mini-events: calendar and rules
What runs every day, every week and every month, what the rewards are, and why events are a joy, not a chore.
Weekly events: «Wanted», «Order of the Week», guild, angler, mentor
Your band’s wanted foe of the week, handed-in goods, the guild coffer, fish weight, helping newcomers, a banner over Zarhold.
Errands: day, week, month
The repeatable deeds of the lands: where to take and turn them in, how many per day and week, when they reset and why you can’t hoard them.
The «!» and «?» marks of three rhythms
The blue «!» of the day, the diamond of the week, the star of the month: what each mark means, dim and bright «?», and the event marks ☠ 🔥 ✦.