Weekly events: «Wanted», «Order of the Week», guild, angler, mentor
Your band’s wanted foe of the week, handed-in goods, the guild coffer, fish weight, helping newcomers, a banner over Zarhold.
The events week starts on Monday at 03:00 MSK.
«Wanted» ☠
Each level band — 10–29, 30–49 and 50–60 — has its own wanted foe of the week. It is a separate enemy with its own name, portrait and deck, not a land’s elite: it roams every land of its band, and in a land of your level it stands on the field marked ☠. On the world map the ☠ mark sits by the land that suits your level. Its strength is a land boss’s, one level higher; the fight is one on one.
| Band | Wanted (taking turns week by week) |
|---|---|
| 10–29 | Vartan the Lame, Bandit · Woodlouse, the Bog Witch |
| 30–49 | Orrik the Exiled Demon · Stonebreaker the Golem |
| 50–60 | Xar the Ash Drake · Ivenna, Mistress of the Undead |
Defeat yours — 20 Marks of Distinction for the first win of the week (per account; you can keep hunting it — the loot is a boss’s). The Herald announces the first three in each band in the «World» chat. The server’s fight replay counts it.
«Order of the Week»
The crafters’ guild asks for three kinds of goods — bandages, dishes, potions, ingots, worked leather. Hand them in in the events journal — the server takes the stacks from your pouch itself. For 5 / 15 / 30 goods — 5 / 10 / 15 marks. If the world hands in 2,000 goods, every participant gets 5 more. Whoever hands in the most — the title «Master of the Week» for a week. You can craft the goods or buy them at the auction.
«Guild Coffer»
The guild gathers points for what the server counted: «Trial of the Day» — 3, a win over the «Wanted» — 5, an expedition — 2, a win over a live player — 2, «Order of the Week» — 1 per 5 goods. The goal is 10 points for each member who logged in this week (at least 30); one member adds no more than a quarter of the goal. Once open — 15 marks to everyone who added 3 points or more.
«Angler of the Week»
The server «weighs» every fish you catch. Each week there are two trophy waters: for low and high skill. Catch a fish heavier than the trophy mark — 10 marks (once a week); the heaviest fish of the week — the title «Angler of the Week».
«Mentor»
Clear a dungeon in a live party with someone going there for the first time and 5 or more levels younger than you (from another account). The mentor gets 10 marks per pupil (up to three a week), the pupil 10 for each such dungeon.
«Banner over the City» and «Duelist of the Week»
The level 60 guild with the most Coffer points of the week raises its crest over Zarhold for the next week. «Duelist of the Week» is the title for whoever raised their «Circle of Honour» points the most.
Read next
Mini-events: calendar and rules
What runs every day, every week and every month, what the rewards are, and why events are a joy, not a chore.
Honor Circle: duel rating, marks and Duelist of the Week
How the Honor Circle duel rating works: start at 500, a level adjustment, duelist marks and their shop, season rewards and the Duelist of the Week title.
How to fish: bites, hooking, the journal
Fishing in Zarhold: 11 lands with water, a bite in 3–8 seconds, 4 seconds to hook, double catches, a pause after 10 catches and how skill grows.
Errands: day, week, month
The repeatable deeds of the lands: where to take and turn them in, how many per day and week, when they reset and why you can’t hoard them.