Class Power by specialisation

ReferenceBuilt from the game’s data

What the Class Power button does for every class and specialisation, with numbers at 0 Power and with a full blue level-60 set.

Class Power costs 1 crystal and can be used once per turn. Which power you get depends on your specialisation — the talent tree with the most points; before level 10 every class has its attacking power. Numbers grow with Power: the table shows them at 0 and at 306 Power (a full blue level-60 set).

By class

Barbarian

SpecialisationTargetPower 0Power 306
No specialisation, Tree 1, Tree 2enemy2 damage to the target and "Deep Wound": −50% incoming healing on the target, 2 turns.112 damage to the target and "Deep Wound": −50% incoming healing on the target, 2 turns.
Tree 3self+3 armor. Taunt: the enemy strikes you (in a group).+113 armor. Taunt: the enemy strikes you (in a group).

Lightbringer

SpecialisationTargetPower 0Power 306
No specialisation, Tree 3enemy1 damage to the enemy and 1 health to yourself.59 damage to the enemy and 59 health to yourself.
Tree 1enemy and allyOn an ally: heals 3. On an enemy: 2 damage.On an ally: heals 119. On an enemy: 118 damage.
Tree 2self+3 armor. Taunt: the enemy strikes you (in a group).+113 armor. Taunt: the enemy strikes you (in a group).

Ranger

SpecialisationTargetPower 0Power 306
No specialisation, Tree 1, Tree 2, Tree 3enemy2 damage to the target and "Deep Wound": −50% incoming healing on the target, 2 turns.115 damage to the target and "Deep Wound": −50% incoming healing on the target, 2 turns.

Rogue

SpecialisationTargetPower 0Power 306
No specialisation, Tree 1, Tree 2, Tree 3enemy3 damage to the target and "Deep Wound": −50% incoming healing on the target, 2 turns.119 damage to the target and "Deep Wound": −50% incoming healing on the target, 2 turns.

Priest

SpecialisationTargetPower 0Power 306
No specialisation, Tree 3enemy2 damage instantly and 1 damage/turn for 2 turns (stacks).107 damage instantly and 54 damage/turn for 2 turns (stacks).
Tree 1, Tree 2allyHeals 2 and grants 2 armor. On yourself or an ally.Heals 60 and grants 60 armor. On yourself or an ally.

Revenant

SpecialisationTargetPower 0Power 306
No specialisation, Tree 1, Tree 2all enemies1 damage to ALL enemies.59 damage to ALL enemies.
Tree 3self+3 armor. Taunt: the enemy strikes you (in a group).+113 armor. Taunt: the enemy strikes you (in a group).

Stormbringer

SpecialisationTargetPower 0Power 306
No specialisation, Tree 1, Tree 2enemy2 damage to up to 3 targets (each).66 damage to up to 3 targets (each).
Tree 3enemy and allyOn an ally: heals 3. On an enemy: 2 damage.On an ally: heals 125. On an enemy: 124 damage.

Mage

SpecialisationTargetPower 0Power 306
No specialisation, Tree 1enemy3 damage to the target.119 damage to the target.
Tree 2enemy2 damage to the target; at the end of the enemy turn — 4 damage to all enemies.104 damage to the target; at the end of the enemy turn — 106 damage to all enemies.
Tree 3enemy3 damage to the target.177 damage to the target.

Warlock

SpecialisationTargetPower 0Power 306
No specialisation, Tree 1, Tree 2, Tree 3enemy3 damage to the target, draw 1 card.96 damage to the target, draw 1 card.

Druid

SpecialisationTargetPower 0Power 306
No specialisation, Tree 2all enemies2 damage to all enemies.107 damage to all enemies.
Tree 1self+3 armor. Taunt: the enemy strikes you (in a group).+113 armor. Taunt: the enemy strikes you (in a group).
Tree 3enemy and allyOn allies: heals 3. On an enemy: 2 damage/turn, 2 turns.On allies: heals 133. On an enemy: 67 damage/turn, 2 turns.

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