Class Power by specialisation
What the Class Power button does for every class and specialisation, with numbers at 0 Power and with a full blue level-60 set.
Class Power costs 1 crystal and can be used once per turn. Which power you get depends on your specialisation — the talent tree with the most points; before level 10 every class has its attacking power. Numbers grow with Power: the table shows them at 0 and at 306 Power (a full blue level-60 set).
By class
Barbarian
| Specialisation | Target | Power 0 | Power 306 |
|---|---|---|---|
| No specialisation, Tree 1, Tree 2 | enemy | 2 damage to the target and "Deep Wound": −50% incoming healing on the target, 2 turns. | 112 damage to the target and "Deep Wound": −50% incoming healing on the target, 2 turns. |
| Tree 3 | self | +3 armor. Taunt: the enemy strikes you (in a group). | +113 armor. Taunt: the enemy strikes you (in a group). |
Lightbringer
| Specialisation | Target | Power 0 | Power 306 |
|---|---|---|---|
| No specialisation, Tree 3 | enemy | 1 damage to the enemy and 1 health to yourself. | 59 damage to the enemy and 59 health to yourself. |
| Tree 1 | enemy and ally | On an ally: heals 3. On an enemy: 2 damage. | On an ally: heals 119. On an enemy: 118 damage. |
| Tree 2 | self | +3 armor. Taunt: the enemy strikes you (in a group). | +113 armor. Taunt: the enemy strikes you (in a group). |
Ranger
| Specialisation | Target | Power 0 | Power 306 |
|---|---|---|---|
| No specialisation, Tree 1, Tree 2, Tree 3 | enemy | 2 damage to the target and "Deep Wound": −50% incoming healing on the target, 2 turns. | 115 damage to the target and "Deep Wound": −50% incoming healing on the target, 2 turns. |
Rogue
| Specialisation | Target | Power 0 | Power 306 |
|---|---|---|---|
| No specialisation, Tree 1, Tree 2, Tree 3 | enemy | 3 damage to the target and "Deep Wound": −50% incoming healing on the target, 2 turns. | 119 damage to the target and "Deep Wound": −50% incoming healing on the target, 2 turns. |
Priest
| Specialisation | Target | Power 0 | Power 306 |
|---|---|---|---|
| No specialisation, Tree 3 | enemy | 2 damage instantly and 1 damage/turn for 2 turns (stacks). | 107 damage instantly and 54 damage/turn for 2 turns (stacks). |
| Tree 1, Tree 2 | ally | Heals 2 and grants 2 armor. On yourself or an ally. | Heals 60 and grants 60 armor. On yourself or an ally. |
Revenant
| Specialisation | Target | Power 0 | Power 306 |
|---|---|---|---|
| No specialisation, Tree 1, Tree 2 | all enemies | 1 damage to ALL enemies. | 59 damage to ALL enemies. |
| Tree 3 | self | +3 armor. Taunt: the enemy strikes you (in a group). | +113 armor. Taunt: the enemy strikes you (in a group). |
Stormbringer
| Specialisation | Target | Power 0 | Power 306 |
|---|---|---|---|
| No specialisation, Tree 1, Tree 2 | enemy | 2 damage to up to 3 targets (each). | 66 damage to up to 3 targets (each). |
| Tree 3 | enemy and ally | On an ally: heals 3. On an enemy: 2 damage. | On an ally: heals 125. On an enemy: 124 damage. |
Mage
| Specialisation | Target | Power 0 | Power 306 |
|---|---|---|---|
| No specialisation, Tree 1 | enemy | 3 damage to the target. | 119 damage to the target. |
| Tree 2 | enemy | 2 damage to the target; at the end of the enemy turn — 4 damage to all enemies. | 104 damage to the target; at the end of the enemy turn — 106 damage to all enemies. |
| Tree 3 | enemy | 3 damage to the target. | 177 damage to the target. |
Warlock
| Specialisation | Target | Power 0 | Power 306 |
|---|---|---|---|
| No specialisation, Tree 1, Tree 2, Tree 3 | enemy | 3 damage to the target, draw 1 card. | 96 damage to the target, draw 1 card. |
Druid
| Specialisation | Target | Power 0 | Power 306 |
|---|---|---|---|
| No specialisation, Tree 2 | all enemies | 2 damage to all enemies. | 107 damage to all enemies. |
| Tree 1 | self | +3 armor. Taunt: the enemy strikes you (in a group). | +113 armor. Taunt: the enemy strikes you (in a group). |
| Tree 3 | enemy and ally | On allies: heals 3. On an enemy: 2 damage/turn, 2 turns. | On allies: heals 133. On an enemy: 67 damage/turn, 2 turns. |
Read next
Class Power and Racial ability
Two buttons besides cards: Class Power (E), 1 Crystal once per turn, follows your spec; the Racial ability (Q) differs in PvE and PvP and has a cooldown.
Specialisations and talent loadouts
Your specialisation decides your Class Power and your hero's role. From level 20 you have two — Spec A and Spec B — and can save up to three talent loadouts.
Talent trees of every class
How many talents and ranks each class has in its three trees, how many rows, when the top talent opens and whether 51 points can fill everything.
How talents work
Talents from level 10: 51 points by level 60, a new row for every 5 points in a tree, the top talent at 20. Spend points freely in any tree; resets are free.