How to read a card: crystal color and role

A card's mana crystal color in battle is its role: red — damage, green — healing, gold — shield, purple — buffs and control. Two-colored gems and «⇅».

In battle, every card has a mana crystal in its top-left corner. Its color shows the card's role — what it does in the fight — and the number on it is its cost in crystals. That way you can read your hand at a glance without opening card descriptions.

Four colors

CrystalRoleWhat it covers
Red (ruby)Damagestrikes, poison and burning over turns, detonating effects on the foe, a guardian that hits the foe
Green (emerald)Healinghealing at once and over turns
Gold (topaz)Shield & defensean absorbing shield, «you take less damage», «cannot die from a hit»
Purple (amethyst)Buffs & controlboosting your own damage and healing, weakening the foe or making it vulnerable, stuns and transformations, card draw, crystals, dispels, taunts

The role comes from what the card does, not from its type. Two cards tagged «Spell» can have different colors: a fire strike is red, a healing spell is green. A new card gets its color automatically — from what it does.

The icon in the gem's corner

In the lower-right corner of the crystal there's a small icon in a gold socket. It repeats the main role: a sword — damage, a cross — healing, a shield — shield & defense, a star — buffs & control. The icon shows the role even when the gem's color changes (for example, when a boss freezes the card).

A two-colored gem — a mixed card

If a card has two roles, the gem is split diagonally into two halves:

  • the upper-left half is the main role;
  • the lower-right half is the second one;
  • the corner icon follows the main role.

If a card does two different things — say, damage and a stun, or damage and healing — the gem is always two-colored, even when the second action is small. A single-colored gem means the card has one role.

The number on the crystal

The number is the card's cost in crystals. When you don't have enough crystals, the card and its gem dim and the number turns pinkish. Red now means damage, so «not enough» is no longer red.

A card frozen by a boss has an icy gem; its role is still shown by the icon.

Card order in your hand: the «⇅» button

To the left of your hand is the «⇅ Card order» button. Each press cycles the order:

  1. By cost ↑ — cheap cards on the left, pricier to the right (the default).
  2. By cost ↓ — expensive cards on the left.
  3. As drawn — in the order the cards came into your hand.
  4. By role — damage → shield → healing → control, by cost within each group.

Only the on-screen order changes: the cards are the same and the fight plays out the same way. Your choice is saved to your account — the same on every device — and you can also change it in «Settings → Combat». You can bind a key to «⇅» in «Settings → Controls → Hotkeys» (it has no key at first). Card numbers 1…0 follow the on-screen order: «1» is the leftmost card.

Where you see it

  • In your hand during battle.
  • On the screen where you swap your starting cards — with a color key right there.
  • In battle records and for spectators: the opponent's cards use the same colors.
  • The «ⓘ» help in the battle header explains the colors too.

The cards themselves, their costs and effects don't depend on the color — it's just a hint to read your hand faster.

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