Factions and races
Zarhold's three factions and 11 races: who belongs to which faction, the permanent bonus each race gives, and how to pick a race for your hero's role.
Zarhold has 11 races across three factions. Your race sets your faction, gives a permanent bonus and two abilities, and can be combined with any of the ten classes — 110 combinations in all.
Three factions
- Order of the Silver Dawn — Velion, Durgar, Selenar, Kogran.
- Storm Tribe — Grumak, Morven, Gartan, Nakar.
- The Feral — Grikx, Vaerin, Shaydar.
You don't pick a faction separately — it follows from your race. It's a banner and a people's history: you can group up, join a guild, trade items and fight in the arena with heroes of any faction.
Permanent bonuses
A racial bonus is always on — both against creatures and in PvP.
| Race | Faction | Bonus |
|---|---|---|
| Velion | Order of the Silver Dawn | +5% Power |
| Durgar | Order of the Silver Dawn | +8% Health |
| Selenar | Order of the Silver Dawn | +3% Power and −3% damage taken |
| Kogran | Order of the Silver Dawn | +6% Power |
| Grumak | Storm Tribe | +5% Health |
| Morven | Storm Tribe | +3% Health; boss stuns and the Pocket Bomb don't make them skip a turn |
| Gartan | Storm Tribe | +10% Health |
| Nakar | Storm Tribe | +6% Power |
| Grikx | The Feral | +1 to resource pool (still no more than 10 Crystals per turn) |
| Vaerin | The Feral | +5% Health |
| Shaydar | The Feral | +6% Power |
Two abilities
Besides the bonus, every race has two active abilities: one for fights against creatures and one against players. In a fight you only see the one that fits, and you use it with the Q key. What each one does — see Racial abilities.
How to choose a race
- A tank benefits from Health: Gartan (+10%), Durgar (+8%).
- A damage dealer or healer from Power: Kogran, Nakar and Shaydar (+6%), Velion (+5%).
- Race is an extra, not a life sentence: what defines a hero is class and talents. Pick the one you like.
You can't change your race after creation. The full reference with traits and abilities is All races.
FAQ
Do races add special cards to the deck?
No. Your deck is made of class cards, talent cards and special cards from achievements and the battle pass. A race gives a permanent bonus and two abilities.
Can any race be any class?
Yes, there are no restrictions: any of the 11 races with any of the 10 classes.
Read next
Racial abilities: in the field and in the arena
Every race has two abilities: "in the field" against creatures and "in the arena" against players. What all 22 do, what they cost and their cooldowns.
All races: bonuses and abilities
All 11 races of three factions: the always-on bonus, the ability against creatures and the ability against players — with cost and cooldown.
How to choose a class
Zarhold's ten classes: who can tank, heal and deal damage, what armour each wears and how much Health they have. A short table and tips on where to start.
Creating a hero: race, class and name
How to create a hero in Zarhold: race and faction, class and role, name rules (2–24 characters). What you can’t change later and how many heroes you can have.