World

What open-world enemies drop in every land: chances by quality and land bosses.

  • Brightdale — 1–4 lvl; land boss Gnash, Kobold Chieftain: Common ≈ 30%, Uncommon ≈ 10%, Rare ≈ 5%
  • Crimson Wastes — 1–4 lvl; land boss Stingmaw, King of the Sands: Common ≈ 30%, Uncommon ≈ 10%, Rare ≈ 5%
  • Silver Fields — 4–7 lvl; land boss Thagar the Bloody Scythe: Common ≈ 30%, Uncommon ≈ 10%, Rare ≈ 5%
  • Golden Plains — 4–7 lvl; land boss Windshear, Centaur Khan: Common ≈ 30%, Uncommon ≈ 10%, Rare ≈ 5%
  • Tirisfal Mires — 6–9 lvl; land boss Darkeye the Bonebreaker: Common ≈ 30%, Uncommon ≈ 10%, Rare ≈ 5%
  • Western Marches — 8–11 lvl; land boss Bonepaw, Reaper Chief: Common ≈ 30%, Uncommon ≈ 10%, Rare ≈ 5%
  • Lakeridge — 10–13 lvl; land boss Ogglit the Elder Trogg: Common ≈ 30%, Uncommon ≈ 10%, Rare ≈ 5%
  • Silverpine — 10–13 lvl; land boss Direfang, Pack Leader: Common ≈ 30%, Uncommon ≈ 10%, Rare ≈ 5%
  • Wildland Steppe — 12–16 lvl; land boss Gradok, Bane of Caravans: Common ≈ 30%, Uncommon ≈ 10%, Rare ≈ 5%
  • Crimson Hills — 15–19 lvl; land boss Thunderhowl, Master of the Pass: Common ≈ 30%, Uncommon ≈ 10%, Rare ≈ 5%
  • Stoneclaw — 15–19 lvl; land boss Windbeak, Matriarch of the Heights: Common ≈ 30%, Uncommon ≈ 10%, Rare ≈ 5%
  • Duskwood — 18–22 lvl; land boss Ulrik the Grim, Dark Priest: Common ≈ 30%, Uncommon ≈ 10%, Rare ≈ 5%, Epic ≈ 2%
  • Ashwood — 18–22 lvl; land boss Felscorch, Lord of Satyrs: Common ≈ 30%, Uncommon ≈ 10%, Rare ≈ 5%, Epic ≈ 2%
  • Mireland — 21–25 lvl; land boss Gnawmaw, Alpha Raptor: Common ≈ 30%, Uncommon ≈ 10%, Rare ≈ 5%, Epic ≈ 2%
  • Hillsbrook — 24–28 lvl; land boss Morgant, Lord of the Syndicate: Common ≈ 30%, Uncommon ≈ 10%, Rare ≈ 5%, Epic ≈ 2%
  • Thousand Needles — 25–30 lvl; land boss Sharpwing, Warden of the Canyons: Common ≈ 30%, Uncommon ≈ 10%, Rare ≈ 5%, Epic ≈ 2%
  • Arathi Highlands — 30–34 lvl; land boss Stalvan the Mistcloak: Common ≈ 30%, Uncommon ≈ 10%, Rare ≈ 5%, Epic ≈ 2%, Legendary ≈ 0.4%; legendary ≈ 0.8%
  • Thornvale — 30–35 lvl; land boss Kurzen the Blood Shaman: Common ≈ 30%, Uncommon ≈ 10%, Rare ≈ 5%, Epic ≈ 2%, Legendary ≈ 0.4%; legendary ≈ 0.8%
  • Sorrow Marsh — 35–39 lvl; land boss Rotmaw, Lord of the Quagmire: Common ≈ 30%, Uncommon ≈ 10%, Rare ≈ 5%, Epic ≈ 2%, Legendary ≈ 0.4%; legendary ≈ 0.8%
  • Dustmire — 35–40 lvl; land boss Sandfury: Common ≈ 30%, Uncommon ≈ 10%, Rare ≈ 5%, Epic ≈ 2%, Legendary ≈ 0.4%; legendary ≈ 0.8%
  • Scorching Sands — 40–44 lvl; land boss King Mukla: Common ≈ 30%, Uncommon ≈ 10%, Rare ≈ 5%, Epic ≈ 2%, Legendary ≈ 0.4%; legendary ≈ 0.8%
  • Wildshore — 40–45 lvl; land boss Bonebrine, Chief of the Wreckers: Common ≈ 30%, Uncommon ≈ 10%, Rare ≈ 5%, Epic ≈ 2%, Legendary ≈ 0.4%; legendary ≈ 0.8%
  • Searing Gorge — 45–49 lvl; land boss Forgehew, Master of the Crucible: Common ≈ 30%, Uncommon ≈ 10%, Rare ≈ 5%, Epic ≈ 2%, Legendary ≈ 0.4%; legendary ≈ 0.8%
  • Burning Steppes — 48–53 lvl; land boss Ashwing, Warden of the Volcano: Common ≈ 30%, Uncommon ≈ 10%, Rare ≈ 5%, Epic ≈ 2%, Legendary ≈ 0.4%; legendary ≈ 0.8%
  • Crater of Wonder — 52–56 lvl; land boss Hydra Warden of the Crater: Common ≈ 30%, Uncommon ≈ 10%, Rare ≈ 5%, Epic ≈ 2%, Legendary ≈ 0.4%; legendary ≈ 0.8%
  • Plaguelands — 56–60 lvl; land boss Mal’Ganis, Lord of Terror: Common ≈ 30%, Uncommon ≈ 10%, Rare ≈ 5%, Epic ≈ 2%, Legendary ≈ 0.4%; legendary ≈ 0.8%