v0.9.685

Raid and world bosses hit harder

Raid and world bosses hit harder to match the new pace; resident damage dealers in a party are all different classes.

• Raid and world bosses hit harder: their abilities are stronger to match the new pace of Heat of Battle. Boss Health and the party-wide blow are unchanged. The no-one-shot rule is unchanged too: no one at full Health falls during a single enemy turn. • Dungeons, places below level 60 and heroic raids are unchanged. • Resident damage dealers in one party are now all different classes: you will no longer get two of the same in a group.

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