v0.9.669
Level 60 bosses without lethal bursts, How to beat guides, joining group fights
Level 60 bosses retuned: abilities have cooldowns and warnings. Guides for every boss in the Atlas. Joining group fights fixed.
• Level 60 dungeon, raid and world bosses: abilities now have cooldowns and warnings, attacks on the whole party never come back to back, poisons and debuffs no longer stack, and no hero dies to a single turn. Difficulty is retuned: normal is doable, heroic is a test for a strong party.
• How to beat: guides for every level 60 boss — what the boss does and when, how hard it hits on normal and heroic, when to hold the boss, when to prepare healing. A How to beat tab in the Atlas and a tip window at every boss.
• Group fights: fixed a case where after Leave fight and a quick new fight the hero stayed on the board without turns. If someone in the group has an older version of the game open, everyone sees it with a clear update hint.
• Level 60 world bosses: each now has a small chance to drop one of the raid legendaries.
• Raids and world bosses: experience and gold for a boss are granted as soon as it falls; the rest arrives when you hand in the run.
• Tier 1 regalia: windows now show your personal chance, not the chance for the whole party.
• Marks of Distinction: the Heraldic Gryphon mount is now offered — flights are three times faster and can be skipped. The Noble Guest of Zarhold title is offered separately.