Guilds: perks, seals, deeds and glory
Why join a guild: level perks, guild experience from every deed, seals and the Quartermaster, the Guild Coffer, crafting orders, the Guild Call, a custom crest.
A guild helps from day one: level perks, a shared goal for the week and a home with glory. In combat — only the guild tabard: +1 to all stats; the rest is convenience, experience and economy; PvE and PvP are the same for everyone.
Level perks
Perks work for every member 3 days after joining (so nobody hops between guilds for perks):
- Level 2 — «Tailwind»: +5% experience for heroes below 60; +10% at level 10.
- Level 3 — «Guild Colours»: a tabard with the guild crest for every member. While it is shown — +1 to all stats (Health, Power, Resilience, Hardiness), like the Chertog Tabard; your own tabard in that slot takes priority. The «Living Tabard» with a shimmer on the cloth is a look in the shop (490 ₽ per account) with the same bonus.
- Level 4 — «Own Stall»: no fee on sales to guildmates.
- Level 5 — «Rich Vein»: +5% materials from gathering nodes; +10% at level 20.
- Levels 6 and 18 — the second and third item bank tabs for free (if already bought, the price returns to the guild bank).
- Level 8 — «Master's Hands»: crafting skill rises more often.
- Level 12 — «Guild Feast», 14 — «Made to Order», 16 — «Under the Banner» (Path points for guild runs), 22 — «Our Own» (−5% at capital vendors).
- Level 25 — «Crown»: a golden border on the crest; after level 25 the guild gathers «Season Glory» — stars over the crest.
Guild experience
The guild grows from everything members do: dungeons and heroics, raid and world bosses, Mythic+ keys (by level), errands, Wanted targets, the order of the week and PvP victories. It counts per account: two heroes of one player never count twice. One account brings at most 15,000 guild experience a week.
A guild run is a live group where two thirds are from one guild: guild experience ×3, seals and double progress for the Coffer.
Seals and the Quartermaster
Seals are the guild's own currency: for daily errands, Coffer tiers, the weekly contract, guild runs, orders and the Guild Call — up to 250 a week. Seals are never sold or bought. Spend them at the Quartermaster in the Guild Chambers: tabards (embroidered, forged, ceremonial), a guild banner for your Chambers, the «Chambers» portrait frame, the «Banners of the Chambers» card back, the «Banner Gryphon» mount, the «Feast», a title.
Guild standing: «Kin» (7 days), «Honoured» (30), «Pillar» (60). Leave the guild and your standing drops by one step, not to zero.
Weekly deeds
- Daily guild errands — three shared tasks scaled to the number of active members.
- The Guild Coffer — three tiers: bronze, silver, gold. Goals scale with the members active this week, so a guild of three friends reaches its bronze just like a big one.
- Weekly contract — deliver materials together.
- The Guild Well — gold burns, a full Well gives an hour of +10% materials and Path points.
Crafting orders
From guild level 14 («Made to Order»): guild window → «More» → «Orders». A member picks an item, a reward and may put in the recipe materials. The game holds the reward and materials until the order is done: a crafter with that profession makes the item and hands it in — the item arrives to the customer by mail, the crafter gets the reward, the materials and seals. Not done in three days — everything returns by mail.
The Guild Call
A gathering lacks a tank or a healer — the leader presses «📯 Guild call» on the gathering card. The guild sees the call in chat and in the «Zarhold Companion»; whoever the leader accepts for that role earns seals.
Crest and motto
Besides the twelve painted crests you can build your own: the field (division and two colours), a charge and its colour, a border. Rare charges are unlocked by guild deeds: «Laurel wreath» at level 25, «Eight-pointed star» for the «First in the World» feat. A guild with the «Crown» changes its crest for free once per season. The guild leader sets the motto — it shows under the guild name and on the guild's page on the website.
Glory and the season
Guild achievements, titles and feats, the chronicle, the hall of glory and first-kill trophies are on the «Glory» tab. The guild season runs in three leagues by size (small, middle, large): the top three of each league at season end get their crest on the Wall of Crests, the «Guild of the Season» frame and a title. The best guilds of the season are on the Guilds page.
Recruitment
A recruitment card (goals, hours, language, «who we need»), the recruitment board in the Guild Chambers, an invitation link, mentors for newcomers. When a hero without a guild reaches level 10, the game suggests three fitting guilds.
Read next
Guilds: founding, ranks and permissions
How to found a guild in Zarhold: free at any level, a name and one of 12 crests, five ranks and their rights, what only the leader can do, guild level up to 25.
Guild bank: gold and items
How the guild bank works: gold with a daily limit per rank, an item bank of 5 tabs with 100 slots each, tab prices and who can take how much.
Party: up to five heroes, ready check and live combat
How to form a party of up to 5 heroes, what the leader does and how live party combat works: 60-second phases, the ready check, idle players, residents.
Friends, chat and requests
How to add a friend, which chat channels exist, how long a message can be, how spam protection works and how to block requests from a player for 15 minutes.