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🛡️ Classes

Zarhold’s ten classes: roles, resources, armour, specialisations and how to play them.

How to choose a class

Zarhold's ten classes: who can tank, heal and deal damage, what armour each wears and how much Health they have. A short table and tips on where to start.

Group roles: tank, healer, damage

A dungeon takes a tank, a healer and a damage dealer; a raid takes a tank, a healer and three. Who can do what, how threat and Taunt work, what each role does.

All classes in numbers

All 10 classes side by side: group roles, resource, armour, Health at level 60 without gear and the number of cards in the deck.

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