Classes
Zarhold’s ten classes: roles, resources, armour, specialisations and how to play them.
How to choose a class
Zarhold's ten classes: who can tank, heal and deal damage, what armour each wears and how much Health they have. A short table and tips on where to start.
Group roles: tank, healer, damage
A dungeon takes a tank, a healer and a damage dealer; a raid takes a tank, a healer and three. Who can do what, how threat and Taunt work, what each role does.
All classes in numbers
All 10 classes side by side: group roles, resource, armour, Health at level 60 without gear and the number of cards in the deck.